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1411283 Posts in 69325 Topics- by 58380 Members - Latest Member: bob1029

March 29, 2024, 07:08:37 AM

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81  Player / General / Re: siggraph 2013 on: May 24, 2013, 04:42:20 PM
Wow, just wow!

That snow looked really real, and the paper was just awesome.
82  Community / DevLogs / Re: Weapons of Mass Blockstruction on: May 24, 2013, 12:23:49 PM
I made it so blocks now come down in groups of 4 that can be rotated.  It's working fine, the only problem is that it added in a bunch of glitches that I need to fix now, so new cooler stuff might still be a while off.

Here is a gif of it, just cause.


Edit: I think I fixed all the glitches with placing the blocks!  While doing that I found out my colour matching system is a lot more buggy than I thought.  Need to fix that now too.

Edit 2: I think I fixed the bugs with the colour matching system too.  I'm on a role today.
83  Developer / Technical / Re: Flashpunk 2 announced on: May 23, 2013, 12:00:58 PM
Wish they'd get those forums back online though Sad
84  Community / DevLogs / Re: Tale of Maco - A Legend of Zelda-style game. on: May 20, 2013, 03:38:35 PM
Great looking game!
85  Community / DevLogs / Re: Weapons of Mass Blockstruction on: May 20, 2013, 01:08:31 PM
Made it so blocks will disappear when they are beside others that are the same colour.  Ground-breaking stuff.  My first attempt to do it using collisions failed spectacularly, so I redid it with arrays.  Now it works well, time to add cooler stuff.
86  Community / DevLogs / Weapons of Mass Blockstruction on: May 16, 2013, 12:18:19 PM
Videos
Basic Engine -


Spikes and Explosives -


Virus and Electricity - http://youtu.be/YotrnwYFkh8

Description
I make a bunch of shorter games but I never make devlogs for them, but when I'm half way done them I think I should of, so I'm going to make one for this one.  Weapons of Mass Blockstruction is a block based puzzle game that will be hectic and feature rockets, lasers, killer viruses, and plenty of other weapons of mass destruction.  There will be that colour matching stuff that's in all of these games, but it won't be the main focus.  So basically, this will be like a kind of crazy Tetris thing.

This is the original mockup that I made for the game.  I the game will probably look like this when I'm done. Some people have said that some stuff looks like it has no purpose and I'm gonna be honest even I don't totally know what everything is going to do, but believe me, everything will have a purpose in the game.
Some day


Original Progress
Right now I've only got the basics done.  There are only blocks that fall and they align nicely in columns.
87  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: May 15, 2013, 11:44:18 AM
I NEED THIS
I don't even care that the lasers and rockets have no discernible purpose it's just hnhhhngngngngh <3
There is a reason that lasers seem to not have a discernible purpose.  It's because I haven't thought of a purpose for them yet.  Rockets have all the purposes in the world though...

That Meteos game looked pretty cool too.
88  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: May 14, 2013, 05:10:44 PM
Block stacking game with lasers and rockets...
89  Community / DevLogs / Re: lifeless: ECHRO on: May 11, 2013, 04:45:29 PM
Played the build, it looks great.

I never beat the boss, and I had no idea how close I got to beating him.  Is there going to be a health bar or something in the game to show how close you are to killing bosses?
90  Community / DevLogs / Re: Galactic Gladiator on: May 10, 2013, 11:21:19 AM
The walls and the jet-pack monkey look really nice.  Plus monkeys in space are always cool.
91  Developer / Art / Re: show us some of your pixel work on: May 03, 2013, 11:52:11 AM
<picture>
That monster guy looks great.
92  Community / DevLogs / Re: LIT on: May 02, 2013, 11:52:34 AM
Your art style is great.

I really like the MS Paint stuff too, it would be cool to see what it would look like with an MS Paint style background.
93  Community / DevLogs / Re: moonman (v0.3 win+osx 01/02/13) on: May 02, 2013, 11:39:18 AM
Armour?  Axes?  Training dogs so you can let them perform at moon circuses to make money?
94  Community / Competitions / Re: Ludum Dare 26 on: April 28, 2013, 04:44:32 PM
Finished my game.
It is called Colon Right Parentheses, and it is horizontal shooter, but you can only use one button because the theme is minimalism.

Here is a link the the Ludum Dare page: http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=10737

95  Developer / Art / Re: Glitch Art! on: April 27, 2013, 07:51:41 PM
Wow this glitch art is great!

I never would have thought of using Audacity to do this.
96  Community / DevLogs / Re: Alienoid Core - Roguelike/Shooter on: April 25, 2013, 11:42:12 AM
It's nice seeing you back on this! Your updates look good, am liking the idea of goody-filled crates Smiley  Do the eyeball enemies hover around, or do they bounce towards the player? Because really, it's hard to top giant bouncing eyeballs!

The eyeballs just float now, but...
I heard that's really hard to top giant bouncing eyeballs.

The only problem is that these eyeballs just move slowly away from you, and I don't think that bouncing would work well with their slow movement, but I am planning on adding in a few more eyeball themed enemies, so I'll make the ones that are more mobile bounce around.
97  Community / DevLogs / Re: Pioneers (New build: Feb 25) on: April 24, 2013, 01:16:10 PM
Really nice cave generation.

That map looks very map-like, which is obviously a good thing.  I prefer number 1 for the trees.
98  Community / DevLogs / Re: Alienoid Core - Roguelike/Shooter on: April 24, 2013, 01:07:01 PM
Added in destructible crates that take a few shots to destroy, then they drop something. Also redid the gold sprites so now there aren't just yellow squares, they actually look like gold.  Did diamonds too.
99  Community / DevLogs / Re: ECHRO on: April 23, 2013, 11:33:55 AM
Been waiting for this devlog since you started to post all those nice screenshots.
100  Community / Competitions / Re: Ludum Dare 26 on: April 22, 2013, 12:58:31 PM
I think I'm in.

I don't know what to think about potato being a theme...
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