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1411319 Posts in 69331 Topics- by 58384 Members - Latest Member: Winning_Phrog

April 03, 2024, 09:46:16 AM

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161  Player / General / Re: Pokemon Black and White on: April 13, 2010, 08:26:23 AM
i think the best thing that could happen to pokemon is a complete reboot.

start a new pokedex from scratch, ignore everything else.
invent a new combat system that dosent have to be compatible with all the moves and system that already exist in older pokemons.

also, give the game to a new studio.
gamefreak has been developing the main games since the beggining now and what have they done with them? not much.

i want some new blood.
162  Player / General / Re: Scott Pilgrim vs The World trailer on: March 25, 2010, 12:43:41 PM
this is tits.
163  Community / Jams & Events / Re: Business Cards on: February 28, 2010, 01:38:29 PM
164  Community / Jams & Events / Re: GDC SF '10: Split a room? Have a couch? on: February 22, 2010, 12:41:06 PM
id be down.
still dont have any solid plans.
try and get one of the rooms with private shower/bathrooms!
they dont all have that.
165  Community / Townhall / Re: My career as a game developer has come to an end on: February 22, 2010, 11:11:38 AM
in that case i am now a PLEASURE ARCHITECT.
166  Community / GAMMA / Re: GAMMA IV on: February 21, 2010, 09:21:30 AM
we dont have any plans to post an official list of selected games until gamma.


167  Community / GAMMA / Re: GAMMA IV on: February 20, 2010, 11:03:10 AM
aaaaaalmost there!
168  Community / GAMMA / Re: Monster Monster Monster Party Party Party on: February 18, 2010, 11:43:21 AM
CHEESE OUT!
169  Community / GAMMA / Re: Inner Weather [Released] ^_^ on: February 18, 2010, 11:07:25 AM
i loved this game!
did not expect to see a 1-button gamma game about chemical imballance.
hits pretty close to home.
170  Community / GAMMA / Re: GAMMA IV on: February 18, 2010, 09:26:59 AM
id say *every* factor was factored in.

the way i looked at it was like this; gamma is a question, and the games are answers.
and in the end, there was only maybe 12 really different answers.
example: we ended up with many games built around the "hold button to turn left, release button to turn right" concept. that's one answer to "what can you do with 1 button". so we tried to select what we thought was the best game of that type. we didnt want to select multiple games of the same "genre". in the case of 2 similar games of similar quality/interest, yes, the best looking one won. gamma is, after all, a showcase of games without sounds on giant screens. in previous years we had to make compromises and include less than gorgeous games that still used the concept well. the upside to this year's crazy number of submission was that we didnt have to pick ugly games.

another example: one game came up with an answer so unique, so different from all the others that it had to be included. the actual gameplay isnt the best, but the approach was so novel that we thought it a worthwhile inclusion.

gamma is a curated art event. not a competition.
and we felt this year, more than ever, that our choices would be saying something.
(unlike the first year, when every single game submitted was shown at the event. there wasnt much curatin' going on then)

gamma's never been so high profile. so our choices had to be careful and deliberate.
we didnt assign numerical values to games or use averages.
we had to deliberate about everything.
(seriously, i get why IGF does it the way they do it now)
which is why we still havent selected the final picks yet.


171  Community / GAMMA / Re: GAMMA IV on: February 17, 2010, 07:06:44 PM
and remember! it's down the road, not across the street!
172  Community / GAMMA / Re: GAMMA IV on: February 17, 2010, 07:06:25 PM
we had to reject more good games this year than we usually receive for the whole thing!
(it was a truly heartbreaking experience having to reject so many)

thanks for everybody who entered!

hopefully you got something out of the experience even if you werent selected.

(like finishing a game!)
173  Community / GAMMA / Re: MOON HARPOON [Released] on: February 17, 2010, 07:01:07 PM
we're whalers on the moon!
we carry our harpoons!
but there aint no whales
so we tell tall tales
and sing our whaling tune!
174  Community / GAMMA / Re: GAMMA IV on: February 14, 2010, 02:41:56 PM
status update: we are still deliberating.

175  Player / General / Re: Google will experiment with ultra-speed broadband on: February 11, 2010, 10:14:26 PM
google has been buying up every fiber optic network they could get their hands on for YEARS.
this has been a long time coming.

176  Player / Games / Re: What if we just call it, "Artware"? on: February 11, 2010, 08:56:47 PM
im a gizmometrist.
177  Player / Games / Re: David Jaffe is tired of "art games" on: February 09, 2010, 10:39:35 AM
i am tired of david jaffe.
178  Player / Games / Re: Fracturing on: February 07, 2010, 10:32:53 AM
all my friends are indie game developers.
179  Player / General / Re: iPad on: February 05, 2010, 08:36:27 AM
i think the whole point of unitasking is to make an invincible computer that never crahses, never slows down, never gets infected and never degrades over time.

apple wants to make a computer for people who are completely computer-illiterate.
i think most people here forget how incredibly complicated, high maintenance and scary computers can be to normal people.

its stability for functionality.
you have to give up a little of one to get the other.

edit: what im trying to say is that there's a very good reason why it's unitasking only.
they wouldnt ship it with unitasking if thats not exactly what they wanted for it.
there's a grand design behind that decision.
180  Player / General / Re: Sonic the Hedgehog 4: Episode I on: February 05, 2010, 07:52:06 AM
all this emphasis on story tells me this is gonna suck.
also that its a sonic game made by sega.

what the fuck are you expecting?
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