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1411128 Posts in 69302 Topics- by 58376 Members - Latest Member: TitanicEnterprises

March 13, 2024, 06:05:27 PM

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161  Community / VGNG / Re: Secret of Software 64 on: March 24, 2008, 03:40:15 AM
A question...

Are updates allowed after the deadline?
162  Community / VGNG / Re: Hardcore computer simulator on: March 23, 2008, 06:24:28 PM
I was really expecting this one... Sad

Haowan, what discouraged you?
163  Community / VGNG / Re: Secret of Software 64 on: March 23, 2008, 06:22:44 PM
I'm taking a break from coding...

Farbs:

No, I didn't. This guy did: http://www.mobygames.com/developer/sheet/view/developerId,137537/

I did not made these tiles either. This guy did:
http://lostgarden.com/

Smiley

Updated screenshot:

164  Community / VGNG / Re: Secret of Software 64 on: March 22, 2008, 09:06:47 PM
Soft 64 took an unexpected turn, after a couple of prototypes.

I still don't know what is it yet. But I hope it can bend time because there's little chance of making it for monday.

Can you guess the secret by looking at the screenshot?


Update: it's not a shooter.
Update2: Petri, it's not Shrink either. Shrink is due to come out when two things happen:
1. Duke Nukem Forever is released
2. We figure out something really useful to do with Storytron.
165  Community / VGNG / Re: Secret of Software 64 on: March 10, 2008, 07:04:36 AM
The challenge is: can I make a logical-based game without even thinking about the mechanics?

Can you make a brainy game by using just your heart?

Maybe the secret goes deeper than it seems...




I wouldn't have used a Nintendo 64. I'm too old for toys.
166  Community / VGNG / Re: Secret of Software 64 on: March 09, 2008, 06:13:42 PM
Screenshot of the first version...

I have no idea where I am going.

167  Community / VGNG / Secret of Software 64 [Finished] on: March 07, 2008, 03:08:32 PM


I only wish I had the idea before 3 days ago. Ask for divine intervention if you are playing this game.

It's very short. If you break it, please let me know.

Good luck with 64:

http://www.ludomancy.com/blog/secret-of-software-64/

Daniel.

PS: there is something beyond the ending. Something beyond that too.
168  Community / Jams & Events / Re: So it ends. on: February 26, 2008, 04:39:14 AM
I'm very happy I've met such a great group of TIGSource goons this trip...

Indies crushed this GDC.

I hope next year, we get to burn it down too.

Cheers!
169  Community / Jams & Events / Re: GDC-crets on: February 18, 2008, 11:58:38 PM
Jon Mak said you can get away with shitty gameplay using good graphics?
170  Community / Text the Halls / Re: Text The Halls: Results! on: January 04, 2008, 05:01:19 AM
Congratulations Pacian and Akhel!

You deserved it.


Based on the amount of votes, IF is definitely not a very popular genre Smiley.
171  Community / Text the Halls / Re: The Christmas Party ***FINISHED*** on: December 26, 2007, 08:22:35 AM
It's not opening for me using Gargoyle...the window shows up and then closes.

Should I use another interpreter?

Daniel.
172  Community / Text the Halls / Re: Breathe - A simple game on: December 26, 2007, 08:18:56 AM
Truth is, I developed the game on this past weekend. So the text is not the best and lacks coherence.

But have in mind that chaining senteces with "and this and that and..." is done on purpose to attempt to follow the style of the writer of the story the game is based on.

Thanks for trying it!
Daniel.
173  Community / Text the Halls / Breathe - A simple game on: December 24, 2007, 02:45:32 PM
Play link: http://www.ludomancy.com/blog/breathe
If it doesn't work, use IE instead of any other browser. Or the other way around.



My intention was to reduce the spatial navigation and move into a “mood” axis instead. In this game, your character gets into a situation in which he cannot know where he is or where he is going. He can’t even use his tactile sense.

The character is actually moving in a space, but the options available to him are governed by his state of mind (calm, desperate, out of control).

It's extremely short, but it's been a pain to do anyway. I should have sticked to "N,W,E,S,GET,USE,KILL GNOME".

Daniel.

Credits from Flickr:
Manouevres - Colinette Jitterbug
arclients - Cat in the sky
ginsnob - Happy Holidays!
antmoose - danger balcony

Credit for the basic story:
Julio Cortázar - "No se culpe a nadie"
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