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1411372 Posts in 69353 Topics- by 58405 Members - Latest Member: mazda911

April 13, 2024, 04:43:56 PM

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241  Community / DevLogs / Re: Ao on: July 19, 2021, 11:02:15 AM
Another non-numbered update. For the last two weeks I've been struggling to get anything done at all, so I've only really spent three or four days actually being productive, but I finally got another piece of the puzzle done.

Dividing the scene into octants and checking whether those are visible to the camera in order to filter out anything that isn't from rendering.



The reason a lot of things still don't disappear here is that most stuff outside of the town centre is still all on one big model and not separate objects, so some part of it is always visible to the camera. Might be time to start breaking it up soon.

Bit messy and difficult to see, but a picture of how some octants get subdivided into even smaller octants depending on whether they're able to fully enclose any objects within those:



I'm not completely done, but enough for a post just to show where I'm at. Smiley
242  Community / DevLogs / Re: Omen of Duality - Super Hydlide/Ys/Zelda inspired on: July 19, 2021, 10:52:17 AM
Beautiful! It's interesting how they seem to look more defined when they're smaller, perhaps because any outlines that are a bit dithered at full res bleed together into solid lines when downscaled? I like how saturated the first one of the small ones seems!
243  Community / DevLogs / Re: Platformer on the mega drive (for now) on: July 19, 2021, 10:50:17 AM
I believe! No AI needed! Coffee
244  Community / DevLogs / Re: Platformer on the mega drive (for now) on: July 19, 2021, 04:01:00 AM
At least it wasn't the code progress you lost! Shocked

Gonna have to hold back on checking out the code so that I can get stuff done myself, but sharing it is cool!

Refactoring code is really not a lot of fun, is it? You spend days working on it, sometimes we just stare at the code thinking of all the ramifications of each change. When you think you are done there are trillions of bugs to fix before it compiles again. When it finally compiles again it works exactly as it did before you did all this. The progress is invisible.

Thisssss. At least we understand each other when it comes to this Cheesy And now the stage is set for adding new stuff in a smoother way, like those doors, yay!
245  Community / DevLogs / Re: BattleJuice Alchemist – Action RPG with deck-building mechanics on: July 16, 2021, 12:06:18 PM
Just watched it, really cool to see so much of it in action. You two were fun to listen to, and the game looks like it plays really well already! Since your devlog says it's at 60% now, what would you say those remaining 40% are?
246  Community / DevLogs / Re: Ao on: July 16, 2021, 11:40:46 AM
Wow, I'm glad to see that the project is still alive and it's looking better than ever. Awesome job, keep it going!

Heyyy, welcome back! Grin Thank you! Sorry to hear you haven't had time to work on your stuff, hope you can soon.

Is this a one person project? If so, quite impressive. If not, still impressive. Oddly enough it reminds me of like a mashup of Katamari Damacy (visually, mostly) and Shadows of Memories. Maybe a bit of Myst in there.

Yeah, just me. Thanks!! Smiley Katamari is an interesting thing to compare it to haha Cheesy
247  Community / DevLogs / Re: BattleJuice Alchemist – Action RPG with deck-building mechanics on: July 08, 2021, 12:31:51 PM
That sounds really cool, good luck! Grin
248  Community / DevLogs / Re: Ao on: July 08, 2021, 02:00:15 AM
Thanks! Grin Spent most dev time this year on writing/story so it's coming along but taking a break and getting back to tech for a bit now. Smiley I did get the game running on Android early on but I think the final game will probably be too heavy for a phone. Ảo means salt/sea!
249  Community / DevLogs / Re: Omen of Duality - Super Hydlide/Ys/Zelda inspired on: July 06, 2021, 08:44:53 AM
Whew, sorry about that heat… That's a lot. In-game movement looks good!
250  Community / DevLogs / Re: Platformer on the mega drive (for now) on: July 06, 2021, 01:38:24 AM
Wonder if you can get that working with any program using something like Reshade… Who, Me?

Those are a lot of tiles, and good-looking ones, so I think you should be very happy with what you accomplished in the time you had! Love how organic everything feels. Curious about all these fancy round symbols on walls.
251  Community / DevLogs / Re: Desolus: A Surreal First Person Puzzle Game on: July 04, 2021, 08:14:31 AM
Nice! Looks really good. Kiss
252  Community / DevLogs / Re: Ao on: July 04, 2021, 08:06:20 AM
Thanks, glad y'all like the non-game updates too! C:

Working on cascaded shadow maps now, i.e. using lower resolution shadows further away from the camera.



More extreme difference to show it clearly:



Currently actually makes performance worse because now I render the whole scene and at the same level of detail three times instead of one, so the next step is to actually not render more than necessary and to have some lower-detail versions of things when they're far away (the trees especially, my graphics card really doesn't like those).

Also poked at the shader again a little bit, so here's a screenshot I'm happy with:



Adding gamefication elements to debugging tools

At least if I get work done on the game I'll get to play the game! Blink

It is admirable how much work you put into improving tools to make your own job easier. I feel like I really should follow your example more.

To be fair Unreal comes with a lot of stuff out of the box!

This is great! Whenever I've done 3D rendering stuff in the past the render pipeline has always been a big hardcoded mess that's hard to keep track of, so seeing it laid out like this is lovely.

Hasn't always been this neat but I overhauled it fairly recently! c:

I'm curious what details you show for each buffer in the UI when you expand it? Do you have a display of the contents of the buffer?

Yeah! Here are some examples:

253  Community / DevLogs / Re: Ao on: June 30, 2021, 07:24:47 AM
Cellos and Carrillion sounds intensify

Gomez

Interesting how the UI feedback loop itself is a sort of motivator for perf optimizations, no? Smiley

Yeah! Always an upgrade the less of a little dance I have to do when I want to add something new.
254  Community / DevLogs / Re: Ao on: June 30, 2021, 02:47:56 AM
Took a break for a week and then got back to fixing backend stuff.

Accidentally made Obra Dinn!



The only slightly interesting thing to show is more stuff that can be updated while the game is running, like turning off shadows and stuff:



This GIF is quite laggy and a big reason is that shadows are very slow right now, so that's partially why I want this feature since I think I'll finally get around to implementing those properly soon.
255  Community / DevLogs / Re: BattleJuice Alchemist – An Alchemical Action RPG on: June 29, 2021, 02:17:31 PM
Ohh, scary Shocked Can't wait to hear more of the music!!
256  Community / DevLogs / Re: Omen of Duality - Super Hydlide/Ys/Zelda inspired on: June 29, 2021, 02:16:21 PM
 Kiss Kiss
257  Community / DevLogs / Re: Platformer on the mega drive (for now) on: June 29, 2021, 02:16:02 PM
That looks so cool! Would love to see it without the filter too. Looking forward to hearing what you decide on for progression Smiley
258  Developer / Technical / Re: What are you programming RIGHT NOW? on: June 27, 2021, 12:46:13 PM
While I don't understand the specifics of what you're doing, I know the feeling! Hope it works out Smiley
259  Community / DevLogs / Re: Shadows of Doubt - A First-Person Detective Stealth Game on: June 27, 2021, 07:21:38 AM
Welcome back! 250 sounds like a lot to me too Cheesy Really nice post, fun to read how it all went and what you took from it. Still think this looks amazing and looking forward to release. Hadn't seen the lightning before, very cool! Is the off kerning on the "m" in "laundromat" intentional? Tongue
260  Community / DevLogs / Re: Dolus - 2D indie platformer about Grief on: June 27, 2021, 07:13:54 AM
Still think this looks really nice, sorry you're not getting more replies here! Good luck with the contest Grin
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