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Community / DevLogs / Re: Zombygon - Top down exploration shooter
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on: June 08, 2013, 05:57:31 AM
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Pretty cool graphics, I wish I knew how to do 3d stuff like that
I assume that the camera won't be bumpy in the final game, right? Even if you change it to "absolute" top view, the environment would still look as if constantly zooming in/out whenever the character walks over irregular terrain (but you probably knew that)
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Developer / Art / Re: Doodles Thread
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on: June 08, 2013, 05:40:00 AM
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true, all humans have same proportions, great genius DaVinci found out we all are naked men with eight appendages and frilly long hair
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28
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Community / Writing / Re: Save the Date: discussion
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on: June 07, 2013, 02:52:57 PM
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I played it some days ago, since I had it sitting forgotten on my Downloads folder. I didn't know you (the author) were in this forum!  I chose the "not date after all" ending. Glad to see it's a legitimate one, since I still don't see the closure in imagining one's ending (Felicia didn't get to convince me on that possibility  ) I guess since real life is about dealing with the things you've got and make the best of them, not paving a completely different circumstance out of imagination... Not that imagining is wrong, we all love ourselves some escapism from time to time 
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31
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Developer / Art / Re: show us some of your pixel work
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on: February 11, 2013, 01:34:15 PM
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@b2thec I love the humor in those, and they're very fluid as well! @JigsawDisease The eyes and eyebrows are pretty great. Are those teeth supposed to be outlined so dark?  Best use I'll ever give this emoticon 
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32
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Player / General / Re: All Purpose Animu Discussion
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on: February 06, 2013, 04:11:23 AM
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Jinrui wa Suitai Shimashita I watched the first few episodes (since I read about the "suicidal loaf of bread" scene on Japanator), but didn't like it much. I love the ending sequence, though. I might watch the whole season, but I'm not sure that will change my opinion about it.
I went on the Internet to find people who agreed with me, but they just said it was smart. I disagree, and it's not like I wanted a "smart" anime (I watched it for the suicidal loaf of bread), but the thing is it was trying to do the "subtle contemporary society critique" thing. It was too obvious and in-your-face, with the heroine in a perpetual snarky inner monologue throughout the show
And it's not like she was saying interesting stuff. She was always like "Ooh, this guy is so greedy" or "Ooh, this girl is so lazy", and all that stuff that was already very obvious to the viewer.
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35
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Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread
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on: February 04, 2013, 02:39:24 PM
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(like everything I do, this was for PJ's weekly challenge) Spelling Spiel: Grammar Nazis 3D  -Storm the Grammar Nazis' fortress! -Over 25 unique death animations! -This game will teach you how to spiel game! -Head-blast processing! -Three difficulty levels: Easy, Normal and German 
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36
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Developer / Art / Re: show us some of your pixel work
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on: February 01, 2013, 08:09:49 AM
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Would love to see the giant skeleton in a game, awesome
...In a Castlevania-like where you fight giant undead monuments! Next up: Statue of Liberty, Sphinx of Giza, Christ the Redeemer...  That, or a fighter  It'd be cool, but it would also take an ungodly amount of work  (especially considering the originality of the idea)
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39
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Developer / Art / Re: show us some of your pixel work
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on: January 21, 2013, 03:49:07 AM
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@BleakProspects, that barrel is damn good for someone who's just starting  The base doesn't look round enough, though @OldSoulCyborg: your character looks like he could use some sleep  He also looks like a scaredy cat, not the adventurous type (a la Threepwood) @Stanley, your work is pretty great And just remember to like what you're doing, and not feel bad about your clients and their really fucking stupid characters 
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