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1411314 Posts in 69330 Topics- by 58383 Members - Latest Member: Unicorling

April 03, 2024, 12:19:00 AM

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161  Player / General / Re: Bounty- Blue Version on: October 03, 2009, 01:19:18 PM
Also, examine object in hand..
162  Player / General / Re: Bounty- Blue Version on: October 03, 2009, 12:38:33 PM
Find the closest barrel to hide behind, sit back and fire at that hat.
163  Player / General / Re: Bounty- Blue Version on: October 03, 2009, 11:33:40 AM
Hand Thumbs Up Left we'll want to interrogate him too, and it could steer the plot towards awesome.
164  Player / General / Re: Bounty- Blue Version on: October 03, 2009, 10:26:06 AM
Don't shoot, interrogate. We need the bounty.
165  Player / General / Re: Bounty- Blue Version on: October 03, 2009, 08:10:19 AM
Follow cat. If you see any fish, rat, etc. that the cat might like, pick it up while running and throw a shiny coin back there. Can't break the law without compensating, that's *your* law.

Edit: He might know something, so he might be going somewhere.. Noir
166  Player / General / Re: Bounty- Blue Version on: October 03, 2009, 07:37:15 AM
Ask the dude sitting there if he saw when this mysterious figure got here. Also, pet cat, for that comfy cat-petting feeling.

Also, not reading destructoid, on purpose. Is he meta-sleeping? :D

> Ask around and make sure to follow with distance when that kiddo wakes up.
167  Player / General / Re: Bounty- Blue Version on: October 03, 2009, 06:19:11 AM
Ah, I saw the top of his star as a crosshair thing, nvm. Smiley
168  Player / General / Re: Bounty- Blue Version on: October 03, 2009, 06:08:42 AM
Go to train station and ask if people about the sleeping suspicious character, can't approach this  one directly. Let him sleep for now.

Edit: Also, why is our sheriff pointing his gun to the old cashier? Mock Anger
169  Player / General / Re: Bounty- Blue Version on: October 03, 2009, 06:02:00 AM
ask if people at general store have seen people on your wanted posters. Robbing a bank is surely no singleton deed, thus the suspiciously suspicious robber may already be wanted for something else.
170  Community / DevLogs / Re: Futurology on: October 01, 2009, 04:00:42 PM
Patapon I believe that was.
Ah, I thought that was a bit off, my mind's kinda into puyo. Smiley
171  Community / DevLogs / Re: Futurolagy Devthread on: October 01, 2009, 08:50:46 AM
FUTURE - FUTURE - OLOGY! FEEEEVVVEERRRR!!!
Shit, was that a Puyo Puyo Fever reference? WTF
172  Developer / Design / Re: So what are you working on? on: October 01, 2009, 04:17:28 AM
Fuck perspective. Fuck it up the ass.
I like the style though. Smiley
173  Player / General / Re: Bounty- Interactive 24-Hour Comic on: October 01, 2009, 02:52:48 AM
Hand Thumbs Up LeftGrin
174  Developer / Art / Re: Mockups on: September 29, 2009, 11:13:10 AM
+peter those are the sickest, slickest, most sensationally succulent scenes of snowy substance and serene streams seen for several searches by these simple sight-sausages summoned to sit silently in my sullen skull.

You're ssssssssssssssssssssssick. Mock Anger
175  Developer / Technical / Re: The grumpy old programmer room on: September 25, 2009, 05:25:48 PM
Had to figure out camera position for my friend to do 2:1 dimetric projection in wings3d. Two and a half hour later after several faulty axioms, and turning down tan(30 deg) for the zillionth time and sketching too much I still kept coming back to 30 degrees when checking my answers.

Then I found it to be tan(asin(1/2))*sqrt(2). What's asin(1/2)? That's right, 30 deg. Facepalm

If anyone wants to do 2:1 dimetric (also known as 2:1 isometric) in wings3d, the camera ratio is 1:tan(asin(1/2))*sqrt(2):1, or approx. 1:0.81649658092772603273:1.

(x,z distance to camera = sqrt(2))

http://www.wayofthepixel.net/pixelation/index.php?topic=7291.msg101293#msg101293

Edit: Triangle graphics thing. Divisions by 1 removed.
http://lemming.ceri.se/tigdump/dimetric.png
176  Community / DevLogs / Re: Futurology on: September 09, 2009, 12:49:58 PM
So-
Basic Momement (check)
Class Animations (check)
Tile Based level scripting (check)
HUD (WIP)
Pathfinding Scripts (super duper WIP)

Posting updates (check) Well, hello there!
177  Developer / Art / Re: Mockups on: September 07, 2009, 03:30:40 PM
You're really making it for the SMS, and not just in that style? This is cool, like really cool. Gentleman
178  Developer / Art / Re: Mockups on: September 07, 2009, 11:05:45 AM
Might aswell post a mockup I made of HalfLife for the MasterSystem  Big Laff
Kiss
179  Developer / Art / Re: TIGSource: Renditions! (current subject: Iji!) on: September 07, 2009, 11:04:00 AM
I can't see how you could dislike something with Balrog.

 
180  Community / DevLogs / Re: Futurology on: September 07, 2009, 01:15:23 AM
I think we need some updates!  Hand Any KeyMock Anger
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