I don't get how to solve chauffeurs. I'm mainly stuck on how I can write to the robot's code without reading what I just wrote out. Also, the text for the level doesn't specify putting green between blue and red AND red and blue.
Chauffeurs is a terrible mess. I'm sorry! I'm sorry! I am working as hard as I can to make amends.Other than that, I love the game. Programming and logic games like this are probably my favorite. For the binary levels, I would suggest using the blue/1 and the red/0 images like in the tutorial presentation.
The binary-images are an excellent idea; there are some technical problems with it (the way I make the symbols scroll off the end of the tape is insanely hackish), but it's something I've been fiddling with. I'll put it on the to-do list. (Out of curiosity: would also re-labeling the branches for those levels (with 1s and 0s) be helpful?)Also, I was kinda sad that I kept seeing the same sprites over and over after seeing the dog and fish robots.
This is a one-man production, and I'm more of a programmer than an artist (does it show?
), so art's a bit of a bottleneck for me. More robot-types are planned, but they take a very long time for me to draw, so I've been putting my efforts elsewhere. I'll try to sneak more robots in between other items, though...Quote
I agree that there should probably be a way to slow it down without clicking through; I don't like the idea of adding the ctrl-modifier as another arbitary hotkey to memorize, though. I'll have to think about it. (The simplest solution might be to remove a speed; that would make things much simpler...)
I don't think it would be too unintuitive, since you already have the option to hold ctrl to delete things. However, I agree that a slow down button would probably work better.I can't hold ctrl to delete things.
Tell me more!
A bug: Robots don't disappear if they go outside the grid.
Could you send me a level code for that? I'm having difficulty replicating it.Also think there's a bug in Academics? Level says to accept X blue, X red, X blue, but then there's a 3 blue 3 red 2 blue you have to accept. It fails when my machine trashes it.
Completely right! I've uploaded a hotfix for it; it should be working now.Also, you should probably mention somewhere that you can deselect the current thing by clicking outside the grid, and also deselect if clicking at an object's vacant square (tried that first, but that didn't work).
You're the second person here who's had trouble figuring out how to deselect things, so I probably should!Also mention the bridges somewhere (though they've been unnecessary so far..)
They're in the help screen! (Have you found the help screen?)Copy/paste and/or moving around selections around would've been helpful.
Interesting! What sort of UI would you suggest for that?






