Thank you for you input Cactus.

I need to compile a larger demo while at the same time making sure its not too
much for the web server to handle.
As for being a religious game there is the occasional bible verse, but the game is designed in a way so it will not be too pushy or annoy the player with a quiz.
Here is a link to a screenshot that demonstrates how I implimented it, by having a bible
verse that is relevant to the scene.
Bible Verse examplecactus: For a children's game, maybe it lacked fun factor.
I wondered about whether I had achieved the fun factor or not, so I tested it
a few months ago.
So far every child who I know has tried it has very much enjoyed it and spent quite a while
exploring around the game.
Another child played the game so much that he was still playing over again a fews days later.
cactus: The dialogue was very basic
Yes I tried to minimise the use of multiple choice selections
as some people simply don't know how to use them. Though sometimes it
was necessary.
Here is a screenshot example of multiple choice being used in the game.

This game is aimed at a niche market area where I believe there is a gap.
I tried to make the game so the player can explore
here is a screenshot of what you will see inside of one
of the glowing windows.

I hope I am not putting too many images in one thread.
Dimjimma: I was mainly made curious by the graphical style - On the screenshots it looks rather special in a good sense. But when animated they almost look a bit scary ('cause of uncanny valley), I have to admit.
The graphical style is unique and in some ways similar to renaissance art. Watercolor and modern computer graphic art styles were used including 3d for some things for example the lawn.