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1411126 Posts in 69302 Topics- by 58376 Members - Latest Member: TitanicEnterprises

March 13, 2024, 03:25:25 PM

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41  Community / Townhall / Re: Super QuickHook ( iPhone ) on: June 18, 2010, 02:15:09 AM
Yay! I've been waiting for this!

haven't had a chance to play it much but the graphics are really nice!
42  Community / Townhall / Re: Flash Game Dojo - a game dev resource from Adam + Chevy! on: June 17, 2010, 05:23:17 AM
Wow this is going to turn into a fantastic resource.
Also I'm not sure if I'm just being stupid but can non admins upload images to use on the wiki... and how...
43  Player / General / Re: Subway to tesselate cheese on all sandwiches by July 1 on: May 22, 2010, 09:26:46 PM
W00T FINALLY!

no but seriously theirs a subway newsletter?
and one specifically for Aus/NZ!

we're so awesome
44  Player / General / Re: Indium on: May 17, 2010, 12:49:21 AM

This is the source of indie power?
A SHINY TURD!
45  Player / General / Re: Indium on: May 16, 2010, 04:13:20 AM
Quote
As a pure metal, indium emits a high-pitched "cry", when it is bent

D:
46  Player / General / Re: Look at this dog on: May 16, 2010, 04:11:45 AM
47  Developer / Playtesting / Re: Run, Dino! Run like the wind! on: May 16, 2010, 03:44:02 AM
Okay I guess you know this already but yea the music's awesome!
The animations are cute as well as stylish. For some reason all the sprites were blurry when I was playing it but the screenshots tell otherwise.
I think that you should jump just a tiny bit less high when running but a bit more when off a wall. It was kinda weird when you jumped all the tiles would disappear for ages until you landed

On level two if you are able to jump out the level and that's considered dying. I think that there should be an invisible wall instead because a felt kinda cheated that I had to re spawn just for exploring. Level 2 was also the last level I played because I managed to get myself stuck in a wall. Forcing me to close and reopen the game.

Overall very fun game! It would be nice if the jumping/climbing was a little more fluid but I know that sort of thing is hard the balance.
48  Developer / Playtesting / Re: FunkBot 3000 on: May 15, 2010, 11:43:44 PM
NEEDS MORE COWBELL!!!

No seriously that was the funkiest experience i've had this year
49  Developer / Technical / Re: Akihabara - an HTML5 game engine on: April 23, 2010, 04:49:58 PM
I don't see why it couldn't or shouldn't be. By the way, have you heard of a thing called Newgrounds, or Kongregate?

I have, and they prove my point. Any game implemented in Flash would be better if it were not. Admittably our computing environment is slightly lacking a proper equivalent of a web game, but that means we should develop one properly, not tack it on a web browser.

It's not that much harder to make a real desktop application that's in every way better than a web game. You can even have it stream all its resources as you run it, just like Flash. You can choose to open executables directly from the browser, etc.

A web browser is a tool not designed for gaming, and it sucks at that. Use the right tool for the job.

Two words, Fantastic Contraption. This would have never been so successful if it wasn't a browser game. Also yes it may be not that harder to make a desktop executable, but several multi platform executables is hard and tedious.

Also with Glaiel-Gamer's point, how to you protect your work from de-compilers? Do you pay for software to encrypt the .swf or something?
50  Developer / Technical / Re: Flash/AS2 to FlashBuilder/AS3 on: April 12, 2010, 06:57:33 PM
Jakman4242's advice is spot on. If your used to the Flash IDE I would suggest tinkering with AS3in that first. Try porting over old projects.
51  Developer / Playtesting / Re: Noodle Blaster 2 Turbo HD Remix EX+ Alpha A on: April 04, 2010, 07:05:22 PM
That was so much fun!
52  Player / General / Re: He's awake! on: April 04, 2010, 06:08:00 PM
He's just sitting in a corner vibrating right now. Kinda wierd
53  Player / General / Re: He's awake! on: April 03, 2010, 08:14:35 PM
awwwwwwwwwww

although nothing beat actually seeing one. GO NEWZEALAND HOLIDAY!
54  Community / Creative / Re: game progression on: March 31, 2010, 04:38:32 AM
Judging by your idea I think that's too simple to really be a so called "pogression" game. Simple games on portals usually keep the player occupied with flashy graphics to hide the lack of core game mechanics. I think you need some varied objectives to do to keep the player quick on their feet
55  Jobs / Offering Paid Work / Re: WANTED: Flash -> Android Port on: March 27, 2010, 02:55:20 AM
Yeah I'm also not really here to help but to say AWESOME GAME!
Also why not go for iphone? I'm supposing your going for droid because of touchscreen but the iphone market is really popular and your game would probably do well.
56  Developer / Technical / Re: how difficult is the Iphone SDK? on: March 17, 2010, 12:28:48 AM
but with flash CS5 currently without a release date I wouldn't hold your breath
57  Community / Creative / Your Greatest Mistakes on: February 19, 2010, 03:22:46 AM
Every now and then we all make mistakes. Sometimes those mistakes turnout to be FREAKING AWESOME!!!

Here's my example...
I was doing a little experiment in flash with filters. I got the blur filter working. This is what it looked like.
Next I brought in a colour matrix filter to try to make it fade to green. This is what happened. (Click the picture for link the .swf)
SERIOUS EPILEPSY WARNING
WHAT THE HELL IS HAPPENING!!!!!!!!!!. I really don't know why it did this!
58  Player / General / Re: What are you writing? on: February 19, 2010, 02:20:24 AM
My overdue English essay
59  Player / General / Re: Lyrical Story [Forum] Game on: February 17, 2010, 02:31:49 AM
"His favourite worst nightmare"
Artist: Arctic Monkeys
Title: D is for Dangerous
Link :

60  Player / General / Re: Name something in your house that can kill you. on: January 26, 2010, 02:12:33 AM
Windex
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