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Community / DevLogs / Re: SCREENSHOTS
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on: May 21, 2016, 04:39:08 AM
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Trudy's Mechanicals @ Incubator Games Shots fired! Corsair shot the final blow annihilating the defending enemy!
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Community / DevLogs / Re: SCREENSHOTS
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on: April 30, 2016, 06:17:45 AM
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Trudy’s Mechanicals @ Incubator GamesA quick glimpse into The Underworld area in Trudy’s Mechanicals. 
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Community / DevLogs / Re: Screenshot Saturday
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on: February 27, 2016, 06:35:32 AM
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Trudy’s Mechanicals @ Incubator GamesLast weekend in February, spring is just hopping around the corner.  Our latest screenshot is up this weekend; we have a look at the Box Man Supplier mapping his route in the Labyrinth. Perhaps there is a secret to be uncovered in the Labyrinth?
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Community / DevLogs / Re: Screenshot Saturday
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on: February 13, 2016, 08:55:22 PM
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Trudy’s Mechanicals @ Incubator Games We have another look into the Forge Arena where our main protagonist is using his spider arms to attack his enemy from afar! 
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Community / DevLogs / Re: Screenshot Saturday
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on: January 30, 2016, 05:24:42 AM
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Trudy’s Mechanicals @ Incubator GamesOur screenshot of a battle unfolding in the Underworld, as a shot was just fired exploding an enemy sewer slug! 
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Community / DevLogs / Re: Screenshot Saturday
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on: January 16, 2016, 05:28:58 AM
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Trudy’s Mechanicals @ Incubator Games We are back this week with a look at our global wide fog system and how it is implemented into our game, Trudy’s Mechanicals.  The fog is also useful for tapering off the bottoms of the maps, especially vertically-oriented ones. The fog gradient can recede to full opacity and cover the bottoms of the walls and columns. Combined with some billowing particle clouds that replace the level-editor grid, the scene becomes a bit less abstract and more loosely defined at the edges.
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Community / DevLogs / Re: Screenshot Saturday
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on: December 19, 2015, 06:48:59 AM
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Trudy’s Mechanicals @ Incubator GamesHappy Holidays everyone! Make sure to take a little break from dev work during the holidays.   We have a look back on our early prototype of our pathing and movement using our Bauk character. We aimed to get away from the abstract feeling of a board game, so we included various movement options such as hovering and jumping.
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13
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Community / DevLogs / Re: Trudy's Mechanicals, 3D Tactics Game *New Teaser Trailer*
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on: December 16, 2015, 09:19:01 AM
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To hide some of the harsh map-edges, we've implemented a global fog system. It's separate from any particle effects that accompany props/characters and specific map elements, but it helps to set the tone for each area.  In the animation above, we cycle through a few coloured skyboxes, settling on a sunny-day scene for the cottage. We then apply the skybox colour to a global fog. The fog tapers out to full transparency as is rises up, and its vertical start and end can be altered to match each map's scale. In the end, only a small amount of fog is allowed to seep through the ground of our cottage to subtly soften the area as a whole. The fog is also useful for tapering off the bottoms of the maps, especially vertically-oriented ones.  As shown above, the fog gradient can recede to full opacity and cover the bottoms of the walls and columns. Combined with some billowing particle clouds that replace the level-editor grid, the scene becomes a bit less abstract and more loosely defined at the edges.
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Community / DevLogs / Re: Screenshot Saturday
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on: December 12, 2015, 05:20:55 AM
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Trudy's Mechanicals @ Incubator GamesWe have a look at our Bauk Warrior/Melee character that was modeled in Maya using 2,698 vertices (2,9120 polygons). 
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Community / DevLogs / Re: Screenshot Saturday
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on: December 05, 2015, 05:34:01 AM
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Trudy's Mechanicals @ Incubator GamesHere is a first look at our hub or menu screen, this is where players are able to pick all main missions or side quest. The hub is a representation of Trudy as all the events take place on the ship. 
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Community / DevLogs / Re: Screenshot Saturday
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on: November 28, 2015, 07:30:41 AM
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Trudy’s Mechanicals @ Incubator GameThis week we have a first look at the sewer Underworld where most of the Mechanicals live, where toxic waste is gripping at their ankles. 
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Community / DevLogs / Re: Screenshot Saturday
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on: November 21, 2015, 08:15:48 AM
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Trudy’s Mechanicals @ Incubator GamesUpon a ferocious battle, the Ravager may not always come out victorious; this is his unfortunate death animation. 
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Community / DevLogs / Re: Screenshot Saturday
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on: November 14, 2015, 07:58:02 AM
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Trudy’s Mechanicals @ Incubator Games
Good morning and happy Screenshot Saturday! We brought back our Scavenger Bird character showing off his biting animation! Be cautious when you’re around this wild animal as his beak is strong enough to crush metal! 
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