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Community / Tutorials / Re: Request a Tutorial
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on: January 18, 2014, 08:11:29 AM
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Hi, I am a pixelartist and I am trying to move into more hi-res art, like plant vs zombie or flash game type, yet I haven't find any tutorials in how to make one what program and how to save them so they are usable for videogames, any help?
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5
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Developer / Art / Re: Character design feedback
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on: January 08, 2014, 10:05:55 PM
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if you could post them in a greater resolution that do be great, from what I can see is that the human is too detailed in the head compared to the first alien/robots, actually I prefer the first aliens style than the human ones.. but that's just my point of view.
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9
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Player / Games / Re: pokemon x/y
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on: September 21, 2013, 01:22:30 PM
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they don't look cool or original like the first two generations of pokemon,
ah yes, how could we forget such classic designs as rock bigger rock pile of sludge bigger pile of sludge an actual rat bird pokeball pokeball except its upside down now egg who doesn't love rocks <3, 
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10
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Player / Games / Re: pokemon x/y
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on: September 21, 2013, 01:14:50 PM
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nuzlocke challenge made me replay pokemon blue gbc, it was intense, haven't beaten it after 30 hours and I am just in the third gym, scared as shit to enter S.S. Anne. Returning to the thread, this game seems like a new start to the pokemon series, but it just feels that the new pokemons design sucks, just by looking in their website I just see animals/dinousaurs in exotic colors or with weird spikes here and there, an example might be this one:  Wild red T-rex with spikes appear! Catch him! they don't look cool or original like the first two generations of pokemon, perhaps I just miss the old pokemon days  . I wonder when they will make the player start in a random city on the map, get the badges in any order, with a cool story that fits no matter what city you start. apart from that the supertraining sounds like a way to make a pokemon elevel up easily.
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13
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Developer / Art / Re: Discovering pixelart
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on: August 14, 2012, 07:32:27 PM
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you should go to wayofthepixel, if you feel they are harsh just go to pixeljoint, or even better post an sprite in both sites, and you will get twice as critiques, and if you don't like one just stick to the other one.
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15
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Community / Creative / Re: How to fix the ultimate teamwork problem?
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on: January 15, 2012, 03:05:22 PM
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Well, there is an easier way to do it, if the game is small of course.
Just tell him them to help you make your game and that you will help them making their game no matter if you like their idea or not, so it's a win win, no reason to argue since you will be also helping them in the game you think it's crappy and they will help you in your game that they think it's crappy..
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16
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Player / General / Re: What are you reading?
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on: August 28, 2011, 07:49:47 PM
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Finished reading Sophie's Choice, currently reading Tokio Blues, just wondering how much time do you spend reading a day?
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17
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Community / Jams & Events / Re: Spanish game developers - so lonely
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on: August 24, 2011, 07:14:10 PM
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que tal un grupo de Ibero-America ; _ ;, no soy español pero si hablo español, soy de mexico y tambien algo solito aqui >.<.
How about a Ibero-America Group ; _ ;, I'm nost Spanish but I speak spanish, I'm from mexico and I feel lonley too >.<.
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18
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Developer / Workshop / Re: Grass tiles
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on: August 24, 2011, 06:48:36 PM
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hmm, I think you should look at the pose and perhaps study some anatomy, I reccomend posemaniacs.com. The Think is that the pose looks way better than before, but there are some things you might try rethinking, just by looking at it.. when you see it, the eye looks like a dot in the face not like the ye, the two boobs looks like just a chest or armor thing,then the jacket just look like some sort of decoration above her pants, you should look it from the pixel level, what you see is what you get. Sometimes I get confused and do sprites that look like random lines yet for me that random lines might be a face  , but since people don't see that I have to simplify and make it look like a face, clear it and just try to work it out in the reduced space, to see how I feel your sprite currently looks and might look better is the following image What I just made the image bigger and made an outline in black around it, then I made some corrections, mostly anatomical ( yet my anatomy proportion also sucks balls) but it might help you realize what looks bad and good: http://img.photobucket.com/albums/v238/Krensprite/outline.pngabout the feets, her right feet looks weird not touching the ground at all, the right one looks ok . Apart from that there is an improvement and I like the newer one, just some minor touches and tweaks missing.
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Jobs / Collaborations / Looking Collab with programmer
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on: August 22, 2011, 07:40:26 PM
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Hello, I'm looking with someone to collaborate with programmer preferibly someone who is willing to work for either Flash or mobile(either android or iOS), I really want to expand and try some market in the mobile just to see what it can happen, anyways, my goal is to work in a puzzle type game, either physics or just logic type game, in similar style to the following mockup I made for a weird physics game :3 : http://img.photobucket.com/albums/v238/Krensprite/physicsgam.pngI offer experience in 2D development mostly pixelart in 2 flash games, I am no expert in no pixelated type art yet I beleive it shouldn't be too hard to adjust  . Most of my pixel portfolio-ish image can be seen in the following links: http://img.photobucket.com/albums/v238/Krensprite/mockup-10.pnghttp://img.photobucket.com/albums/v238/Krensprite/Ninja-11.pnghttp://img.photobucket.com/albums/v238/Krensprite/newres-3.pnghttp://img.photobucket.com/albums/v238/Krensprite/sirhmockup.pnghttp://img.photobucket.com/albums/v238/Krensprite/mockup-3.pnghttp://img.photobucket.com/albums/v238/Krensprite/werewolf4.pnghttp://img.photobucket.com/albums/v238/Krensprite/ninja-10.pnghttp://img.photobucket.com/albums/v238/Krensprite/showdown-1.pnghttp://img.photobucket.com/albums/v238/Krensprite/test-6.pnghttp://img.photobucket.com/albums/v238/Krensprite/test-3.pnghttp://img.photobucket.com/albums/v238/Krensprite/doc-2.pngI'm just really requesting someone with experience and able to finish games, since I have had problems before with this, anyone who is willing to apply sent a pm or just post in here  . I appreciate your time to read this post  !
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20
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Developer / Art / Re: show us some of your pixel work
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on: August 21, 2011, 09:10:16 PM
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Excuse me, but why is everyone making like, work with 3-4 colors, and zoomed in?
Make something nice!
omg, people are lazy, yet I <3 you for giving us something awesome ;3!
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