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1411283 Posts in 69325 Topics- by 58380 Members - Latest Member: bob1029

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1  Community / DevLogs / Re: Mad Aubergine on: December 27, 2012, 04:26:10 AM


New release!

For more infos

http://www.indiedb.com/news/new-release271212-also-give-us-your-maps
2  Community / DevLogs / Re: Mad Aubergine on: December 22, 2012, 01:35:41 AM



a little screen for you.

anyway, i think i will make a more icy background for that...  Wink
3  Community / DevLogs / Re: Mad Aubergine on: December 02, 2012, 08:34:56 AM
IndieDB article:  http://www.indiedb.com/games/mad-aubergine/news/mad-aubergine-news-021212
4  Community / DevLogs / Re: Mad Aubergine on: November 24, 2012, 08:24:14 AM
how does it look now?

5  Community / DevLogs / Re: Mad Aubergine on: November 13, 2012, 10:22:26 AM
working on a new tileset.



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6  Community / DevLogs / Re: Mad Aubergine on: October 27, 2012, 10:49:53 AM
Since you're an aubergine and the basic enemies are tomatoes I think it would be cool to play on other fruits / vegetables and the possibilities in design that you could take with such opponents.

I found the fade transitions on the menu were a bit slow. Also wish there was a 2x scaled version?

Well, i think i will make a lot of  "organic" enemies, but also dark enemies..... i love dark stuff...
Anyway, there's a 2x scaled vwrsion, but it's a bit laggy... so i have to fix some stuff :D

Ah, i'm thinking about making helpers that you can harvest in garden mode...


And also i've changed my site http://greyproductions.altervista.org,  take a look if you want Wink
7  Community / DevLogs / Re: Mad Aubergine on: October 08, 2012, 09:30:40 AM


moar steps made in multiplayer mode
8  Community / DevLogs / Re: Mad Aubergine on: October 04, 2012, 09:35:40 AM



first attempt with multiplayer..... something needs to be fixed but i'm almost satisfied with results  Smiley
9  Community / DevLogs / Re: Mad Aubergine on: September 29, 2012, 08:08:29 AM
Oh thanks  Smiley Uhm yes, they looks like endermen and i think they'll behave like endermen (i mean they will be able to teleport). I've imagined them while walking zombie-style with relaxed arms during a trip and i've said "why don't add them?" and then i've made a little sketch....
And yes, the fact they are scary it's a good thing: i've already scared some players by adding darkmen  Smiley and now that they know they exist ineed to find a new enemy Wink
10  Community / DevLogs / Re: Mad Aubergine on: September 29, 2012, 07:31:37 AM
I've also forgot to say that it'll set his face like this only in certain conditions.... this means that it will have a "normal" look when those conditions aren't satisfied.
11  Community / DevLogs / Re: Mad Aubergine on: September 29, 2012, 07:25:21 AM
oh, do you think so? well i've made them to look like evil and i think that your edit makes them a little too "yawning", just my opinion, but it's true: it's easier to read the mouth Smiley
12  Community / DevLogs / Re: Mad Aubergine on: September 29, 2012, 05:56:11 AM



coding multiplayer.
13  Community / DevLogs / Re: Mad Aubergine on: September 22, 2012, 06:25:37 AM
is scary enough?



and which color is better?
14  Community / DevLogs / Re: Mad Aubergine on: September 20, 2012, 08:42:25 AM
NEW RELEASE:

-ported to flixel 2.5
-particles improvements.
-New STADIUM world generation (not perfect anyway).
-Improved ARENA mod.e
-Added the possibility of tweet scores.
-3 new enemies: evil pumpkins, poishrooms and lampires.
-2 new weapons: fate and bouncy bullets.
-Option menu added (a bit empty for now).
-Graden Mode added.
--Tomatoes seeds are avaiable in shop for 2 Garden coins.
--You can use this mode to gain juice quickly (you have to play a minigame first!).
-Lampires can turn off light progressively.
-Multiplatform (we hope) compatibility.
-Online still not available (for now).
-In STADIUM mode weapons can spawn randomly only if bought in the shop. In ARENA mode this doesn't happen.
--Weapons have now limited ammo, you can recharge it by retake the weapon while playing.
--In STADIUM mode collected weapons can be selected by using the mouse wheel.
15  Community / DevLogs / Re: Mad Aubergine on: September 12, 2012, 03:34:45 AM
seems this game is on IndieDB....
16  Community / DevLogs / Re: Mad Aubergine on: September 11, 2012, 06:24:59 AM


and his minion
17  Community / DevLogs / Re: Mad Aubergine on: September 11, 2012, 02:15:07 AM


incoming enemy
18  Community / DevLogs / Re: Mad Aubergine on: September 10, 2012, 02:08:30 AM


who's turning off the lights?
19  Community / DevLogs / Re: Mad Aubergine on: September 04, 2012, 02:13:12 AM


New enemy? Work in progress.


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EDIT: on dark background you can see it have teeth.
20  Community / DevLogs / Re: Mad Aubergine on: August 31, 2012, 11:12:18 AM




Working on new weapons, this is the second i've made: it consists in knives that orbit around the player when the left mouse button is pressed and go quite fast in the chosen direction when released.


What do you think about?
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