Sorry for lack of updates on the game, after reading the article in the forums about finishing projects, I have decided to stop idling around with this one and get it finished!
Wrote down a bunch of improvements needed to get the game done on the train home:
1. Finishing the menu structure (buttons, pages, linking)
2. Putting levels in a linear order
3. Add different levels of difficulty (easy medium and hard) with varying statistics that alter accordingly
4. Recreate the upwards counting system to a countdown timer
5. Tally zombies killed per level
6. Fix death animation for player
Other things I also fixed in the process were:
1. Fade speeds decreased to reduce waiting time for player
2. Smallness of text on screen was fixed by allowing the player to rollover the text and see a larger version of the writing.
3. Level buttons were added with restrictions dependant of levels unlocked
I proceeded to fix the lists above then moved into the area of testing to see what else needed adding. This list of findings included:
1. Zombies took too long to die
2. Barbed wire killed off too many zombies leaving long idle sections at beginnings of levels
3. Testers who were player 2 requested shift to be used as the firing button rather than F due to shift sitting nicely where the thumb rests
4. HUD needs to be clearer
5. Alter the order of levels to make it easier
6. Request for more lighting - suggested a droppable flare that the player can drop to give an extra bit of light to cover a route throughout gameplay
7. Players were confused by sudden changing between levels.
I took went through and fixed all of these problems then proceeded to contact my good friend Luke Smith with a list of sound effects I needed for the game. This included:
Rifle Firing
Rifle out of ammo
Zombie moan left
Zombie moan right
Sprinter moan left
Sprinter moan right
Flare sizzle
Thunder rumbles
Rain pattering
Click menu noises
The ones he created whilst I was there sounded fantastic and since he has a week off, I should hopefully have them by the end of the coming week!
I will doing a bunch of testing in the form of a WIP demo to get ideas from the wider community (since testing thus far has been in small physical groups) to gain a wider insight into what tweaks are needed to get the project to that joyous place - the land of the finished. I will try to get this posted by the end of the week but University final year keeps piling the work on.
Answering previous questions!
Looks nice and atmospheric. Reckon music & sound will make or break this one.
Love the lighting concept!
Motion of the everything needs to be much smoother, going by the video.
Love the lighting concept!
Motion of the everything needs to be much smoother, going by the video.
As mentioned above (or in previous posts), I've acquired the help of a sound designer to get the needed sound effects for the game. With the player view being so restricted with light sources, the use of different senses to judge the position of enemies will be used. Since the zombies entering the screen are separated into left and right, earphone users will be able to hear which direction the zombies are coming by sending certain sounds to certain headphones.
The video included in earlier posts sadly doesn't capture the gameplay at it's optimal speed. Things run a lot smoother in gameplay, along with a couple of memory drains that were slowing it down in the previous builds plugged. I'll try and get a video posted up in the near future showing gameplay at realtime speed!
NEW SCREENSHOTS!

Added in a transition screen between levels to avoid the player becoming disoriented. Has total zombies killed and zombies per level killed.

Flares introduce the ability to light up chosen sections of the level at the beginning of the round to give the player a chosen route they want to view. In this case, its the rather *ahem* active ground floor as seen in the screenshot below.

An accidental benefit of setting the player two firing function to shoot is that it works as a flash for the screenshots (since shortcut is shift command 3 for screenshots), meaning you get lovely screenshots such as the one above!

Revamped the menu, creating separate pages for each aspect of the screen. Additionally, for those who struggle to read the text, upon rolling over the text reveals a larger more in depth description of each button in game below the title.
I will try as hard as I can to keep this thread as updated as possible, thanks for reading!












