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Developer / Playtesting / Re: Necro Gaia [complete]
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on: April 22, 2012, 07:27:47 PM
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Just got done playing it. Really good gameplay! The only things that I would work on, on these two games would be the Menu that you drag attacks from, Especially Factorium. Perhaps on Factorium change attacks to just pressing 1-6 to launch them. Overall, really nice games!
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Developer / Playtesting / Re: Necro Gaia [complete]
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on: April 22, 2012, 06:07:19 PM
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Man I really liked the game! Fun and action packed, music went great with the graphics/style. Definitely an interesting twist on space shooters. Almost like a tower defense? Nonetheless, great game and good luck!
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Jobs / Offering Paid Work / [SEEKING] Any work available! (Details inside)
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on: April 22, 2012, 05:20:12 PM
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Hey there, everyone. My name is Richard and I am a college student, age 20. I am attending Shawnee State University (Ohio) in the Digital Simulation and Gaming degree. I am a passionate gamer and I am even more passionate about the development of games. I do not have much experience in the field yet, other than a semester of c++ and basic knowledge of java and python. I do have a pretty strong grasp for what needs to happen to make a game, however. I am currently trying to get my foot in to the door of the gaming industry (just like everyone else here, haha) and really hope to make a career out of it eventually. Right now I am looking for any work I can get my hands on. Whether it be bug hunting, creative design help, pixel art, or whatever, I really want to help in any way I can! With my short list of experience I obviously can't ask for money, but if I could just get my foot into the door and have my name on something, get that experience of helping make a game, I would be the happiest person in the world. Please please please let me know of where or who I can go to for any work or help regarding this, it would be amazing  Take care and thank you in advance :D -Richard
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Developer / Playtesting / Re: BOX: A Programable World
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on: April 22, 2012, 11:15:58 AM
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Hey really enjoyed playing it! Not really keen on how much I can do with the commands yet though besides making basic platforms haha.... Maybe showcase some of your own creations?
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Developer / Playtesting / Re: dinos in space puzzle game
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on: April 16, 2012, 10:29:28 PM
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Lovely game! I loved the retro feel to it, the menu and navigation was suupppperrr silky smooth, I really loved that. Fun puzzle game, really interesting twist. I fancied the controls really. Going to play some more tomorrow after a good nights rest and I will post some more feedback 
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Developer / Playtesting / Re: Fall Free (a falling action game)
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on: April 16, 2012, 04:28:04 PM
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Hey the chicken fall game was't half bad! You know, if you turned that into a falling plane or helicopter, took out the blocks and just added obstacles in the sky, that could be a more 'realistic scenario'.. just some food for thought ^.^
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Developer / Playtesting / Re: Shinywuffles 2012 (danmaku avoider)
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on: April 16, 2012, 03:04:12 PM
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Wow, this looks promising. I'll show it to my mom   I think this has great mechanics. I found myself trying to get past my score over and over again for about 20 mins. Background could be changed a bit, so could the colors of the balls; basically a graphical overhaul all together would be good. But the mechanics... Really has potential to be an addicting game. If you could port it to the mobile market you could do even better 
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Developer / Playtesting / Re: Jack the Mage
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on: April 16, 2012, 02:56:31 PM
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Glyph was a bit blunt... I think the game really isnt all that bad! I enjoy it  Shooting is a bit strange for me, if i hold down the the shoot button, a steady stream of shots come out, but when clicking fast, they seem rather sporadic. Enemies seem "ok" but I really like the art used. The scrolling ground could be cleaned up a little bit, but other than that the art was ok. Logo could use some work, the "Jack" part seemed a bit out of place, especially the font of it. Gameplay could maybe be sped up a little bit to give more challenge, but really it wasnt all that bad 
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Developer / Playtesting / Re: BulletPoint Demo
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on: April 16, 2012, 02:33:58 PM
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Its a start lol. Graphics are meh, mechanics seemed to be a bit buggy. When I played enemies kept spawning and spawning and was a bit overwhelming at times (playing on a laptop though). Jumping seemed to not work most of the time as well. Id just work on polishing up the graphics and mechanics and then come back for more feedback 
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Developer / Playtesting / Re: Shooter Color
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on: April 16, 2012, 02:28:48 PM
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Interesting game so far. Pretty basic of course. Graphics/characters could be changed up a bit, they are a bit boring but as you said its pretty alpha  What are your plans for the game? What is the direction you want to take it? Mechanics seem ok so far though 
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Developer / Playtesting / Re: New 3rd/1st person Mech game
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on: April 15, 2012, 04:19:22 PM
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Seems like a great start! For some reason I can not shoot anything, even after configuring the weapon groups :/ Also, graphics are pretty neat, but when an explosion occurs near or on my mech, lags out really bad. Menu controls could be improved a bit, was a little strange selecting things, could make it clickable by mouse to improve rather than cycling with arrow keys.
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