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1411258 Posts in 69320 Topics- by 58379 Members - Latest Member: bob1029

March 26, 2024, 12:56:53 PM

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81  Developer / Art / Re: Art on: December 22, 2010, 06:56:10 PM
82  Developer / Art / MSPaint Art on: December 22, 2010, 06:46:28 PM
Does anyone else use MSPaint regularly?
83  Developer / Art / Re: The random shape filling thread. [ROUND 4 VOTING] on: December 22, 2010, 12:58:02 PM
Oh god. I started drawing a squirrel with a cape and didn't realize someone else already did.
Instead I did this guy.
84  Developer / Art / Re: show us some of your pixel work on: January 03, 2010, 03:06:53 PM
^The first thing I thought was Nathan Drake.
85  Developer / Art / Re: show us some of your pixel work on: January 01, 2010, 12:18:21 PM
This thread. D':
86  Developer / Art / Re: Sculptris on: December 29, 2009, 07:31:03 PM
87  Developer / Art / Re: show us some of your pixel work on: December 29, 2009, 05:31:13 PM
ooohhh I figured it out now!  Is it supposed to be a guy with two guns aiming at me?  I thought it was some kind of robot face with little flappers.  Its good though, real good.

I thought it was a flapping face too at first. It could be the lack of depth, but I still like it.
88  Developer / Art / Re: show us some of your pixel work on: December 28, 2009, 07:55:31 PM
looks rotoscoped.  front leg's volume totally changes on one frame.  look at the head of your wolf (or whatever it is, the body looks like a wolf but the face kind of throws me off)... it's not tilting up and down at all. 

there is sort of a sinusoidal motion that happens in run cycles of quadripeds and you have it going on the back and thru the tail, but it stops at the head which throws the whole animation off a little bit. 

at least, i think this is the problem...

hah, yeah, it's supposed to be a wolf.

Sounds like the head is a problem area in general. Might re-do the whole thing.

Is looking rotoscoped a bad thing?

If you color it, you'll probably loose the rotoscope feel.
89  Developer / Art / Re: Impressive Color Palettes on: December 24, 2009, 01:33:28 PM

Yeah, Halo. I really like the purples of the covies and the neon blue blood and stuff like that. It makes them feel super alien.
90  Developer / Art / Re: Fonts of the tiny and pixeled variety. on: December 23, 2009, 09:09:19 PM
I like the die/domino thing. That's super clever.
91  Player / Games / Re: indie games that make you emotionally involved on: December 23, 2009, 08:12:31 PM
I'LL SAVE YOU EVEN IF IT TAKES ME 3 TIMES PLAYING THROUGH THIS GAME! Cry

(my reaction to  Cave Story and Passage)
92  Player / Games / Re: Cave Story Wii NOT Being Abandoned? on: December 23, 2009, 08:09:02 PM
I herd Cave Story was finished 5 years ago and it's now free on the internet.


Smiley
93  Developer / Art / Re: Tigsource draws Christmas Girls! on: December 23, 2009, 06:16:51 PM
thernz I love the shirt.
94  Developer / Art / Re: pixel art recognization on: December 23, 2009, 06:13:13 PM

Also I use to think goombas were acorns and not mushrooms.
95  Developer / Art / Re: ~Game design~ Would you wanna see this in a game? on: December 22, 2009, 06:14:57 PM


What's up with the flashing lights?
96  Developer / Art / Re: pixel art recognization on: December 22, 2009, 06:12:30 PM


I always thought goombas turned into egg when you stepped on them... btw what's up with the goombas in Super Mario World?
97  Developer / Art / Re: show us some of your pixel work on: December 22, 2009, 05:59:39 PM
Smileys to replace the ugly MSN ones.  I could use some crits though.

These are super cool, but what is the blue one suppose to be?
98  Developer / Art / Re: show us some of your pixel work on: December 22, 2009, 09:31:01 AM


I think it looks right because to me the dragon is jumping.
99  Developer / Art / Re: pixel art recognization on: December 19, 2009, 09:11:36 PM
Not pixelated but related.



I always thought the D in Disney was a backwards G.
100  Developer / Art / Re: show us some of your pixel work on: December 18, 2009, 06:44:20 PM

very neat, squidkid. Will you polish or leave it like that? I'd like it either way
Thanks. If I do another one I think I might polish it a little more. I just wanted the hand opening to feel more energetic so I left half of the animation in a gesture. Do you think it looks intentional or just lazy?
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