Show Posts
|
|
Pages: [1] 2 3 ... 9
|
|
1
|
Community / DevLogs / Re: Solotra.B Development Log
|
on: June 07, 2015, 11:28:37 AM
|
|
This project is still looking very cool, kindof ambitious but the charming retro art style probably helps to keep it feasible. I'm surprised you haven't had more comments. Good stuff!
|
|
|
|
|
5
|
Community / Townhall / Re: Merry Clickmas [browser game]
|
on: December 11, 2014, 04:30:27 AM
|
|
I've just released a Merry Clickmas update, version 1.0.3. It includes 8 new decorations including the poinsettia that was requested here (also some tuning changes and quite a few bug fixes). Didn't have time for any other new content or new graphics this year though.
|
|
|
|
|
6
|
Community / DevLogs / Re: The Trouble With Robots (marketing)
|
on: December 10, 2014, 04:26:59 AM
|
We launched on iOS with a high risk strategy - the first chapter's free, whereas the second and third are paid, and all chapters were free for the first two days as a launch promotion. The game rose up the charts during these days and the free promotion seems to have generated a lot of good will - but we didn't hit the (crucial?) top 10 in any of the charts (we reached #46 in iPhone Card Games, for example). Intuitively I feel this risky strategy probably did pay off, it just didn't pay off enough. In the high noise iOS world we might've been dead in the water without it. Since then our chart position has been in decline. This is despite a nice review from Touch Arcade, holding on to a 5 star rating on the App Store, and praise from users everywhere I've looked. It just doesn't seem to be enough. Apparently we're a . Hopefully the Art Castle team have some plans to rejuvenate awareness, and in case case there's the upcoming Android launch to look forward to. I'm not really sure what to expect. I don't know the Android app world at all.
|
|
|
|
|
10
|
Community / DevLogs / Re: The Trouble With Robots (marketing)
|
on: November 28, 2014, 09:04:06 AM
|
It's out on the app store now.Early indications are promising, I gather play-asia.com sent an e-mail about the game to a large mailing list, which is something I never really had access to for the PC launch. At least one person I know found out about the game this way before I had told them about it myself! It also currently has a 5 star app store rating, though whether it manages to hold on to that after the free launch period is yet to be seen.
|
|
|
|
|
11
|
Community / DevLogs / Re: The Trouble With Robots (marketing)
|
on: November 23, 2014, 11:12:30 AM
|
I just want to let anyone who's still following this thread know that Art Castle have been busy creating an iOS version of The Trouble With Robots. It's due to be launched on the App Store this Thursday (27th of November). Mobile version official web site: http://www.troublewithrobots.com/ Facebook: https://www.facebook.com/ArtCastleHK Twitter: https://twitter.com/ArtCastleHKPlease support them on Thursday if you've been waiting for an iOS release as I know many people have.  From the point of view of this thread this is a very interesting time. I've heard from many sources that competition on iOS is very tough, but Art Castle seem to be doing an excellent job and digital CCGs have been rising in popularity since the PC release (just look at Hearthstone...). Let me know if you have any thoughts or questions and I will of course keep you updated.
|
|
|
|
|
14
|
Community / Townhall / Re: Cosmic Mechanic
|
on: March 08, 2014, 05:35:21 AM
|
Looks good, voted up. What happened to the rumours that Greenlight will be closing down? Is that going to happen?
|
|
|
|
|
17
|
Player / Games / Re: Alien: Isolation - the torture of hope
|
on: January 08, 2014, 04:43:34 AM
|
My only consolation is that the bar has been set so low. If they can deliver anything approaching a decent, technically stable game I will likely be grateful.
Though I'm not personally a fan of their usual games (the Total War series doesn't really appeal to me), I think it's obvious that Creative Assembly generally make high quality games. I think we can reasonably expect it to be 'technically stable' and even 'graphically impressive', though how it will play is anybody's guess at the moment.
|
|
|
|
|
18
|
Community / DevLogs / Re: Guild of Dungeoneering
|
on: January 03, 2014, 03:35:22 PM
|
I just played your latest version, here's my (brief) feedback: I love: - the concept
- the paper art style
- use of cards
- the flavour text on the rooms and corridors made me smile
I don't love: - if there's a lot of depth to the gameplay I'm not seeing it yet
|
|
|
|
|
19
|
Community / Townhall / Re: Merry Clickmas [browser game]
|
on: December 25, 2013, 12:43:39 PM
|
No poinsettias as decorations?
No, but you never know, I might do an update next year. I'm thinking about doing something with browser-server communication before that though.
|
|
|
|
|
20
|
Community / Townhall / Merry Clickmas [browser game]
|
on: December 10, 2013, 03:19:54 PM
|
I've just released a free browser game along the lines of Cookie Clicker, Candy Box and Clicking Bad. This was a fun little project to brush up on my Javascript / HTML / CSS skills. Here it is: Merry Clickmas Have fun!
|
|
|
|
|