Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1210917 Posts in 52522 Topics- by 43332 Members - Latest Member: Nekushadow

April 29, 2016, 09:53:57 am

Need hosting? Check out Digital Ocean
(more details in this thread)
  Show Posts
Pages: [1] 2 3 ... 9
1  Feedback / DevLogs / Re: Trudy's Mechanicals, 3D Tactics Game *New Teaser Trailer* on: April 17, 2016, 07:41:23 am
It is, but slowly right now as we've taken on a work-for-hire project that's now our current priority. Hopefully it'll help us raise the funds to continue work on Trudy in full swing.
2  Feedback / DevLogs / Re: Screenshot Saturday on: February 27, 2016, 06:35:32 am
Trudy’s Mechanicals @ Incubator Games

Last weekend in February, spring is just hopping around the corner.



Our latest screenshot is up this weekend; we have a look at the Box Man Supplier mapping his route in the Labyrinth. Perhaps there is a secret to be uncovered in the Labyrinth?
3  Feedback / DevLogs / Re: Screenshot Saturday on: February 13, 2016, 08:55:22 pm
Trudy’s Mechanicals @ Incubator Games

We have another look into the Forge Arena where our main protagonist is using his spider arms to attack his enemy from afar!

4  Feedback / DevLogs / Re: Screenshot Saturday on: January 30, 2016, 05:24:42 am
Trudy’s Mechanicals @ Incubator Games

Our screenshot of a battle unfolding in the Underworld, as a shot was just fired exploding an enemy sewer slug!

5  Feedback / DevLogs / Re: Trudy's Mechanicals, 3D Tactics Game *New Teaser Trailer* on: January 18, 2016, 08:01:00 am
Hah hah, we've definitely tried to embrace the creepy and grotesque with some of our units.
6  Feedback / DevLogs / Re: Screenshot Saturday on: January 16, 2016, 05:28:58 am
Trudy’s Mechanicals @ Incubator Games

We are back this week with a look at our global wide fog system and how it is implemented into our game, Trudy’s Mechanicals.



The fog is also useful for tapering off the bottoms of the maps, especially vertically-oriented ones. The fog gradient can recede to full opacity and cover the bottoms of the walls and columns. Combined with some billowing particle clouds that replace the level-editor grid, the scene becomes a bit less abstract and more loosely defined at the edges.
7  Feedback / DevLogs / Re: Trudy's Mechanicals, 3D Tactics Game *New Teaser Trailer* on: January 06, 2016, 09:47:33 am
Thanks! And yeah, it's easy to miss stuff in-development -- sometimes I spot what appears to be a cool new project but then discover that the thread is years old and it just flew under my radar.
8  Feedback / DevLogs / Re: Screenshot Saturday on: January 04, 2016, 06:36:20 am
I like the design, looks really cool!
Thank you ANtY!
I like your combat animation as well. Smiley
9  Feedback / DevLogs / Re: Screenshot Saturday on: January 02, 2016, 06:31:44 am
Trudy's Mechanicals @ Incubator Games

First we have Bauk's walking animation, then we have a look at Bauk's pushed back animation when he is being struck by an enemy and finally his dying animation once he has been defeated. 

10  Feedback / DevLogs / Re: Screenshot Saturday on: December 19, 2015, 06:48:59 am
Trudy’s Mechanicals @ Incubator Games

Happy Holidays everyone! Make sure to take a little break from dev work during the holidays. Wink


We have a look back on our early prototype of our pathing and movement using our Bauk character. We aimed to get away from the abstract feeling of a board game, so we included various movement options such as hovering and jumping.
11  Feedback / DevLogs / Re: Trudy's Mechanicals, 3D Tactics Game *New Teaser Trailer* on: December 16, 2015, 09:19:01 am
To hide some of the harsh map-edges, we've implemented a global fog system. It's separate from any particle effects that accompany props/characters and specific map elements, but it helps to set the tone for each area.



In the animation above, we cycle through a few coloured skyboxes, settling on a sunny-day scene for the cottage. We then apply the skybox colour to a global fog. The fog tapers out to full transparency as is rises up, and its vertical start and end can be altered to match each map's scale. In the end, only a small amount of fog is allowed to seep through the ground of our cottage to subtly soften the area as a whole.

The fog is also useful for tapering off the bottoms of the maps, especially vertically-oriented ones.



As shown above, the fog gradient can recede to full opacity and cover the bottoms of the walls and columns. Combined with some billowing particle clouds that replace the level-editor grid, the scene becomes a bit less abstract and more loosely defined at the edges.
12  Feedback / DevLogs / Re: Trudy's Mechanicals, 3D Tactics Game *New Teaser Trailer* on: December 12, 2015, 10:33:12 am
Thanks guys! We just got through a long dev stretch, so I'll try to share more art soon (here and on makega.me and elsewhere) and get back to the more tutorial-ish posts.
13  Feedback / DevLogs / Re: Screenshot Saturday on: December 12, 2015, 05:20:55 am
Trudy's Mechanicals @ Incubator Games

We have a look at our Bauk Warrior/Melee character that was modeled in Maya using 2,698 vertices (2,9120 polygons).

14  Feedback / DevLogs / Re: Screenshot Saturday on: December 05, 2015, 05:34:01 am
Trudy's Mechanicals @ Incubator Games

Here is a first look at our hub or menu screen, this is where players are able to pick all main missions or side quest. The hub is a representation of Trudy as all the events take place on the ship.

15  Feedback / DevLogs / Re: Screenshot Saturday on: November 28, 2015, 07:30:41 am
Trudy’s Mechanicals @ Incubator Game

This week we have a first look at the sewer Underworld where most of the Mechanicals live, where toxic waste is gripping at their ankles.


16  Feedback / DevLogs / Re: Screenshot Saturday on: November 21, 2015, 08:15:48 am
Trudy’s Mechanicals @ Incubator Games

Upon a ferocious battle, the Ravager may not always come out victorious; this is his unfortunate death animation.


17  Feedback / DevLogs / Re: Screenshot Saturday on: November 14, 2015, 07:58:02 am
Trudy’s Mechanicals @ Incubator Games

Good morning and happy Screenshot Saturday!
We brought back our Scavenger Bird character showing off his biting animation! Be cautious when you’re around this wild animal as his beak is strong enough to crush metal!


18  Feedback / DevLogs / Re: Screenshot Saturday on: November 07, 2015, 07:16:35 am
Trudy’s Mechanicals @ Incubator Games

Below is the virus-riddled Labyrinth area roaming with automatons.


19  Feedback / DevLogs / Re: Trudy's Mechanicals, 3D Tactics Game *New Teaser Trailer* on: November 02, 2015, 08:54:22 am
Thanks! We've been keeping up with screenshot saturday, but have mostly focused on dev work in recent months so the devlog hasn't gotten as many updates. Hopefully we'll have some time to post for stuff on our end soon!
20  Feedback / DevLogs / Re: Screenshot Saturday on: October 31, 2015, 04:38:18 am
Trudy's Mechanicals @ Incubator Games

Happy Halloween everyone!
Using his human arms the Supplier Box Man crawls his way into battle, reaching out for fallen corpses to grind up for repossessing purposes.

Pages: [1] 2 3 ... 9
Theme orange-lt created by panic