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1411283 Posts in 69325 Topics- by 58380 Members - Latest Member: bob1029

March 29, 2024, 06:05:24 AM

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41  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: July 31, 2012, 12:14:27 AM
Mad Duck.

Earthbound had a lot of really neat enemies. i know nintendo doesnt care and i dont think shigesato wants to do anything else with the series, but i would love another mother game

the mother 4 fan game looks really nice though



hot damn that looks good
42  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: July 29, 2012, 12:05:54 PM


43  Community / DevLogs / Re: The Insulines - a graphic adventure about rock and diabetes on: July 20, 2012, 06:41:39 PM
Well, then, I think that diabetes sufferers are doing pretty well as far as empathy and awareness goes. I've never met anyone who doesn't know what diabetes is, nor anyone who's been anything but sympathetic towards the plight of those who live with it.
44  Developer / Design / Re: Uneasy feelings outside of horror on: July 20, 2012, 06:38:44 PM
haven't played all of Mother 3
can't recall feeling uneasy

"Inside the mailbox is absolutely nothing.
Nothing after nothing came bursting out."
45  Developer / Design / Re: 6 ways old zelda design beat new one on: July 19, 2012, 01:09:26 PM
Being young contributes to that sense of mystery as well, though I would agree that there is less and less of it (not that it was ever intentionally created in the first place).

This is true, but I know that not being a kid doesn't preclude having that sense of mystery. Some modern games like Yume Nikki (at least in my opinion) still have it, so it's not something you need to experience as a child.
46  Developer / Design / Re: 6 ways old zelda design beat new one on: July 19, 2012, 10:32:47 AM
it's not something you can be proud of, not something you can go to school and be like 'oh yeah i beat zelda today suckas'. if you said that in the 80s you'd get a bunch of hi-fives, if you said that in the 00s or 10s you'd get beat up

Nowadays beating a game is not something you are proud of with your middle school friends. What with the Internet and whatnot, kids exist in a weird state "outside" of games, with a weird lack of the same suspension of disbelief older games afforded. Beating games has been devalued. Are you the only kid in your class who has beaten <X>? Like that's a big deal. We know what the final boss is. We can easily find out how it ends.

In my opinion, it's not necessarily because of the access to greater resources about games, but because of the lack of heartfelt mystery in games these days. Ironically, these much more advanced and, logically, more immersive games are way more "gamey" and way less like a mysterious, compelling world, if that makes sense. Games with modern-day graphics (realistic FPS warzone vision, you can see blood when you) and design sensibilities are, honestly, just not compelling or interesting to me. They don't have that same feeling of being barely-bound-together by shoddy programming and awful translations. The only interesting games coming out for modern systems are bad ones like Big Rigs

Basically Rage will never be as heartfelt as Doom, new Zeldas will never beat older ones, Serious Sam 3 is just not on the same level as TFE/TSE, and Mario will stagnate until Nintendo makes Yoshi's Safarai 2
47  Developer / Design / Re: Uneasy feelings outside of horror on: July 18, 2012, 12:22:29 AM
Cosmology of Kyoto and Pencil Whipped, respectively.
48  Player / Games / Re: What games have inspired you the most? on: July 17, 2012, 06:59:10 PM




DEHUMANIZE YOURSELF AND FACE TO BLOODSHED. I've spent a couple years thinking about this.

I knew that phrase had to be taken from somewhere else! I've been wondering about that strange saying ever since I've seen that video. I have to say, this post right here is the most inspiring thing. "It doesn't need to be coherent!!! I've gotta make this!" That is the true quintessence of indie development, which lots of people forget sometimes!
49  Developer / Design / Uneasy feelings outside of horror on: July 17, 2012, 04:53:38 PM
There won't be much in the way of horror video games here. No zombies, no Lovecraft ripoffs, no "creepy" little girls. There are so many games that try too hard to be scary or sorrowful dreamlike, when really, that atmosphere is caused only as a byproduct. When you create a game, you have to want to make it something else. The creators of LSD: The Dream Emulator didn't set out to make a horror game, but the adventure they ended up with had a unique atmosphere that is far more intimately disturbing that any so-spooky blood-and-zombies!!!! jumpscarefest.

Unintentional fear, unsettling atmospheres. This thread is for games that are subtly uncomfortable to play.



A surfeit of connection between the creator's blighted mind and your own. Something totally goofy and not serious, and yet...



Or not scary, but sad in some undefined way. Empathy felt for some strange thing's plight.
Maybe it wouldn't be so distressing if I could understand the language.



Happiness that isn't quite heartfelt. Foreboding to the point of choking.



A sympathy given over to quiet fears. Maybe it's silly to be scared by things that aren't scary, but I think it's important, too.

There's also some horror games, like Pathologic or Silent Hill 2, that possess some of the same not-horror-but-still-disturbing moments, but are mainstream enough that we've all got knowledge of them already. I'd love to chat about them if you can think of any more, but my main concern right now is relatively obscure games.
50  Community / DevLogs / Re: The Insulines - a graphic adventure about rock and diabetes on: July 17, 2012, 01:36:27 PM
And so the long-respected genre of "games created to fight diabetes" gains another entry, right after Captain Novolin and Packy and Marlon.

I think you're already doing better than either of them in terms of style.
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