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1411264 Posts in 69322 Topics- by 58379 Members - Latest Member: bob1029

March 26, 2024, 08:16:24 PM

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21  Developer / Art / Re: show us some of your pixel work on: December 23, 2009, 12:15:57 AM
I suck at critique but I'd say the colours are pretty damn good.

At some point in time each of these were used in the development of a game which never got far:












(The purple should be black/transparent, the game used one-bit black and white).




(An extremely early screen shot of my five-minute game, 'Negative Space').


(This last one's interesting, it's a screenshot from a horror platformer I attempted).

I'm not a pixel artist, I consider myself more of a pixel dumper. I just dump a few pixels here and there and a sprite somehow emerges.
22  Community / Townhall / Re: The Obligatory Introduce Yourself Thread on: December 22, 2009, 11:52:31 PM
Welcome everyone. Didn't realise this forum had such a flood of new members all the time.

Oh, and I'm going to try actually posting here, so I guess I can introduce myself again. Put short, I'm a lazy gamer who always wanted to make cool games but never actually does because I can never be bothered to make more than five levels. Oh, and I play guitar. And produce music.



Merry Christmas!  Coffee

23  Player / Games / Re: Promisingly Good Freeware Games in Development on: November 18, 2009, 02:45:18 PM
I'm liking the look of pixelProject from the screenshots and video (don't have time nor can be bothered to play a demo), the graphical style has a very clean finish and it generally looks to be a really smooth kind of game.

24  Player / Games / Re: Dawn's Light on: November 18, 2009, 02:40:54 PM
I'm not impressed. As someone said before, it's using pretty much default RPG Maker (VX) graphics, seems to have a mediocre storyline and even the map work seems to be pretty average.

The latest RPG Maker software, XP and VX (mostly VX), seem to have spawned so many average games, with people coming up with one or two decent ideas and just throwing them into a plug-n-play engine with free graphics nabbed from the net and scripts nabbed from various websites. There have only been a handful of really great RPG Maker games, and I'm afraid I can't think of any of those being made in XP or VX.

Such a shame... RPG Maker has such potential. (I'm using it for a big-ass community project atm which is gona be killa.)

Err, wait, upon second reading... This guy is making you pay for this? That's going too far. $20? Wow. There are $2 iPhone apps better than this game. That's just... I cannot express it in words.

Facepalm
25  Community / Townhall / Re: The Obligatory Introduce Yourself Thread on: July 16, 2009, 07:31:51 AM
Sexy glasses.

Welcome. I, too, am new to these strange and mysterious grounds.
26  Player / General / Re: Should We Have More Non-Violent Games? on: July 15, 2009, 12:32:16 PM
Agreed.
27  Developer / Art / Re: show us some of your pixel work on: July 15, 2009, 12:28:42 PM


Based on this.
28  Player / General / Re: What music do YOU jam to while doing your magic on: July 15, 2009, 12:21:21 PM
One Winged Angel.

Bow, mofos.
29  Player / General / Re: Old game, remote controled car, zombies, can't remember the name. on: July 15, 2009, 12:19:23 PM
Sounds freaking awesome. I hope you find it.
30  Player / General / Re: Silly accomplishments! on: July 15, 2009, 12:18:42 PM
I joined the TIG Forums.

What a silly, 'silly accomplishment'.
31  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: July 15, 2009, 12:17:40 PM
Some kind of gay social experiment.

HUG ME
32  Player / General / Re: Should We Have More Non-Violent Games? on: July 15, 2009, 12:16:19 PM
Oh, no, it's nothing to do with the games themselves. Like I said, there have been some amazing games come out of the non-violence 'genre', but I'm just not with the whole 'anti-violence-in-games' thing. I think that if a game utilises violence well, then so be it. If not, then so be it. I'm really in the middle, basically.
33  Player / Games / Re: Indie Game Challenge on: July 15, 2009, 10:59:23 AM
You think two months is short? Try making a game in two hours. Now that's hardcore indie game making.
34  Developer / Playtesting / Re: Innoquous 3 on: July 15, 2009, 10:53:28 AM
I played the first Innoquous when it was released, and I must say, I was very impressed with that, despite the fact that there were about 3 different objects in the game. I hope this is a good improvement on this great game. (I'm going to have to download it at a later date).

However, I'm not really liking the colour used from what I can see in the screenshost. One of the great things about the original Innoquous was its extremely minimilast graphics (i.e. it was purely 1-bit black and white, as far as I can remember, or near enough).

I look forward to this one! Smiley
35  Player / General / Re: Should We Have More Non-Violent Games? on: July 15, 2009, 10:46:13 AM
Violence ftw.

In all seriousness, though, I believe that it shouldn't really matter, as long as it's a good game. There are some really quite amazing 'non-violent' games out there, but I think the whole anti-violent-games thing is really gay.

/mytuppence
36  Community / Townhall / Re: The Obligatory Introduce Yourself Thread on: July 15, 2009, 10:44:38 AM
Lol @ Dacke.

And thanks for the welcome, Inane.

That girl was fucking hot anyway. Don't try and say otherwise. x_x
37  Community / Townhall / Re: The Obligatory Introduce Yourself Thread on: July 15, 2009, 10:34:28 AM
's called humour, mofos.

Bah. Fine. I'll change.

Sad
38  Community / Competitions / Re: Currently Running Competitions on: July 15, 2009, 10:25:14 AM
I would enter every single Poppenkast game competition, but I got banned from the forums, so y'know.

And it really sucks how a lot of other competitions have restrictions on what programming languages you can use. Where's all the GML love, peeps? Sad
39  Player / Games / Re: Indie Game Challenge on: July 15, 2009, 10:22:58 AM
Damn Americans won't let British people show off their l33t skillz.
40  Community / Townhall / Re: The Obligatory Introduce Yourself Thread on: July 15, 2009, 10:17:42 AM
Hey there. I was recommended the TIG Source forums by a friend over at the Poppenkast, so here I am.

I'm a 15 year old gamer, amateur games developer, website designer, musician and artist. I was playing Final Fantasy whilst in the womb and started with RPG Maker before I learnt the difference between real boobs and man boobs. Since then I've moved on to the mandatory Game Maker, which I became fairly skilled at and learnt most of what I needed to know about GML. I haven't actually finished developing a full game for quite some time now (other than a couple of small competition entries made in a few hours), but I'm currently working on a community RPG project with some other guys over at Ultima Island, the forums where I truly was entered into the world of independent games developing. (If you want, check out the thread over there for more info on this project; my username over there is kid27).

Other than the world of video games, I've been designing website for pretty long, but have only recently become skilled at the more graphical side of web design. I have done one professional (i.e. I got payment, mofos) website - http://light-me.co.uk/ - which is now outdated in terms of my skills, but I will be designing a new one soon and I'll be sure to share that with you guys.

I'm also an enthusiastic electric guitar player. I've been going on this beautiful instrument for nearly six years now and I regularly play at school events. I've  played in one performance outside of school but regularly write my own music and go to a songwriting workshop during the summer holidays every year.

And finally, I've been drawing since I was kid, just like every other kid, but unlike many other kids, I got interested in manga at a very young age, and although I'm still not a great manga artist, I love drawing it, as well as random other little cartoon-like scribbles. Check out my DeviantArt profile for more.

So, that's me.

Hi.
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