Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411314 Posts in 69330 Topics- by 58383 Members - Latest Member: Unicorling

April 02, 2024, 11:55:20 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
  Show Posts
Pages: [1] 2 3 ... 5
1  Community / DevLogs / Re: Delver on: November 18, 2014, 07:07:37 PM
So I found out that if you throw a weapon into the corner of a wall it sometimes gets stuck in the wall and causes the clanging sound to happen continuously throughout most of the level, this also causes most of the sound in the level to not play. I was able to recreate this quite easily as well.
2  Community / DevLogs / Re: Delver on: November 23, 2013, 07:00:57 AM


Working on adding some 'oomph' to hitting an enemy.

That's a bit too much 'oomph'.
3  Community / DevLogs / Re: Delver on: October 26, 2013, 05:09:14 PM
Oh man, It's been a while since I've been on here... maybe a year... I like that the eyeballs I made are still in the game  Wink
4  Community / DevLogs / Re: Delver on: July 13, 2013, 04:20:07 PM
theres already a delver wiki, lol

Umm actually what he posted was a forum, not a wiki.
5  Community / DevLogs / Re: Delver on: June 07, 2013, 05:18:27 AM
I actually already found a bug with doors, the AI for the mages seem to think that they can shoot through doors
6  Community / DevLogs / Re: Delver on: June 07, 2013, 05:12:43 AM
Hm, I found a pretty bad bug, if you try and walk up a step from in the water you get stuck inside the step most of the time but sometimes you can get out

Hey, how's the mod going? Also, I got the overlapping doors glitch. Open one, can't open the other. I spent my entire life stuck in the first room.

I haven't really been working on the mod, I just haven't felt like it, and also I'm not very serious about it anyways so I might not do it very often.
7  Community / DevLogs / Re: Delver on: June 05, 2013, 06:18:01 PM
Hm, I found a pretty bad bug, if you try and walk up a step from in the water you get stuck inside the step most of the time but sometimes you can get out
8  Community / DevLogs / Re: Delver on: June 05, 2013, 02:19:46 PM
When I started mine up it said LOAD ERROR but everything worked just fine.
9  Community / DevLogs / Re: Delver on: May 29, 2013, 05:04:29 PM
That's nice! I would absolutely like you to be my spriter! Hopefully lots of people will suggest ideas for the mod.
Okay, dude, I've finished all the sprites you asked me for. In a very particular order, the first sprite is the battle axe, the second sprite is the war hammer, the third sprite is the throwing knife, and the fourth sprite is the new, improved spear, which looks more like a spear this time around. They're all 16x16.

Just save that image to your computer and paste the sprites into your textures sheet. Enjoy. :D
Also, check out the progress on my texture pack! I'd really appreciate the views, y'know...




That's cool! And I can see you use my soundpack Wink
10  Community / DevLogs / Re: Delver on: May 29, 2013, 06:53:50 AM
How about spears, axes, war hammers, and throwing knives?

Lol funny I actually already added spears

Okay, IHfD, this may sound weird, but you should have propellers in your mod, that make your character fly forwards. It would only last for a limited amount of time, but it'd destroy every enemy in your path, and it also kills a lot of time, which is an added benefit.

Umm I don't think I'll add that XD but other suggestions will probably be accepted, Also, I would like you to make a texture for a spear and I'll see if you can do the textures for my mod, You know, if you want to at least.

Oh, well I didn't see those two updates, but here's a 'demo reel' for my spriting.

That's nice! I would absolutely like you to be my spriter! Hopefully lots of people will suggest ideas for the mod.
11  Community / DevLogs / Re: Delver on: May 28, 2013, 11:47:23 AM
How about spears, axes, war hammers, and throwing knives?

Lol funny I actually already added spears

Okay, IHfD, this may sound weird, but you should have propellers in your mod, that make your character fly forwards. It would only last for a limited amount of time, but it'd destroy every enemy in your path, and it also kills a lot of time, which is an added benefit.

Umm I don't think I'll add that XD but other suggestions will probably be accepted, Also, I would like you to make a texture for a spear and I'll see if you can do the textures for my mod, You know, if you want to at least.

Oh, okay, sure. So, just tell me all the textures you want me to do, and I'll get to work. I'm starting on a spear as we speak.

Thanks! In that case I need a war hammer, battle axe, and throwing knife texture.
12  Community / DevLogs / Re: Delver on: May 28, 2013, 10:14:46 AM
How about spears, axes, war hammers, and throwing knives?

Lol funny I actually already added spears

Okay, IHfD, this may sound weird, but you should have propellers in your mod, that make your character fly forwards. It would only last for a limited amount of time, but it'd destroy every enemy in your path, and it also kills a lot of time, which is an added benefit.

Umm I don't think I'll add that XD but other suggestions will probably be accepted, Also, I would like you to make a texture for a spear and I'll see if you can do the textures for my mod, You know, if you want to at least.
13  Community / DevLogs / Re: Delver on: May 27, 2013, 11:32:15 AM
How about spears, axes, war hammers, and throwing knives?

Lol funny I actually already added spears
14  Community / DevLogs / Re: Delver on: May 27, 2013, 09:53:11 AM
I can give an idea.  What about a mod that had some sort of magic system in it?  There could be books that you find that use mana points to cast.  There could be several types of spells, such as fire water earth and wind.  There could also be a way to recharge staves with mana.

Actually Chad is adding that into the game already, and I'd like to make something he probably won't add
15  Community / DevLogs / Re: Delver on: May 27, 2013, 08:37:13 AM
If anyone is interested I would like someone to make a collaberation mod with me, becuase I'm not generally good at making textures for mods. I also need an idea for a mod.
16  Community / DevLogs / Re: Delver on: May 27, 2013, 08:34:07 AM
I just noticed Delver is the most viewed and replied to thing on the devlogs in tigsource
It's been that way for a long time.  Also I tried your dubstep sound pack and it honestly made me play better.

Lol, Its seems that way doesn't it? I think certain musics just make people really exited and it makes them play games better.
17  Community / DevLogs / Re: Delver on: May 27, 2013, 07:24:06 AM
I just noticed Delver is the most viewed and replied to thing on the devlogs in tigsource
18  Community / DevLogs / Re: Delver on: May 27, 2013, 06:43:22 AM
Also, if anyone remembers Whitewolfmusic's texture pack, the dropbox link for that .ZIP file has long since been deleted. However, I have re-uploaded it.
https://www.dropbox.com/s/jh48l4ir8y2rpxk/whitewolfmusic%20Delver%20Textures%200.7.zip

I updated the wiki, now has this link for whitewolfs textures
19  Community / DevLogs / Re: Delver on: May 27, 2013, 06:13:14 AM
Btw, soundpacks work for every version so my old ones both work for the new version of delver,Also here's my second soundpack the Zelda Dubstep Soundpack for anybody who likes dubstep music while playing games https://dl.dropboxusercontent.com/u/48721152/Delver%20Dubstep%20Music%20Soundpack.zip
20  Community / DevLogs / Re: Delver on: May 27, 2013, 06:01:02 AM
Very true, very true.  You should update your old mod so it will work with the current version.

Yea, it wasn't that good but maybe I should just make a totally new one, but I think I lost my old one anyways because I got a new computer

Oh, I still have your soundpack and your mod loaded on an old jar. I can put it on Dropbox, if you want.

Do you mean the Zelda soundpack? Becuase I already have that on dropbox, but if you have a working version of my old mod feel free to add it and post the link here.
Pages: [1] 2 3 ... 5
Theme orange-lt created by panic