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1411258 Posts in 69320 Topics- by 58379 Members - Latest Member: bob1029

March 26, 2024, 12:56:29 PM

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121  Developer / Art / Re: show us some of your pixel work on: October 08, 2009, 06:24:22 PM
your arms are going forward with the feet.
your arms should not be going forward with the feet.
Foot forward, arm back, foot back, arm forward. Maybe that's what looks off to you? When I cover up the legs the head movement doesn't look so bad.

^_^' I actually told myself I wasn't going to do that before I started the animation. Thanks dude.
122  Developer / Art / Re: show us some of your pixel work on: October 08, 2009, 05:36:05 PM

I tried fixing his foot in the idol animation. Also I was wondering how I could fix the running guy's head. I tried to get it to rotate a bit but idk if that's what I want.
123  Developer / Art / Re: Art on: October 04, 2009, 06:41:00 PM


Just some real quick fun.
Moar Plox.
124  Developer / Art / Re: show us some of your pixel work on: October 03, 2009, 06:37:43 AM
His right foot does something weird when he's facing us.

New  Old
Is that better?

I think the only problem is that the mid tones should be lighter and the highlights should be fewer. I like the structure of the tree though, reminds me of that movie The Fountain for some reason.
125  Developer / Art / Re: show us some of your pixel work on: October 02, 2009, 08:07:47 PM

I fixed up his arms and feet and I think his body looks a bit smoother. Any other suggestions? I think he looks about done, other than his arms, but maybe color may help. Thanks guys.
126  Developer / Art / Re: show us some of your pixel work on: October 02, 2009, 06:19:58 PM

Kay, I did one with the shine and one without... I may do something to his shirt.
127  Developer / Art / Re: show us some of your pixel work on: October 01, 2009, 06:20:16 PM

I outlined the rest of his face and got rid of that shine thing in his hair, I think he looks better. Thnx guize. *gets back to work*

Personally, I thought the shine gave him character.
After looking at him or so long he ended up looking like Mandark from Dexter's Lab, but I'll mess around with the shine some more.
128  Developer / Art / Re: show us some of your pixel work on: October 01, 2009, 06:07:36 PM

I outlined the rest of his face and got rid of that shine thing in his hair, I think he looks better. Thnx guize. *gets back to work*
129  Developer / Art / Re: show us some of your pixel work on: September 30, 2009, 07:37:42 PM
With. Makes the head exist. Wait, why does the head have no outline, anyway?
I erased it so I could work on the glasses and I didn't want to make him look like he was baled.
130  Developer / Art / Re: show us some of your pixel work on: September 30, 2009, 07:33:54 PM
With or without hair?
131  Community / Adult/Educational Compo / Re: Edmund [NSFW & FINISHED] on: September 13, 2009, 02:43:26 PM
That was pretty cool. Other then the weird jumping and the mine part, I liked the game. It took me a minute to get the point of the game but the idea is pretty clever. Also I liked that house you can take a short cut through. As for the graphics, I liked the rain effect and the old film effect a lot and how it worked well with the low res graphics.
132  Developer / Art / Re: TIGSource: Renditions! (current subject: Iji!) on: September 07, 2009, 10:28:08 AM
Since when did Cave Story bashing become cool?
133  Developer / Art / Re: show us some of your pixel work on: September 07, 2009, 10:23:38 AM

I have no idea how to use gifsicle, so I'm using EZToon to post on forums.
134  Developer / Art / Re: Art on: September 05, 2009, 05:29:31 PM
also my supercool cute awesome girlfriend baked me a cake!

AWESOME!
Pixelated cake! Then everyone gets the same size no matter what.
135  Developer / Art / Re: show us some of your pixel work on: September 04, 2009, 07:28:38 PM
Squid kid! Your icon... is... amazing!!  Kiss Kiss Kiss
Wink Thanks. lol It took me forever to figure out how to set it up. I don't know why but it wouldn't let me upload it directly from my computer.
136  Developer / Design / Re: Getting away from the numbers game on: September 04, 2009, 07:18:20 PM
I guess what I'm saying is I don't know what you mean by "traditional."
Shit, I don't know what traditional is anymore either. You have the old school Western RPGs like Never Winter Knights, Bards Tale, and Eye of the Beholder. Then you have the Japanese traditional games like Dragon Quest. Then there is Final Fantasy which is in some regards traditional... Then when you look at the box, MegaMan Legends is an RPG... Shit dude I'm confused.
137  Player / General / Re: Finding Time on: September 03, 2009, 07:49:24 PM
Oh my god! I feel you dude. Try having to meet with other people who also have school, work, family, friends, and chores. Finding time when I'm free and they are free is like finding a time where the all of the planets align.
138  Developer / Design / Re: Corpses! on: September 03, 2009, 07:30:21 PM
Oh, I'd like to bring up Ninja Gaiden 2. Those stupid werewolfs would start throwing parts of dead bodies at you! I thought that was pretty interesting.

Also in Halo 3 you had to burn the bodies of the dead so the flood wouldn't try to infect them. I thought that was a neat idea, but if that was in a horror game that mechanic could play a really different part. In Halo 3 it's just a passive thought, "... oh shit gotta burn some bodies." In a horror game it would be more like, "Oh shit! I gotta burn some bodies."
139  Developer / Design / Re: Getting away from the numbers game on: September 03, 2009, 07:22:34 PM
I guess what people are responding to here is that if you remove the role of numbers in an RPG, it wouldn't really be an RPG (at least in the conventional sense) anymore.

I agree with you.

I wonder how many video gamers have played traditional games like D&D for instance. That game doesn't have to be all about numbers. It can just be about social interaction and chance if you let it... But I haven't really seen that done a lot in the vidja.
140  Developer / Design / Re: Getting away from the numbers game on: September 03, 2009, 07:18:57 PM
What if instead of "boring" to "not boring" what if the choice is HELPFUL and NOT HELPFUL. For instance, you are playing an RPG where you recruit your party members in a bar. You can get to know the tavern goers and say you pick a strong guy. This strong guy can be a complete anti-social douche or a drunk. He could just be that guy who attacks a party member every now and then or maybe he doesn't talk that much.

What if your party didn't work with you all of the time? What if your party kept items for them selfs? Withheld information? That could be interesting.
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