Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411283 Posts in 69325 Topics- by 58380 Members - Latest Member: bob1029

March 29, 2024, 06:51:55 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
  Show Posts
Pages: 1 ... 5 6 [7] 8 9 ... 125
121  Player / Games / Re: Open world 2D platformers? on: June 30, 2016, 06:06:45 AM
oh, Aquaria. i found it hard to get into and so has Joni, but that might be open world...? or wait, it might be led by story and linear but set in an overworld. who knows! perhaps worth checking out
122  Player / Games / Re: Open world 2D platformers? on: June 30, 2016, 05:59:24 AM
Hi I made Anodyne! It's def. not open world, it's more of 'linear with some wiggle room', I guess it's sort of between link's awakening and link between worlds in terms of freedom.

But at various parts of the game, you have choice for which place you want to go to next and you can wander between places at your will.

Pacing in the overall narrative is done via cards... which you have to find in dungeons and overworld, which can be tedious at times. There's an Interesting Thing I won't spoil that adds a layer to exploration.

Weirdly enough I do not see many similar games, though Anodyne came out 3 years ago. if you have more detailed ?s i'm happy to answer, I can spew tons of horrible maybe boring detail and theory ideas about anodyne lol

(it's pretty cheap now so you could grab it at Steam right now!)

--

We are making an adventure platformer now, called Even the Ocean (has a devlog here too http://forums.tigsource.com/index.php?topic=32220 ) . It's similar to Anodyne in that you often have choices which part of the game you want to go to next, except it's a bit more restricted. There's no collection of items, though, and exploration is not a focus in the design. It's more going between these 'levels' (sort of like levels in mario 64, in that there's a big theme and stuff...), but the levels are tied into the main storyline and stuff, and the 'levels' have npcs to talk to, etc.

Definitely not open world, it's very much a story-led game with half of it being interesting/accessible platforming, but (to be perfectly honest) it'll be one of the more untraditional/innovative/Good platformers of the year, so if you're into 2D platformers you should check it out. It'll be out September? Or so.

--

As for my other recommendations...

- treasure hunter man - i played this a long time ago and it stuck with me. kind of haunting atmosphere, somehow. it might be like anodyne in that the world is 'open' but you have to conquer levels in a particular order.

http://www.origamihero.com/ori6/games.php looks like the dev still makes other games of a similar vein, i've heard ' a game with a kitty' is good too.

- crystal towers 2 - whoa i remembered this! i played this in 2011. http://store.steampowered.com/app/340250/ . It has contained levels, but an open-world-ish hub to go between them. tons of objectives/collectibles. for some reason i was compelled to 100% it at the time (I don't do that with very many games anymore...)

- I looked through my notes, I did play http://store.steampowered.com/app/246680/ secrets of raetikon...I don't remember precisely but I think it was open world and had collectibles? I found it a bit scrappy and hard to play, tbh, but could be good. And is on sale now (yay steam)

- Glum BUster - http://cosmind.powweb.com/blog/?page_id=35 . don't really remember how it plays, but a lot of people like it and it's not talked about much and i think it's weird and open-worldy. check out some vids.

- An untitled story - http://www.mattmakesgames.com/ i liked it when i played it, though i'm pretty sure it's a metroidvania. but it's a pretty quiet narrative and has some surreal juxtaposed spaces/levels, lots of hidden collectibles

- Knytt Underground

- maple story (lol) is a horrible MMORPG with an open 2D world. i played it a lot as a kid and the world stuck with me. interesting and worth trying out, perhaps. (I would play this old private server version https://mapleroyals.com/?page=index )







123  Community / DevLogs / Re: Even the Ocean (10+ hour Adventure Platformer) on: June 26, 2016, 04:45:04 AM
New art!

right here:
https://twitter.com/EventheOcean/status/746848860085985280

also make sure to wishlist ETO on steam!! it'll be out in a few months

http://store.steampowered.com/app/265470
124  Community / DevLogs / Re: Etherborn: 3D Multi-Gravitational Exploration Platformer on: June 22, 2016, 03:22:58 AM
have you played captain toad treasure tracker? while it doesn't always use the gravity idea, it has self-contained, planet-like spaces where you unlock new routes. could be interesting to look at.

125  Community / DevLogs / Re: Moonlighter - [FUNDED ON ITS FIRST 50h.!] A shopkeeper dreams of becoming a hero on: June 22, 2016, 03:12:46 AM
following. good luck!
126  Community / DevLogs / Re: Deios II :: DEIDIA [16/6/16] on: June 22, 2016, 03:07:59 AM
nice survey format for sound. more ppl shld check it out
127  Community / DevLogs / Re: Even the Ocean (10+ hour Adventure Platformer) on: June 21, 2016, 03:37:32 PM
Thanks!

new interview!

https://medium.com/@sean_htch/an-in-depth-q-a-with-sean-htch-han-tani-chen-hogan-the-co-designer-composer-and-programmer-of-89647d0ffe1b#.t2f1le5qp

Been doing some self-QA of the game this week. Ironing out bugs, fixing stuff. Joni's been working on environment art. Progress is steady and good!
128  Community / DevLogs / Re: Even the Ocean (10+ hour Adventure Platformer) on: June 13, 2016, 04:46:14 PM
screenshotsaturday woo

Oh damn. Nice! The freeform painted backgrounds really pay off here. Do the clouds/water/leaves move or is there any parallax?

thanks! yeah, some stuff moves. the water looks pretty nice as it moves, i figured out how to modify the UVs or whatever that flixel is using to pick where from a spritesheet to draw, so adding tessalated/moving tetxtures is easy now.  i mean, that sort of thing should be easy but i don't think the engine is really intending you to do that so it's kind of a matter of finding the right variable to tweak in the engine and exposing it... bad practice, but who cares!


(one gif won't hurt here... this is 60fps in game of course)




better quality
https://gfycat.com/VelvetyBronzeKingbird


we have the tools/etc so we can add leaves/grass oscillating in their rotating/scaling for the illusion of wind, as well as basic particle effects.  same with moving clouds. some areas do that. Right now the focus is finalizing the layers in each area, then if we have time we'll add more polish things, which i'm not sure if we'll get to if we want to ship by september or so.


--

also, i'm in kyoto for a while. i'll be in tokyo starting middle of july for a month, so let's meet up!
129  Community / DevLogs / Re: Even the Ocean (10+ hour Adventure Platformer) on: June 11, 2016, 11:56:47 PM
screenshotsaturday woo
130  Community / DevLogs / Re: Even the Ocean (10+ hour Adventure Platformer) on: June 03, 2016, 05:56:57 AM
hi, thanks airman4! And no, at first I don't think we decided on Aliph's gender yet (I think we were keeping it ambiguous like in Anodyne). But then as we fleshed out the story we made her a woman.
131  Community / DevLogs / Re: Even the Ocean (10+ hour Adventure Platformer) on: May 31, 2016, 08:16:36 AM
should work now! didn't know people had email addresses with those long endings.
132  Community / DevLogs / Re: Even the Ocean (10+ hour Adventure Platformer) on: May 31, 2016, 07:34:10 AM
Thanks xix! Progress is great. I'm sending out a newsletter today if anyone's interested, sign up at www.eventheocean.com .

Past few weeks I've been finishing up that level design stuff and doing lots of other misc. things. Almost done!
133  Community / DevLogs / Re: The Moon Fields x Combat Junior IIIrd Smash Combo Cart on: May 26, 2016, 09:13:12 AM
nice, how is the moon fields part of the game going?
134  Community / DevLogs / Re: Deios II :: DEIDIA [22/5/16] on: May 21, 2016, 05:33:59 PM
im ready. i voted! good luck with greenlight . liking the demo so far, lots of cool places to explore
135  Community / DevLogs / Re: Even the Ocean (10+ hour Adventure Platformer) on: May 17, 2016, 04:42:25 PM
Good progress on art and stuff!

I've been streaming level design over at Twitch on MWF from 2-3 PM Pacific, so come on by tomorrow.

136  Community / DevLogs / Re: Long Gone Days - a 2D character-driven modern-day RPG (DEMO RELEASED) on: May 15, 2016, 02:05:42 PM
The demo is nice! I'm curious to see what happens next with the plot. The conflict-between-factions sort of stuff for the story is nice so far.
137  Community / DevLogs / Re: Even the Ocean (NEW WEBSITE AND TRAILER) on: May 15, 2016, 06:23:03 AM
Just updated ETO's devlog's front page! Hooray.

(also add Even the Ocean to your Steam wishlist!!! Right here!
138  Community / DevLogs / Re: SCREENSHOTS on: May 15, 2016, 06:20:50 AM
Thought you all might be interested in an evolution of Even the Ocean's art style. We've got a devlog over here, so come on by! (We were also the creators of Anodyne!)

(If you don't want to go there, Even the Ocean is available to wishlist on Steam now.

139  Community / DevLogs / Re: Even the Ocean (NEW WEBSITE AND TRAILER) on: May 13, 2016, 05:36:32 AM
new trailer~~





I've also started streaming recently: Over on twitch , streaming dev, MWF, 4-5 US Central time.

140  Community / DevLogs / Re: Even the Ocean (NEW WEBSITE AND TRAILER) on: May 07, 2016, 07:12:43 PM
Thanks connor! YEah that's how we like to work, don't finalize stuff till things are really done, since you're usually just wasting time on needless polish (That will probably change, or worse, you'll be locking yourself into bad design decisions)...

Anyways we sent stuff to press this week, so yeah!


If you want to support our new trailer release, pledge a tweet or FB post here:

https://headtalker.com/campaigns/even-the-ocean-balance/
Pages: 1 ... 5 6 [7] 8 9 ... 125
Theme orange-lt created by panic