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1411314 Posts in 69330 Topics- by 58383 Members - Latest Member: Unicorling

April 03, 2024, 12:18:48 AM

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181  Developer / Art / Re: TIGSource: Renditions! (current subject: Iji!) on: September 07, 2009, 01:09:54 AM
cool ass thread.  who exactly is this chara? she looks perdy.

http://www.remar.se/daniel/iji.php
182  Community / Townhall / Re: The Obligatory Introduce Yourself Thread on: September 03, 2009, 02:39:13 PM
I'm feeling a little bit ashamed for masturbating all over myself in this post, but like a person mentioned earlier in this thread "everyone else was doing it" lol.

Don't worry, this is what an introduction post should look like. Smiley
183  Developer / Art / Re: TIGSource: Renditions! (current subject: Iji!) on: September 03, 2009, 01:44:40 PM
oh shit, good job! Kiss Hand Thumbs Up Right
184  Developer / Design / Re: So what are you working on? on: September 02, 2009, 01:11:44 PM
Bullet patterns (looks shitty on screenshot, lots of spinning circles. :D)



Not removing them yet, so sprite count went up, most are outside screen, but they're still rendered. Evil

And that's my Eee.. Well, hello there!
185  Developer / Design / Re: So what are you working on? on: August 30, 2009, 08:45:42 AM
Somewhat completed a simple object management thing, with deletion, so now I can continue on my shmup without having to worry about there being a million bullets, even though they'd be off screen.

Also, I suck at graphics. Sad
186  Community / Townhall / Re: The Obligatory Introduce Yourself Thread on: August 30, 2009, 08:22:55 AM
this is me on a regular hike
You ninja!

Now I'm not sure what to do now, but my dream is still to one day make games. Not sure if that's gonna happen though.

Check out the collaboration thread! Smiley
http://forums.tigsource.com/index.php?topic=1002.0
187  Developer / Art / Re: TIGSource: Renditions! (current subject: Iji!) on: August 29, 2009, 04:52:45 AM
I derailed... uh, took some liberties. Yeah.

"... it's Pantilicious!"    — The Pantsu Reviewer
( 45 panties )






...
fix'd, but the forum wouldn't let me post the full 32x32 grid.. Sad
188  Community / Creative / Re: Your biggest obstacle to create a game? on: August 26, 2009, 03:08:50 AM
Use SDL/OpenGL and make something cross-platform? Smiley
189  Developer / Design / Re: So what are you working on? on: August 24, 2009, 05:05:50 PM
Did screenshot feature... 'cause I got far too many tearing artifacts in the OS screen shots.



Still procrastinating doing any real work, because I have to do shit with (completely implement) collision detection, object management, timing enemy spawns, and it seems like a shitload of work to do. Hopefully this screenshooter and the associated easier bragging makes me motivated to take this on.Huh?
190  Developer / Design / Re: So what are you working on? on: August 24, 2009, 12:23:20 PM
I love the gravitish usage. I made a (shitty) game proof of concept that showed that gravity flipping can be really fun. Hope you make the most of it! Kiss
191  Community / Creative / Re: Your biggest obstacle to create a game? on: August 24, 2009, 05:36:27 AM
There is no air conditioning in this country!   Hand Shake LeftShocked:handshakeR:
Best. Obstacle. Ever. Kiss
192  Community / DevLogs / Re: Futurology on: August 23, 2009, 01:51:18 PM
Hey guys I'm back!  :D  No more waiting for updates! Well, that is until at least school starts.

Lemming@ Oh, man, thank you so much!  Kiss That just made my day.

Glad you liked it! Smiley

Also, everyone knows that non-school is cooler than school even during school. :D
193  Developer / Design / Re: So what are you working on? on: August 20, 2009, 03:04:43 AM
194  Community / Townhall / Re: The Obligatory Introduce Yourself Thread on: August 18, 2009, 02:49:27 AM
my friends dont play puyo games with me anymore...

Me either.. Sad


reading page 41/179
195  Developer / Design / Re: So what are you working on? on: August 15, 2009, 01:27:22 PM
They say this game kicks some serious butt. I have it, should play through it.. Smiley
196  Developer / Design / Re: So what are you working on? on: August 15, 2009, 05:30:36 AM
Seems you're winning.. Smiley
197  Developer / Technical / Re: The grumpy old programmer room on: August 13, 2009, 01:21:35 PM
This is provably stupid, since deleting NULL is safe, and not only that, but NULL is the only value that is guaranteed to be safe to delete.  Therefore this statement has the precise opposite effect as its intent.  Fortunately, I was able to get the policy removed.

This is arguably done by someone who used common logic rather than knowing language features. The person is possibly aware that doing stuff with a NULL pointer tends to make shit crash.

During sometime in their app they conditionally allocate a variable: some_pointer = new some_type();

Using the logic they know, they have to delete whatever they've allocated. Since they could be unaware of whether this was actually allocated or not they use common logic: You cannot delete what doesn't exist. So they simply follow that logic, and checks for some_pointer's validity before removing it.

It's not provably stupid just because people are unaware of language features.

Arguably, as people apparently think, comparing a boolean value to true/false adds readability to your code. If you're used to see comparative operators within if-cases then if(booly) could make you go "huh?", whereas if(booly == true) follows the same pattern as if(x == 5), which is cozy and familiar for some.

I'd believe that compilers have come far enough to optimize this thing out (fact pulled out of my ass, no guaranteed validity), so it just boils down to a matter of code style. This I think that people are free to choose themselves. Although you can make them aware of "== true"'s obvious redundancy.
198  Community / Townhall / Re: The Obligatory Introduce Yourself Thread on: August 13, 2009, 01:26:38 AM
And this is me:
Cool lens trickery. I like this image. :D
199  Developer / Technical / Re: Global Variables vs. Local Variables on: August 02, 2009, 01:14:05 PM
http://www.libsdl.org/cgi/docwiki.cgi/Quick_event_reference

Basically:

Code:
SDL_Event event;

while(SDL_PollEvent(&event)
{
    //read from event struct containing info about what just happened
}
200  Community / Townhall / Re: The Obligatory Introduce Yourself Thread on: August 01, 2009, 03:51:30 AM
...and of course the NetBeans IDE itself is also a C/C++ IDE as well as Java.

Ah yes, of course. Smiley
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