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1411314 Posts in 69330 Topics- by 58383 Members - Latest Member: Unicorling

April 03, 2024, 01:12:51 AM

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1  Community / DevLogs / Re: oak adventure game on: May 19, 2014, 12:45:50 AM
AMAZING!  Visuals are definitely cool, a very natural feeling environment.
The story sounds very interesting.  I truly cannot wait to see more  My Word!
2  Developer / Playtesting / Re: Pandara_RA's Testing Center - I will test your game on: September 16, 2012, 09:09:22 PM
Hey Panda, please don't play the Zurial link I posted earlier.  We're fixing the last couple bugs and hopefully soon update the link.  I'll let you know when it's ready.
3  Developer / Art / Re: Art on: August 17, 2012, 02:47:38 PM
Awesome reference Greenlig!
4  Developer / Audio / Re: Sound Designer looking to help you. on: August 13, 2012, 06:44:33 PM
I see you've already had a request, but if you're still able to help me with some sound effects for a commercial roguelike-esque, please email me [email protected]
You can find out more about the game at http://treesun.net/games/bitworld

Thank you
5  Developer / Playtesting / Re: Pandara_RA's Testing Center - I will test your game on: July 29, 2012, 12:28:40 AM
hey Panda, if you have yet to play Zurial, wait until tomorrow night at least.  I just finished magic and will be updating the link tomorrow.  If you've already recorded, no problem!

thanks a lot for the testing!
6  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: July 15, 2012, 03:55:54 PM
Thanks for the comments you guys =)
The deer isn't meant to be a deer, just some new creature with a bunch of horns.

As for more stuff, I don't have much other than my photobucket albums.
I also have http://treesun.net
7  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: July 15, 2012, 12:01:49 PM
8  Developer / Playtesting / Re: Pandara_RA's Testing Center - I will test your game on: July 10, 2012, 03:07:03 PM
Hey panda!  Zomby here from Treesun Studios.  You played 8bitworld a while back and now I've got a new game for you to test.  This one is 90% completed and should make for a bit more entertainment.

It's a retro roguelike called Zurial!
http://treesun.net/games/zurial

Thanks a lot and I greatly appreciate the feedback!
9  Developer / Playtesting / Re: Be The Beetle! - My 7DFPS game on: June 18, 2012, 08:35:13 PM
Not a bad game.  I won't go through and mention the issues since they've already been done, all except that I was a little confused at the final puzzle.  It took me a minute, but I figured it out.  The blocks were way too big to have them right in front of the screen like that...

Overall, it's a pretty decent game.  It was fun and it made me think a little.
Good job!  Hand Thumbs Up Left
10  Developer / Playtesting / Re: Beta testers wanted for BlockWars, multiplayer PC FPS on: May 23, 2012, 08:01:40 PM
I thought the game was a lot of fun!
It needs a bit work, animations, block ao needs to be darker (hard to notice depth changes easily), and obviously walking up stairs.

Other than that, I had no lag as I played against another player...who accused me of cheating?
lol.

Anyway, I loved the experience and I can't wait to see what's next!
Good luck!
11  Developer / Art / Re: Pixeling with Bobby Chiu on: September 18, 2009, 07:43:14 PM
sweet drawing flute.  I really like it! Evil
12  Developer / Art / Re: Pixeling with Bobby Chiu on: September 17, 2009, 10:00:09 PM
You don't need an account for anything.  Watching and listening is all that's required.
Tonight's "assignment" was to draw a ronald mcdonald creature...I kinda forgot about the creature part, and I'm awful with ideas, so I stuck to a regular old ronald:


Tomorrow's broadcast will be EARLIER!
9pm eastern, 8pm central, 6pm western.
13  Developer / Art / Pixeling with Bobby Chiu on: September 17, 2009, 09:03:17 PM
http://www.ustream.tv/channel/bobby-chiu-broadcasting

Here is a link I've been going to lately.  At 1am EDT (Eastern Daylight Time), Bobby Chiu, a professional CG artist, paints (photoshop) live and interactively.  He asks for suggestions on topics to paint, has everyone watching paint along, and talks the entire time.  He's very motivational and helps himself and everyone watching get pumped to continue painting for usually an hour or so.

He talks about life as an artist, life working on big time movies/games/etc., and his experiences in the field.  He also answers many questions people ask.  The entire broadcast is a lot of fun.

Sadly, my computer is too crappy these days to even run photoshop easily, not to mention the live broadcast through the browser.  Instead, I'm going to pixel, instead of paint.
If you'd like, join along.  You don't need an account, unless you want to chat.
You can watch his drawing and/or listen to his humor.

I hope to see some TIG members join in!  Paint, pixel, charcoal, whatever!

http://www.ustream.tv/channel/bobby-chiu-broadcasting
14  Developer / Art / Re: show us some of your pixel work on: August 22, 2009, 03:09:35 PM

it's a racing lawn mower for an arcade game.  I love the side views, but hate the up/down views.
could someone maybe edit to make it clearer?  I'm awful with drawing rotations.
15  Developer / Design / Re: So what are you working on? on: August 21, 2009, 11:17:03 PM
I was asking for a formula reference because the way it is now, being level 1 and fighting one of those eyes, it's a challenge.
a lot of the time you'll die before it does.
once you get to level 2, it still pretty hard, but not as bad.
level 3 however, is a breeze.  you can take on 4 at a time.
and at level 5, you're pretty much invincible moving at breakneck speeds.

the formulas factor in the player's level, vitality (health), strength (goes towards damage), dexterity (counter enemy attack), and agility (speed of movement and attack).
plus weapon damage and armor defense for both you and the enemy against you.

these are all generated stats, not if level=1{strength=5} kind of crap.
You'll be able to add to each stat one at a time, allowing for a huge variation in the player's strength, speed, etc.  EpilepticHand Thumbs Up Right
16  Developer / Art / Re: 3D thread on: August 20, 2009, 10:14:17 PM
I made some fake 3D graphics.  Also made a surface that generates shadows from caster objects.
I'd say it looks pretty damn good for not being 3D.

17  Developer / Design / Re: So what are you working on? on: August 16, 2009, 08:21:14 PM
I'm still working on a rogue-like rpg.  Here's screenshot:


Currently, the only problem I have, is these damn rpg formulas!
Does anyone have a reference that could lead me in the right direction?
18  Developer / Design / Re: So what are you working on? on: August 11, 2009, 09:32:09 PM
I'm working on a rogue-like rpg.  Currently 16x16 grid based, though I think I'll switch to 8x8.  Either way, it'll be (16x16 will be 2x zoom or 8x8 will be 4x zoom).  Which would you prefer?

I just finished the inventory, now to throw it in.
Next is a hud.
19  Community / Creative / Re: Today I created... on: August 11, 2009, 09:28:54 PM
Today I created an ipod station.
There are a bunch on instructables.com so I thought I'd give it a shot.


The hardest part was hooking two speakers to one headphone jack.
I used two peanut cans to enclose the speakers/wires. They really affect the sound.  Hand Thumbs Up Right
(not that advanced, but I'm pretty proud of it.  next is to create an amplifier)

I also finished editing an inventory I found on gmc.  It had plenty of bugs, but I fixed them.
I removed the mouse controls it used and threw in my own selection system using arrow keys to move your selection and z and x to use each item.  It's tons better than the original.  I pretty much rewrote the entire system.
20  Community / Creative / Re: Need ideas! on: August 07, 2009, 10:57:07 PM
your engine link is dead  Cry
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