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1411314 Posts in 69330 Topics- by 58383 Members - Latest Member: Unicorling

April 03, 2024, 12:19:08 AM

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141  Player / General / Re: Bounty- Blue Version on: October 05, 2009, 10:48:52 AM
Besides, everyone knows Explosive Cats are completely safe to the user once combined with a Hat.

What are you, stupid?  Smiley
So, we take the cat in the hat to the station and then fling the cat at our enemy, keeping the hat, and looking kick-ass cool? :D
142  Player / General / Re: Bounty- Blue Version on: October 05, 2009, 08:08:16 AM
All of this while hoping that it doesn't explode in your face? :D
143  Community / Competitions / Re: [Unofficial] Destroy the World on: October 05, 2009, 01:49:32 AM
Beer!

thank you
No problem, now make a kick-ass game. :D
144  Player / General / Re: Bounty- Blue Version on: October 05, 2009, 01:01:54 AM
Use Explosive Cat on Train.

The repairs will probably cost more than the bounty, but who cares? Explosions!
Hand Thumbs Up Right
145  Community / Competitions / Re: [Unofficial] Destroy the World on: October 05, 2009, 12:32:13 AM
if anyone remembers what i said on irc earlier do remind me.
If it's in #tigirc, I should have the log saved. Gimme your nickname or approx time of posting and I'll PM it to you. Smiley

its allen. and it was the 3rd...probably in the morning (1am-4am est)

Sent a copy of everything you said this month. Smiley
146  Player / General / Re: Bounty- Blue Version on: October 04, 2009, 03:38:03 PM
> Throw cat after Destroya. Take hat.

Also, prepare to draw.
147  Player / General / Re: Bounty- Blue Version on: October 04, 2009, 01:42:26 PM
Throw her away. Run straight to train. Run straight without passing Go.
148  Player / General / Re: Bounty- Blue Version on: October 04, 2009, 12:27:17 PM
2nded
149  Player / General / Re: Bounty- Blue Version on: October 04, 2009, 11:30:10 AM
Pull his legs. Immaturely floor him by pulling both of his legs.
150  Community / Competitions / Re: [Unofficial] Destroy the World on: October 04, 2009, 06:28:18 AM
if anyone remembers what i said on irc earlier do remind me.
If it's in #tigirc, I should have the log saved. Gimme your nickname or approx time of posting and I'll PM it to you. Smiley
151  Player / General / Re: Bounty- Blue Version on: October 04, 2009, 01:26:51 AM
> Calmly apprehend suspect
152  Developer / Design / Re: So what are you working on? on: October 03, 2009, 07:12:40 PM




I've made this little video... the quality is a bit bad, though  Tongue

Looks really fun though, I'd play that! Smiley
153  Player / General / Re: Bounty- Blue Version on: October 03, 2009, 06:31:49 PM
Sounds like fun, drink a sip of whatever's in there too. Smiley
154  Player / General / Re: Bounty- Blue Version on: October 03, 2009, 06:16:38 PM
As our hero is prone to boredom, he'd likely start whistling and give his position away. Also there are quite a few time units left, and that'd probably just leave far too many non-stuff-happening pages. Smiley
155  Player / General / Re: Bounty- Blue Version on: October 03, 2009, 05:56:57 PM
> Follow rose petals.

Edit: With care, unholster handgun and prepare for the worst. Still, can't leave those petals unfollowed.
156  Player / General / Re: Bounty- Blue Version on: October 03, 2009, 05:36:20 PM
(You looked at destructoid, didn't you?)

I have not, not since the comic started. Smiley
157  Player / General / Re: Bounty- Blue Version on: October 03, 2009, 05:21:39 PM
That's so cute! I wondered where the hat went. Giggle

> Look for the closest bar where all the scumbag outlaws hang out, they could be hiding him.
158  Player / General / Re: Bounty- Blue Version on: October 03, 2009, 04:36:33 PM
Put the large Hat over the Cat to cover it fully. Hopefully that'll fool its sensors long enough, should it be a robot, so that we can safely sneak past it.

Edit: As the last cat detonated and made a rather lovely explosion, are you suggesting that the first cat we threw wasn't the one we tried to interrogate, Jason? Smiley

Meta-question: Do we know how many time units it's left until the train leaves? Is there a chance of him catching his train when we're out searching for him.

Would we gain more than countless units of waiting and interrogating the man sitting there by going back?
159  Player / General / Re: Bounty- Blue Version on: October 03, 2009, 03:07:50 PM

Kiss


Edit: Mew, just like the old one. There's no time to fling this one in the air. Run around it, and hope he's not gone.
160  Player / General / Re: Bounty- Blue Version on: October 03, 2009, 02:36:28 PM
Surely a hat won't hit when he's running away from you. Still we should try to apprehend the culprit. Fling the gem thing in hand, throw some rock etc. or simply run faster, if we seem successful at that.

> dash
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