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1  Jobs / Offering Paid Work / [PAID] Small amount of sprite work needed on: July 09, 2015, 09:11:49 AM
We're looking for a top-notch pixel artist to do a small amount of sprite work for a 2D platformer/battle game (which we think has a pretty cool/unique concept). For now we would only need about 6 to 8 Mario-like keyframe sprites from you, which includes character design for two characters, and we’ll handle the sprites for all the other in-between frames.


Learn more about us here: http://jforcegames.com

We're the developers of the #1 rated Xbox Live Indie Game, Murder Miners. We've worked with a few contract artists before:
http://jimsdrawingboard.blogspot.com/2012/09/murder-miners-box-art.html
http://www.mikefortais.net/murderminers/

EDIT: We're no longer looking for sprite work.
2  Jobs / Offering Paid Work / Port Murder Miners to iOS/Android (#1 rated Xbox Indie Game) on: March 20, 2014, 10:04:31 AM
Murder Miners is the #1 rated Xbox Live Indie Game. It’s sold about 550,000 copies on that channel and it’s coming to Steam soon (we've been Greenlit). Both of those versions are in XNA.

We’re looking to hire a developer to bring a more bare-bones version of the game to iOS and Android, hoping to see some of the success that games like Pixel Gun 3D and CraftedBattle have seen.

Much of the code is a mess and would be too difficult/time consuming for our programmer to explain, so it’d probably be easier for you to rewrite most of it instead of trying to interpret all of his code. Though he has already started on this port in Unity which has the block rendering and player physics working so you could start from that. This port doesn't have to be made in Unity though, just as long as whatever you use supports iOS and Android.

We’re paying hourly, plus revenue-based bonuses after release. We're shooting for a devtime of less than 6 months or so, probably with some post-release work for updates.

Networking experience is required (ideally you or your team has released an online multiplayer game).

Email us at [email protected] if you’d like to apply. Please include a rough estimate of what you’d charge per hour to take this job and when you could get started. Ideally we’d have somebody start on this within the next 2 months.

-JForce
3  Jobs / Offering Paid Work / Re: Need retro Halo-style title music - $500 on: May 23, 2012, 12:53:43 PM
Caught some heat on another forum for the condescending tone of our last post(which is understandable). Here's my reply to that in case anyone here is feeling the same way:

Apologies for the bluntness. Didn't mean to disrespect anyone, just wanted to be upfront about everything. But really when I said suitability I meant that. There were many tracks that sounded really cool but they just weren't what we wanted for our game's main menu. Also there were a few guys who basically said "here's my track, let me know if you want any changes or something completely different." So this is an invitation for them to try something different, if they want to. I figured it could only help us in getting the perfect track.
4  Jobs / Offering Paid Work / Re: Need retro Halo-style title music - $500 on: May 23, 2012, 11:06:42 AM
Hey guys, quick status update. First off, we’re setting a deadline: June 7th. And since many of you have requested feedback on your submissions, we’re just gonna answer all those requests with this: If your name isn’t K-wix or Danimal Cannon, then your track wasn’t what we’re looking for. These guys’ tracks are the only ones we’re considering right now---They’re a whole tier above the rest (not just in quality, but mainly suitability). So feel free to submit another track, but if you want us to give you specific, individual feedback then your first draft needs to be in the ballpark of these other two tracks.

Thanks!
5  Jobs / Offering Paid Work / Re: Need retro Halo-style title music - $500 on: May 07, 2012, 08:08:50 AM
Thanks guys. Also, we don't have a concrete deadline yet. The game won't be released for another 1-2 months probably. Once it gets close, we'll post a deadline here (unless we've already gotten a track that's just absolutely perfect that we definitely want, then we’ll post here that we’re no longer taking submissions).
6  Jobs / Offering Paid Work / Need retro Halo-style title music - $500 on: May 03, 2012, 07:56:06 PM
Hey, composers! We’ve been making a game for Xbox Live Indie Games and PC called Murder Miners (It’s an online FPS with construction / destruction---Think Halo meets MineCraft. Check out some rough gameplay).

We’re looking for an awesome retro take in the style of the Halo main menu themes (E.g.,

,

,H3, Reach) to play during the intro/title screen/menu. We don’t want to be too specific here in order to give you some creative freedom, but we want something sort of “cerebral” like the Haloz, and ideally it would pick up at some point near the beginning into something more epic/heavy. Another reference could be the Metroid title music, although that’s pretty simple. Something more complex like Bits with Byte would be great (but might be too upbeat). And it doesn’t have to be purely 8bit/16bit chiptune stuff. It can have some modern flare to it if you think it fits. The length is really up to you, but obviously we wouldn’t want something only 45 seconds long or so.

Email us your submission(s) at [email protected] if you have something we might like. If we want to use it, we’ll give you $500.

(You obviously retain all rights to your submissions. However, we ask that the accepted track be kept exclusive to our game for at least 6 months after its release.)

-Ty

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