Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411264 Posts in 69322 Topics- by 58379 Members - Latest Member: bob1029

March 26, 2024, 09:07:20 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
  Show Posts
Pages: [1] 2 3 ... 9
1  Community / DevLogs / Re: Solotra.B Development Log on: June 07, 2015, 11:28:37 AM
This project is still looking very cool, kindof ambitious but the charming retro art style probably helps to keep it feasible.  I'm surprised you haven't had more comments.  Good stuff!
2  Community / DevLogs / Re: Solotra.B Development Log on: April 14, 2015, 12:28:23 AM
Looks promising.  Can you tell us a bit more about the moment to moment gameplay?
3  Community / DevLogs / Re: The Trouble With Robots (marketing) on: February 06, 2015, 09:19:17 AM
Just a quick announcement that Trouble With Robots is out for Android, on the Google Play store:

https://play.google.com/store/apps/details?id=com.art.twr

I think the game is naturally well suited to a tablet and when I play this version I really notice the interface improvements, new graphics and background details.  I wish I had time to back-port some of these features to the PC!

The iPhone version has been updated with some bug fixes as well.
4  Community / DevLogs / Re: The Trouble With Robots (marketing) on: January 16, 2015, 12:56:28 AM
Thanks for the update Mariela.  I'm looking forward to seeing my game on Android!
5  Community / Townhall / Re: Merry Clickmas [browser game] on: December 11, 2014, 04:30:27 AM
I've just released a Merry Clickmas update, version 1.0.3.  It includes 8 new decorations including the poinsettia that was requested here (also some tuning changes and quite a few bug fixes).  Didn't have time for any other new content or new graphics this year though.
6  Community / DevLogs / Re: The Trouble With Robots (marketing) on: December 10, 2014, 04:26:59 AM
We launched on iOS with a high risk strategy - the first chapter's free, whereas the second and third are paid, and all chapters were free for the first two days as a launch promotion.  The game rose up the charts during these days and the free promotion seems to have generated a lot of good will - but we didn't hit the (crucial?) top 10 in any of the charts (we reached #46 in iPhone Card Games, for example).  Intuitively I feel this risky strategy probably did pay off, it just didn't pay off enough.  In the high noise iOS world we might've been dead in the water without it.

Since then our chart position has been in decline.  This is despite a nice review from Touch Arcade, holding on to a 5 star rating on the App Store, and praise from users everywhere I've looked.  It just doesn't seem to be enough.  Apparently we're a

.

Hopefully the Art Castle team have some plans to rejuvenate awareness, and in case case there's the upcoming Android launch to look forward to.  I'm not really sure what to expect.  I don't know the Android app world at all.
7  Community / DevLogs / Re: Screenshot Saturday on: November 29, 2014, 03:54:46 AM
Hi SunWuKong, Boss 101 looks cool.  Just playing the flash version now.  Do you have a devlog on this site?
8  Community / DevLogs / Re: Elontrias [4 Player Co-op RPG] on: November 29, 2014, 02:45:28 AM
Looks cool, art style is promising.

I admire your commitment to making tools - I'm sure this will pay off many times over.
9  Community / DevLogs / Re: Screenshot Saturday on: November 29, 2014, 01:37:42 AM
New look for Trouble With Robots on iOS (I wrote the original PC version - very proud to see it out on iOS at last!)

10  Community / DevLogs / Re: The Trouble With Robots (marketing) on: November 28, 2014, 09:04:06 AM
It's out on the app store now.

Early indications are promising, I gather play-asia.com sent an e-mail about the game to a large mailing list, which is something I never really had access to for the PC launch.  At least one person I know found out about the game this way before I had told them about it myself!

It also currently has a 5 star app store rating, though whether it manages to hold on to that after the free launch period is yet to be seen.
11  Community / DevLogs / Re: The Trouble With Robots (marketing) on: November 23, 2014, 11:12:30 AM
I just want to let anyone who's still following this thread know that Art Castle have been busy creating an iOS version of The Trouble With Robots.  It's due to be launched on the App Store this Thursday (27th of November).

Mobile version official web site: http://www.troublewithrobots.com/
Facebook: https://www.facebook.com/ArtCastleHK
Twitter: https://twitter.com/ArtCastleHK


Please support them on Thursday if you've been waiting for an iOS release as I know many people have.



From the point of view of this thread this is a very interesting time.  I've heard from many sources that competition on iOS is very tough, but Art Castle seem to be doing an excellent job and digital CCGs have been rising in popularity since the PC release (just look at Hearthstone...).  Let me know if you have any thoughts or questions and I will of course keep you updated.
12  Community / DevLogs / Re: Ending on: August 03, 2014, 03:39:37 AM
Cool game, nice work.
13  Developer / Business / Re: Indie Game Sales Figures and Postmortems on: March 25, 2014, 04:04:59 PM
Here's mine:

GameYearPricePlatform(s)SalesTime Period
The Trouble With Robots(2012)$9.99PCApprox 3k copies sold/ 2 years

I've had a similar experience to others, in that most copies were sold in sales so my income has been considerably less than the above price x copies sold.

DevLog is here: http://forums.tigsource.com/index.php?topic=27113.0

Mini postmortem at the end of the DevLog: http://forums.tigsource.com/index.php?topic=27113.60
14  Community / Townhall / Re: Cosmic Mechanic on: March 08, 2014, 05:35:21 AM
Just put a PC version up on Steam Greenlight, would be great to get a few Yes votes if anyone is interested. Smiley

http://steamcommunity.com/sharedfiles/filedetails/?id=235305337

Looks good, voted up.

What happened to the rumours that Greenlight will be closing down?  Is that going to happen?
15  Player / Games / Re: Games to play with your SO? on: February 26, 2014, 09:29:18 AM
Well I'm not sure it exactly matches your criteria (I think it will be local co-op) but I'm looking forward to Lovers in a Dangerous Spacetime.
16  Community / DevLogs / Re: The Curious Expedition on: January 12, 2014, 03:07:31 AM
Looking good!

Your #femcrunch was an excellent idea, I hope it inspires others to make more inclusive games.
17  Player / Games / Re: Alien: Isolation - the torture of hope on: January 08, 2014, 04:43:34 AM
My only consolation is that the bar has been set so low. If they can deliver anything approaching a decent, technically stable game I will likely be grateful.

Though I'm not personally a fan of their usual games (the Total War series doesn't really appeal to me), I think it's obvious that Creative Assembly generally make high quality games.  I think we can reasonably expect it to be 'technically stable' and even 'graphically impressive', though how it will play is anybody's guess at the moment.
18  Community / DevLogs / Re: Guild of Dungeoneering on: January 03, 2014, 03:35:22 PM
I just played your latest version, here's my (brief) feedback:

I love:
  • the concept
  • the paper art style
  • use of cards
  • the flavour text on the rooms and corridors made me smile

I don't love:
  • if there's a lot of depth to the gameplay I'm not seeing it yet
19  Community / Townhall / Re: Merry Clickmas [browser game] on: December 25, 2013, 12:43:39 PM
No poinsettias as decorations?

No, but you never know, I might do an update next year.  I'm thinking about doing something with browser-server communication before that though.
20  Community / Townhall / Merry Clickmas [browser game] on: December 10, 2013, 03:19:54 PM
I've just released a free browser game along the lines of Cookie Clicker, Candy Box and Clicking Bad.  This was a fun little project to brush up on my Javascript / HTML / CSS skills.  Here it is:

Merry Clickmas



Have fun!
Pages: [1] 2 3 ... 9
Theme orange-lt created by panic