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1411315 Posts in 69330 Topics- by 58383 Members - Latest Member: Unicorling

April 03, 2024, 04:40:46 AM

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21  Developer / Design / Re: So what are you working on? on: July 14, 2012, 12:05:42 PM
Right now I'm doing a final-pass over the levels of my puzzle game. Cleaning up the design, finding and fixing possible exploits, then adding background tiles.

Is that your own editor ? Looks nice !

Yup. I made it using QT. Might release it after launch to let players make their own levels.
22  Developer / Design / Re: So what are you working on? on: July 13, 2012, 07:08:08 PM
Right now I'm doing a final-pass over the levels of my puzzle game. Cleaning up the design, finding and fixing possible exploits, then adding background tiles.

http://sodiumeyes.com/attachment/editor.png

In game view:
http://sodiumeyes.com/attachment/in-game.png

wowow, this looks cool Smiley got a site/blog to check out?

Thanks!
The game's site is here.
Not much to see right now, still working toward the point where I can put together a pre-release trailer.
23  Developer / Design / Re: So what are you working on? on: July 12, 2012, 09:13:44 PM
Right now I'm doing a final-pass over the levels of my puzzle game. Cleaning up the design, finding and fixing possible exploits, then adding background tiles.



In game view:

24  Community / Townhall / Re: The Obligatory Introduce Yourself Thread on: July 10, 2012, 11:37:07 AM
Hey, I'm Alfred.

I've been interested in games most of my life. Got my start in development (and in programming) with GameMaker, making expectedly terrible Nintendo fangames.



Roughly at the point where I started giving handguns to Koopas, I began to have my own ideas, like a real boy, and made a few original games.



After that, I went to University, learned C++, started and stopped a webcomic, and now I've been working on a solo game for the past year or so, which is set to release next month.

25  Developer / Business / Re: Steam Greenlight announced on: July 10, 2012, 11:09:15 AM
Personally, I really like the idea of Greenlight. Sure, democratization always has its downsides, but Greenlight provides one thing that the current process was always missing: Transparency.

Right now, developers can only hurl their game into the black box that is the approval process and chew their nails for a few weeks to see if it made it through the other end. With Greenlight, you at least get a much better indication of your likelihood of acceptance, as well as an idea of your game's flaws. It also gives you an active goal to pursue (raise awareness of your game) rather than just checking your inbox every few minutes.

If your game gets rejected from the current system, what does that tell you? Nothing really, given the high rejection rates for even good games. It could be that your game isn't up to snuff, or there was lack of sales data, or the evaluator took a look at your gameplay trailer and didn't like what they saw, or you missed a dll in your submission demo and the game didn't even run.

With Greenlight, it's a lot easier to see why your game doesn't make it through (though probably not any easier to accept). If your game has been posted for six months and your vote count is still in the double digits, odds are you need to go back to the drawing board.

I think we'll have to see firsthand if the system really works, but I'm certainly optimistic.
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