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1411283 Posts in 69325 Topics- by 58380 Members - Latest Member: bob1029

March 29, 2024, 06:46:59 AM

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1  Community / DevLogs / Re: M.A.V. - Lego + Mechs = Modular Assault Vehicle on: May 11, 2016, 10:54:37 PM
MAV is in Beta now!



2  Community / DevLogs / Re: M.A.V. - Lego + Mechs = Modular Assault Vehicle on: January 14, 2016, 08:36:44 PM
6 vs 6 Siege battle in remembrance of Chromehounds!



3  Community / DevLogs / Re: M.A.V. - Lego + Mechs = Modular Assault Vehicle on: January 12, 2016, 10:32:46 AM
Been doing lots of fun stuff! I have a full XP system in with per role type XP rewarding as well. But thats not cool. This is cool:





Also, I have been playing a lot of matches on Friday Night Fights. Lots of great videos to see on various channels!





https://www.youtube.com/watch?v=0TKMHXd1-K0

https://www.youtube.com/watch?v=nItK71ODYSk

https://www.youtube.com/embed/QO7IsFyl1JA
4  Community / DevLogs / Re: M.A.V. - Lego + Mechs = Modular Assault Vehicle on: November 24, 2015, 08:56:29 PM
Long time since my last update!

I started doing twitch streams of my progress! Check it out http://twitch.tv/cyberdogs7

As, check out this awesome new recoil feature:

5  Community / DevLogs / Re: StarWright - the "build-your-own starship" sim/combat game on: November 24, 2015, 08:54:23 PM
Great update! I am really sad to see multiplayer go though, as that was my big draw to the game in the first place.
6  Community / DevLogs / Re: M.A.V. - Lego + Mechs = Modular Assault Vehicle on: November 26, 2013, 11:10:09 AM
Well, MAV was LONG over due for a new video, so I present a 'Content Update' Video:



7  Community / DevLogs / Re: M.A.V. - Lego + Mechs = Modular Assault Vehicle on: November 21, 2013, 01:38:16 AM
I reworked some of the effects:



8  Community / DevLogs / Re: M.A.V. - Lego + Mechs = Modular Assault Vehicle on: November 11, 2013, 11:41:40 AM
The 1,000 like giveaway is now active! You have 2 days to enter and I will be giving away 5 free codes!

https://www.facebook.com/BombdogStudios
9  Community / DevLogs / Re: M.A.V. - Lego + Mechs = Modular Assault Vehicle on: November 10, 2013, 10:31:01 AM

I have been working on a lot of polish features, including the Health Icons for the parts. This helps a TON with the damage feedback.

Here is an animation of it in action.



Also, a fun screen shot of a 3 way 'flame tank' battle!



And, the facebook page just crossed 1,000 likes! So I will be hosting another give away. Check the page tomorrow for more info!

https://www.facebook.com/BombdogStudios
10  Community / DevLogs / Re: Scraps - Customised vehicle combat [demo available] on: November 10, 2013, 10:26:27 AM
Thanks, your game looks great. How long have you been working on it (and have you done everything in it yourself)? Very MechWarrior.

Thanks! I have been working on it close to 2 years now. I do everything in my free time, because I have a fulltime job and a family (3 little girls!).

This was my first project in unity, so I learned about a lot of things the hard way. A lot of it was networking related, because all the projectiles are physics controlled and the aiming of the MAV is physics controlled as well. (It's so recoil is accurately modeled). There is a serious lack of documentation and serious projects using Unity Networking, so I did everything a bit through trial and error. If you ever hit a road block, please hit me up! It's possible I hit the same one Wink
11  Community / DevLogs / Re: Scraps - Customised vehicle combat [demo available] on: November 08, 2013, 07:35:13 AM
If you are having any issues, please hit me up. I have been through what you are going through right now, so maybe I can help.

Hate to see you have to give up or make it more of a hobby.


[My project is M.A.V. and is has a lot of similar tech and designs to what you are doing. Only mine is mechs. But it's unity3d with physics and all that goodness.]
12  Community / DevLogs / Re: Exogenesis ~Perils of Rebirth~ [post-apocalyptic VN/point-and-click] on: November 01, 2013, 01:54:23 PM
You sent me a link on facebook and I became an instant fan! Seriously awesome looking stuff you have!
13  Community / DevLogs / Re: M.A.V. - Lego + Mechs = Modular Assault Vehicle on: October 14, 2013, 01:16:26 PM
A new stable build, version 0.5.11 is out now and to celebrate the fans that made this possible I am holding a giveaway!

Enter on Facebook for a chance to win a FREE alpha membership!

http://woobox.com/xp4bkb
14  Community / DevLogs / Re: M.A.V. - Lego + Mechs = Modular Assault Vehicle on: October 03, 2013, 01:28:12 AM
Been some time since my last update.

I am now on snapshot 0.5.10_6, here is a breakdown of the changes:

0.5.10_3 farther iterated on the multiplayer, adding in a lobby system and cleaning up bugs.

0.5.10_4 Added in the first implementation of Voice chat! You can now talk smack as you tear apart eachothers MAV's.

0.5.10_5 Fixed up some multiplayer UI issues and added the ability to mute players and see who is talking.

0.5.10_6 Added in automated error reporting, fixed up some critical single player bugs, fixed up some sound issues, and cleaned up a lot of log spam (for the error reporting).

I am working on fixing up some other bugs and trying to get to another stable release soon!
15  Community / DevLogs / Re: STARWRIGHT - the "build-your-own starship" adventure sim on: September 24, 2013, 11:32:52 AM
Just spent a few hours enjoying sandbox mode! You have a great concept on your hands and the execution is feeling really nice.

I hope you don't mind, I 'stole' your image to post on a facebook page.https://www.facebook.com/IndieGameNews

If you want, I can change it out.

Again, I am looking forward to the progress on this one!
16  Community / DevLogs / Re: M.A.V. - Lego + Mechs = Modular Assault Vehicle on: September 02, 2013, 04:20:47 AM
A new snapshot build is now live (0.5.10_2) which has a new backend for the multiplayer system. This is all to reduce the number of bugs that happen in certain situations and to improve the lag handling and response.

Also, all the new snapshot build use an new custom master server which allows more information about the game.
17  Community / DevLogs / Re: M.A.V. - Lego + Mechs = Modular Assault Vehicle on: August 29, 2013, 11:19:13 AM
I tried to check out the latest alpha and it seems completely broken. I went to the arena, auto generated a mech yet clicking deploy did absolutely nothing, I couldn't exit the screen either. Retrying this a few times it then went to the world map, I selected an area to deploy to and it just stayed there at a black screen with some GUI elements left over from the map. i7 3770K, 7970 OC, Win 7 64bit, just got the latest version minutes ago.

Ok I was able to replicate what you did. You seem to have forgot to set the weapon setting. If you look at the boxes next to the weight number, one of them would have still been red. (The auto generate doesn't set this up for you). This is what prevented you from deploying with the deploy button. However, when you hit escape, this puts you at the world map, which you then deployed to, but you didn't have a valid build, so the game didn't spawn you.

So, looks like a lack of UI feedback and a bug. Thanks for the report. Stuff like this is difficult for me to find, so I appreciate it. Expect a fix soon.

In the mean time, make sure you setup your weapon settings! Smiley
18  Community / DevLogs / Re: M.A.V. - Lego + Mechs = Modular Assault Vehicle on: August 28, 2013, 01:50:55 PM
New Dev Log video:




(There does not seem to be a way to embed videos)
19  Community / DevLogs / Re: M.A.V. - Lego + Mechs = Modular Assault Vehicle on: August 28, 2013, 11:44:45 AM
Woo Smiley

Already bought, ages ago (the dude who wondered about gamepad support AFTER buying!).

I might not be remembering correctly, but I think that is actually what spawned the addition of the game pad support. Funny enough, the actual gameplay is much better with a gamepad now than it is with the keyboard and mouse!
20  Community / DevLogs / M.A.V. - Lego + Mechs = Modular Assault Vehicle on: August 22, 2013, 09:47:00 AM
Hey everyone!

I wanted to start tracking my progress using this devlog, since I have been getting some great feedback in some other areas of the site.

So, I think I should update you what that first 30% has in it.

Here are some recent screen shots:







And here are some NOT so recent videos that show it's development:

DevLog showing Building system (with old models):




REALLY old trailer:




Old video talking about some of the campaign mode:
http://www.youtube.com/watch?v=nGQGkVpXEBU


If you want to catch up, you can check out the State of the Game Blogs, updated every week since the start of development:
http://www.bombdogstudios.com/index.php/blog/

Facebook page for screen shots:
http://facebook.com/bombdogstudios

and twitter, for harassing me:
https://twitter.com/BombdogStudios
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