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Pages: 1 ... 6 7 [8] 9 10 ... 15
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141
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Player / General / Re: Bounty- Blue Version
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on: October 05, 2009, 10:48:52 AM
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Besides, everyone knows Explosive Cats are completely safe to the user once combined with a Hat. What are you, stupid?  So, we take the cat in the hat to the station and then fling the cat at our enemy, keeping the hat, and looking kick-ass cool? :D
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144
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Player / General / Re: Bounty- Blue Version
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on: October 05, 2009, 01:01:54 AM
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Use Explosive Cat on Train.
The repairs will probably cost more than the bounty, but who cares? Explosions!

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145
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Community / Competitions / Re: [Unofficial] Destroy the World
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on: October 05, 2009, 12:32:13 AM
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if anyone remembers what i said on irc earlier do remind me.
If it's in #tigirc, I should have the log saved. Gimme your nickname or approx time of posting and I'll PM it to you.  its allen. and it was the 3rd...probably in the morning (1am-4am est) Sent a copy of everything you said this month. 
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150
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Community / Competitions / Re: [Unofficial] Destroy the World
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on: October 04, 2009, 06:28:18 AM
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if anyone remembers what i said on irc earlier do remind me.
If it's in #tigirc, I should have the log saved. Gimme your nickname or approx time of posting and I'll PM it to you. 
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154
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Player / General / Re: Bounty- Blue Version
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on: October 03, 2009, 06:16:38 PM
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As our hero is prone to boredom, he'd likely start whistling and give his position away. Also there are quite a few time units left, and that'd probably just leave far too many non-stuff-happening pages. 
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155
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Player / General / Re: Bounty- Blue Version
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on: October 03, 2009, 05:56:57 PM
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> Follow rose petals.
Edit: With care, unholster handgun and prepare for the worst. Still, can't leave those petals unfollowed.
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157
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Player / General / Re: Bounty- Blue Version
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on: October 03, 2009, 05:21:39 PM
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That's so cute! I wondered where the hat went.  > Look for the closest bar where all the scumbag outlaws hang out, they could be hiding him.
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158
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Player / General / Re: Bounty- Blue Version
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on: October 03, 2009, 04:36:33 PM
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Put the large Hat over the Cat to cover it fully. Hopefully that'll fool its sensors long enough, should it be a robot, so that we can safely sneak past it. Edit: As the last cat detonated and made a rather lovely explosion, are you suggesting that the first cat we threw wasn't the one we tried to interrogate, Jason?  Meta-question: Do we know how many time units it's left until the train leaves? Is there a chance of him catching his train when we're out searching for him. Would we gain more than countless units of waiting and interrogating the man sitting there by going back?
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159
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Player / General / Re: Bounty- Blue Version
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on: October 03, 2009, 03:07:50 PM
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 Edit: Mew, just like the old one. There's no time to fling this one in the air. Run around it, and hope he's not gone.
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160
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Player / General / Re: Bounty- Blue Version
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on: October 03, 2009, 02:36:28 PM
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Surely a hat won't hit when he's running away from you. Still we should try to apprehend the culprit. Fling the gem thing in hand, throw some rock etc. or simply run faster, if we seem successful at that.
> dash
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