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1411128 Posts in 69302 Topics- by 58376 Members - Latest Member: TitanicEnterprises

March 13, 2024, 05:26:58 PM

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1  Community / DevLogs / Re: Proteus on: March 23, 2012, 02:17:39 AM
Maaaann.... thanks for telling me all that (at the party). I was really touched. Glad I made something that was of some use to someone!

(I think it was probably George that you spoke to first... or maybe Dick... one of the Wild Rumpus guys anyway)
2  Community / Townhall / Re: Proteus beta 0.1 available now on: March 19, 2012, 03:24:16 AM
Ashkin - thanks! I'm still wondering whether its appropriate to make a demo version. Or maybe I'll just do some promo codes?

Nix - don't think so! Remind me?
3  Community / Townhall / Proteus beta 0.1 available now on: March 18, 2012, 03:56:36 PM
Hey all,

Proteus, born on this very forum from a Devlog and a hookup on the Audio board, is now in an ever-trendy Minecraft-style beta phase ($7.50 for the normal pre-order)

http://www.visitproteus.com/

beta 0.1 came out just before GDC, and then next update should be within a month.

It's all about exploration and immersion, so kind of a notgame, but with some subtle systems to figure out in the world if you are curious. It seems to be going down well so far....

There's no up-to-date trailer, hopefully we'll figure one out soon. For now, it's the game that looks like this:





Hope you like it!

(PS - gonna try and show my face a bit more round here - was nice to meet some TIGgers in SF this month!)
4  Community / DevLogs / Re: SpaceHero Command on: February 20, 2012, 12:45:29 AM
This looks seriously wonderful! I love Laser Squad anyway but regardless of nostalgia the slickness of your UI here really shines.

Keep going!  Wink
5  Community / DevLogs / Re: Proteus on: October 25, 2011, 03:06:14 PM
is the demo going to actually be the EP or just a demo of the EP? and then the LP much later?

Ah yes, I should clarify that... too many suffixes.

Proteus EP is *probably-don't-quote-me-on-this* going to be $5 or something
The demo will be free of course, so yes, a demo of the EP (preview track? maybe need to continue the music format metaphor)

The LP is a later thing (a sequel really) that may happen late 2012, expanding the concept some more.

Thanks!
6  Community / DevLogs / Re: Proteus on: October 25, 2011, 02:50:07 PM
Argh! I let this devlog die a bit, sorry!

Anyway, bump to say that there's now a basic site for the game, and a mailing list if you are interested in getting news on the release date, which should hopefully be in 2-3 months at this rate.

www.visitproteus.com]http://www.visitproteus.com/]www.visitproteus.com

If anyone is at GameCity in Nottingham this thursday, it'll be playable on one of the big screens in the tent.

Going to try and make an updated demo soon (without giving too much away). In the meantime, an image:

7  Community / Jams & Events / Re: Hostel accommodation for TIGJam UK5 on: July 10, 2011, 05:13:12 AM
Ok, I can stay at my friend's place. My hostel/guesthouse space is free!
8  Community / Jams & Events / Re: Hostel accommodation for TIGJam UK5 on: July 09, 2011, 01:51:55 AM
I kept meaning to check this thread, but seems like the accomodation problem came and went?

If anyone needs a bed I might see if I can stay with a friend, which would free up a slot at Abbeyfield

(I'll post here with when I know)
9  Community / DevLogs / Re: Proteus on: June 15, 2011, 10:20:03 PM
Barrie - Thanks for all the info on this, I'm sure I can get it to work nicely with those systems! I've emailed you at the "info" address on your site.
Cunnah - Thanks Smiley I can pretty much promise the surreal feeling will stay... if it disappears, let me know!
10  Community / DevLogs / Re: Proteus on: June 12, 2011, 12:07:03 PM
 Addicted http://www.rockpapershotgun.com/2011/06/12/ambient-works-proteus-ep/

Sorry this thread has been a bit quiet... things have been moving along steadily. I'm just very bad at blogging progress, even on the "official" devblog.

Looking forward to posting in announcements before too long!
11  Community / Jams & Events / Re: TIGJAM UK 5 - 15th-17th July - Cambridge, UK (34 tickets left) on: June 12, 2011, 03:30:39 AM
Dont have a laptop to work on mah game.. :< Guess mah sketchbook will have to do if i can get their.

Some possibilities:
Make art assets that could be scanned (photographed) and used in a game
Draw stuff for card/board games (I promise to make at least one!)
12  Community / Jams & Events / Re: Hostel accommodation for TIGJam UK5 on: June 09, 2011, 01:18:06 PM
I think I would like a bed for Fri+Sat nights. Thanks for sorting this out!
13  Community / DevLogs / Re: Proteus on: May 29, 2011, 09:44:25 PM
Well thanks! Currently working on a version for Indiecade... after that we'll see about a new public release in some form.
Mac build should be possible, I just need to figure out how to package it properly.
It is "kind of" an engine already. Most content is built from Lua script ini files.Once I have a bit of breathing room I can tidy these up, extend them and set up a wiki or something
14  Community / Jams & Events / Re: Bristol Game Jam: 21st-22nd May on: May 24, 2011, 11:13:01 AM
Yeah thanks for organising it Alan!!

Once I have some free time I might make a PDF of the rules for the ridiculous argument card game that Alan, Natalie and I made, after a spell of frustratedly trying to make a sensible cardgame. In fact I might also try a sensible version of that card-based Rock Paper Scissor game.

http://yfrog.com/hs6aghhj

Paul, you should find out how to distribute that PyGame music game!
15  Community / Jams & Events / Re: Bristol Game Jam: 21st-22nd May on: May 19, 2011, 09:27:46 AM
Sorry I can really offer accomodation, but if anyone needs a lift there or back (e.g. from some inconvenient place in Bristol/Bath that I can swing past on the way in), then let me know.

Edit: Oh bollocks, turns out I don't have the car, and I'll be getting the train in. Ah well, least I can have a couple of beers on Saturday evening!

See you there!
16  Community / Jams & Events / Re: Bristol Game Jam: 21st-22nd May on: May 09, 2011, 09:26:09 AM
Me too!
17  Community / Jams & Events / Re: Bristol Game Jam: 21st-22nd May on: May 07, 2011, 05:19:52 AM
Sure. I have two reasonable "office" chairs and some other dining-type chairs if we're desperate.

Likewise I *might* be able to offer accomodation for a few people if needed, although we are ~45 minutes from Bristol and won't be staying out late Wink
18  Community / Jams & Events / Re: Bristol Game Jam: 21st-22nd May on: May 06, 2011, 11:48:10 PM
Oh cool, ok. Well I can bring at least 2 suitable chairs!
19  Community / Jams & Events / Re: Bristol Game Jam: 21st-22nd May on: May 06, 2011, 02:07:19 PM
Nice one! Good result on the free venue too Smiley
Do you know if there's parking there? I might drive, in which case if anyone wants a lift from Bath/Trowbridge sort of area, let me know (and assuming parking is ok)
20  Community / Jams & Events / Re: Bristol Game Jam: sometime in May? [poll] on: April 18, 2011, 12:57:14 PM
Cool!
I have a possiblity of a cheap, largish venue in Bath, but waiting for details and contact info and whether it's even available that weekend Smiley
Anyway, I'm happy to head over to Bristol, but it might be a backup option.

Something else that occurred to me - how about the odd indie pub meet in the Bristol/Bath area? Can talk about it at the jam of course Wink
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