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601
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Community / Procedural Generation / Re: Space Game : Mujakwi ["Finished"]
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on: June 15, 2008, 04:35:36 AM
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Excellent game - please expand  Death is, well, very much as the name would imply. There are these insane enemies that flash red and drop explosives that I *think* might home in on you. There are also plenty more that just drop explosives around the place. The flashing red things zoom around very fast, there are lots of them, and their rate of fire is quite high 
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602
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Community / Procedural Generation / Re: Test Pilot [FINISHED]
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on: June 15, 2008, 02:40:59 AM
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Karl Marx is the best plane I've had yet, replacing the old 'Josephine' model  The thing is built like a space shuttle. Is steady, yet powerful. Doesn't win the space race, but sure as shit wins altitude, airspeed, and G-force. Edit: So, I've been playing this obsessively (and encouraging others to do the same - if my friend fails his exam tomorrow, it's the fault of this game :p ). Karl Marx is still the best all-rounder, and Porl Thompson is the fastest to space (2.4 seconds with landing, though the aforementioned friend claimed 2.3 seconds without managing to land it - and it's a bitch to land - no wings to glide in with). George Orwell is a self-destructive mess, but very cool all the same 
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604
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Community / VGNG / Re: Video Game Name Generator Competition
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on: March 06, 2008, 02:13:19 AM
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I've vaguely started work on Darkest Chef from Hell, and by that I mean have copypasted a whole heap of code from an earlier project and made one tile.
Yeah, never going to get it done :p
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605
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Developer / Design / Re: The Anatomy of an Indie RPG (Failures, Successes, et al)
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on: February 18, 2008, 06:39:12 AM
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It's a goal of mine, but one too daunting with my current level of suck.
I did just finish playing Geneforge 4 though, which is a fantastic indie RPG. Spiderweb is pretty much a one man team, IIRC, so it is possible.
Of course, Jeff Vogel has been using the same art assets and engine for a very long time. I suppose it's pretty easy to churn out new games when you have all that stuff already done.
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607
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Player / General / Re: Good Space-based Sim, Action or RPG Games?
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on: February 03, 2008, 02:34:07 AM
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I've been playing Crystal Pixels - it's really good. Well, it's a really good concept, at the very least. Having some more to actually do would be nice. One of the cool things about Noctis is how - with everything generated procedurally - you feel like you can explore infinitely and still be finding new things. With Crystal Pixels you tend to run into the same type of places again and again. Also, there doesn't seem to be very much use for the objects. A good level editor would be nice. As much as I'd like to create my own pixels, plugging it into the text document directly sounds rather painful. It's a great concept though, and the wireframe graphics make me very happy 
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610
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Community / Text the Halls / Re: Text the Halls: An Interactive Fiction Competition
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on: December 12, 2007, 05:14:21 AM
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So ... anyone else looking at Inform 7, their attempts to create something with it, the wordy errors they seem to be getting, the sheer amount of documentation, and just thinking  ? There is, I think, a very good reason that no one tries to use the English language to program things. Having the compiler try and give me a chirpy explanation about what it was trying to do but didn't manage is definately not helping. Give me specific utterly incomprehensible errors that I can google to get proper explanations of any day. 
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611
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Community / Text the Halls / Re: Text the Halls: An Interactive Fiction Competition
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on: December 11, 2007, 01:25:41 AM
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Inform was definately not that shiny looking last time I tried it.
If I come up with an idea that won't distract me overmuch from my other plodding learn-to-make-games project, I'll see about entering. I definately want to see how well the natural language Inform thing holds up.
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612
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Player / General / Re: In need of your opinion =)
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on: November 30, 2007, 01:34:12 AM
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Hmm, really? *goes to check* ... Okay, so they are real-time, but a peculiar sort of real time that for whatever reason makes me think 'turn based'  Much to my surprise it's also not jRPGish in the slightest. Odd, seeing that I only downloaded this a week or two ago and first played it then. Admittedly I didn't play it for very long, but you'd think I'd remember simple details like that... I stand by my 'boring' comment though 
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613
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Player / General / Re: In need of your opinion =)
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on: November 29, 2007, 02:03:34 AM
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The Spirit Engine has the same basic system you describe.
Just make the gameplay more interesting than that though. *walk walk walk - boring turn-based battle ... walk walk walk ... non-interactive dialogue ... et cetera*
Personally I'm not a fan of jRPG style combat. Turn based can be great, but when done like that - bleh.
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614
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Player / Games / Re: Indie RPGs in Development?
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on: November 18, 2007, 10:13:21 PM
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The Age of Decadence by Iron Tower Studios: http://www.irontowerstudio.com/Probably the game I'm anticipating the most at the moment. Very much a hardcore cRPG in the vein of Fallout, choices and consequences and all. The lead developer is Vault Dweller from RPG Codex. The Broken Hourglass by Planewalker Games: http://www.planewalkergames.com/Heavily inspired by Baldur's Gate. Sounds like it will be a lot of fun. Dropship by ... some guy who used to be at Troika. All I know about this is the one interview I read at RPG Codex, never heard anything about it since. IIRC the game takes place on a generation ship as it travels off to somewhere. Dhargul - don't know who the developer is. They also made Teudogar and the Alliance with Rome, at any rate. Ashes: Two Worlds Collide - http://ashes.lalista.org/Don't know anything about it, really. Scars of War. Don't know anything about it except that the viewpoint is first person. It has a forum hosted on RPG Codex. I don't think it's all that far into development. Dark Disciples 2 by Dodgysoft - http://www.users.bigpond.com/lafebre/Been in development for a very long time now, but the site seems to have been updated recently. Anyway, Dark Disciples was awesome, and I imagine the sequel will be likewise.
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615
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Developer / Technical / Re: Diary of a would-be indie dev (Part 2)
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on: September 30, 2007, 02:35:35 AM
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You're extremely correct about The Wall. I've hit it a ridiculous amount of times, but I'm over it now. I think that if you get the gist of programming logic, you might as well just try and do something interesting already and learn the rest as you go. If you hit a problem, there is always Google. So long as you have a basic idea of what questions you need to be asking, answers are readily available.
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