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1411372 Posts in 69353 Topics- by 58405 Members - Latest Member: mazda911

April 13, 2024, 04:16:45 PM

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61  Player / General / Re: I forgot that awesome upcoming indie game's name!!! on: April 29, 2012, 10:37:00 AM
/thread  Beer!
62  Player / General / Re: What are you reading? on: April 27, 2012, 11:22:22 AM
I'm reading Burning Chrome, a collection of short stories by William Gibson. AKA let's take speed and talk about broken promises of the future.  Cool
63  Community / Creative / Re: New FPS Survival game that I am working on...Need help on: April 27, 2012, 11:06:45 AM
I'm having a hard time grasping what your base mechanics are. I get that it's a game about surviving, but what is the player literally DOING when they sit down to play the game. How does building a shelter work? Is it put together piece by piece or is it simply a recipe to be crafted? Those are the sorts of things you need to think about before you can really pitch the idea to others, otherwise we're just going to be confused about what makes your game good.
64  Community / Creative / Re: New FPS Survival game that I am working on...Need help on: April 27, 2012, 10:41:25 AM
That sounds really really really really similar to Minecraft.
65  Player / General / Re: Terrible/unrealistic/hilarious Kickstarter games projects on: April 26, 2012, 11:04:46 AM
Superb Joe's Indie Nightmares
Fridays at 10/9c on FOX

I'd tune in for that.
66  Player / General / Re: I forgot that awesome upcoming indie game's name!!! on: April 26, 2012, 10:09:20 AM
derp and herp
67  Player / General / Re: Sharkboy and Lavagirl on: April 25, 2012, 12:35:44 PM
I much preferred Rodriguez's earlier work on Spy-Kids 3D: Game Over as it spoke to the dual nature of reality and the difficulties of existential meaning given these new realities. As Rodriguez continued to explore these themes in Sharkboy and Lavagirl, I felt the message became muddled in a sea of special effects and melodrama that did not plague his earlier works. Gentleman
68  Player / General / Re: Choose my computer ethics topic... on: April 24, 2012, 10:12:08 AM
You could talk about the possible intentional or unintentional misuse of game mechanics and psychology that Zynga exploits to get people to open their wallets.
69  Player / General / Re: Choose my computer ethics topic... on: April 24, 2012, 09:57:02 AM
There's a lot of stuff to dig into with digital distribution and gaming. The effects (or non-effects, depending on your stance) of piracy on gaming and DRM for example. There's also the concerns over who really "owns" a steam or origin game, of the parent companies of those platforms have the right to shutdown access to all your games at any time (which they can and have done).
70  Developer / Design / Re: [What if?] "AO" titles were sold on major digitial distribution marketplaces? on: April 18, 2012, 01:13:53 PM
Another interesting statement you may be able to make with it is maybe about a junkie, and all the dark things they do to get fixes and the stories that come with that, nudity can be impactful without being pornographic, for example a cut scene with a curled up naked, dirty junkie on the side of an ally during the lowest point in that characters story.

This is also the same sort of direction I would go down. In particular, I think that war games are the worst at actually portraying what they're supposed to be about in a mature way. While it's true that the horrors of war can be conveyed without being overly graphic, I think this scrubbing away of the nasty parts is what keeps developers from making their games too introspective.
71  Community / Creative / Re: Mashem Up (Portal 2 Mod) on: April 18, 2012, 10:42:54 AM
This looks really cool! Great idea to use all the secondary mechanics in Portal and remix them into a totally new game. I will try this out once you have it available.
72  Community / Townhall / Re: The Obligatory Introduce Yourself Thread on: April 18, 2012, 10:22:18 AM
Hey all! My name is Ray, I've been trying to make games for something like 5 years now. Started out making maps for Jedi Outcast and Q3Engine era games, went to college and learned some coding and refined my design skills a lot.

Now a days I'm working at "real" game company in Montreal, but I spend my free time going to game jams and working on my own projects as much as possible.

See you around.  Who, Me?
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