Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411128 Posts in 69302 Topics- by 58376 Members - Latest Member: TitanicEnterprises

March 13, 2024, 06:05:14 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
  Show Posts
Pages: 1 [2] 3 4 ... 9
21  Developer / Playtesting / Re: Spelunky! on: January 15, 2009, 08:24:04 PM
Derek,

This game is something many of use dreamt of doing at some point in our gamedev lives...

It's genius, I'm astonished... congratulations!
22  Player / Games / Re: IGF finalists to be announced tomorrow on: January 07, 2009, 07:37:28 AM
Congratulations, finalists!
23  Community / Townhall / Re: Transport Stories on: December 31, 2008, 08:24:19 AM
These games are tough...

I beat Luggage, but the Bus Game is an exercise in frustration.

It was fun playing them, though Smiley
24  Player / General / Re: HOLY SHIT GUYS, 2008! on: December 24, 2008, 07:36:00 AM
Last year, at exactly this day, I was struggling to get "Breathe", my entry for the Text the  Hall compo.

I don't care very much about that game, but it certainly was my first step out of the mainstream industry, and into indie life.

2008 felt like I was catching up with life.

So TIGSource is now one of my birthplaces.

Thank you, TIGs!

25  Player / General / Re: HOLY SHIT GUYS AQUARIA 1.11 FOR $20!!! on: December 19, 2008, 09:12:37 PM
Swimming around the underwater vistas is enough for me to love the experience of playing the game.

The aesthetic and movement flow of this game are just... beautiful.
26  Player / General / Re: HOLY SHIT GUYS AQUARIA 1.11 FOR $20!!! on: December 16, 2008, 04:22:54 AM
Now I bought Aquaria, as I promised...
27  Community / Townhall / Re: I wish I were the Moon (Redux) on: December 15, 2008, 02:46:59 PM
Thank you
28  Developer / Playtesting / Re: Rara Racer on: December 11, 2008, 07:20:16 PM
Extremely clever design. And watching someone else play is even better!

Congratulations increpare!
29  Player / General / Re: The first 'game' you wrote on: December 10, 2008, 07:09:55 PM


Game Maker

I stopped when my lack of planning and the ammount of code started getting too messy and frustrating.

Hey I really like the look of this...
30  Community / Commonplace Book / Re: This Cursed Rock [FINISHED] [Update: No-Sound version added] on: December 08, 2008, 10:23:31 AM
Impressive entry!

The aesthetic is definitely strong... and the execution is flawless.

I'd love to play more.
31  Player / Games / Re: We need a new term for "art game" on: December 07, 2008, 06:40:30 PM
"gay games" or "homo games for queer faces"

"gay not a game wtf" (and I quote)
32  Player / Games / Re: We need a new term for "art game" on: December 07, 2008, 06:09:02 PM
Quote
Yeah, I'd say games that don't value that fleeting, insubstantial, quality of being "fun" as the end-all be-all of games is a good definition.

This is a nice way to approach the definition, I think.

Quote
My definition of it is a game like Passage that isn't fun at all but people like it because it's got a 'message'

Thing is, if some people "like it", then it's worth considering.
33  Community / Townhall / Re: My secrets out! on: December 01, 2008, 05:41:17 PM
I received my CD...

This alone was worth the 10 bucks:

34  Player / Games / Re: 2009 IGF entrants! on: November 27, 2008, 08:56:33 PM
Why would length have anything to do with art or "good games"?

I think it's meant to be about less production effort, not actual game length. Short game developers might feel that the IGF is targeted only at semi-industrial class games and decide the contest is not for them. Also, experimental games tend to be short for practical reasons.

Players, the press and developers are used to evaluate games because of their length, so personally I'm glad short games are specifically mentioned as acceptable for this prize.
35  Developer / Technical / Re: cocos2d: open source game lib for iPhone on: November 17, 2008, 03:23:32 PM
Just so you know, Riq is a fellow Argentinian game developer, and he is a kickass one at that.

I'm glad you joined TIGSource, riq!
36  Community / Townhall / Re: I wish I were the Moon (Redux) on: November 14, 2008, 07:52:47 PM
I got the dude's eyes stuck to the back of his head WTF



Edit:
Ah, found all endings... very nice Smiley

Nice... I thought at that time: "Should I adjust the eyes for an inverted row position? Nah, it's impossible to achieve."

This games keeps proving me wrong.

By the way, my deepest thanks for playing it!
37  Player / Games / Re: I DID enter something for IGF on: November 14, 2008, 10:09:00 AM
Based on this thread 90% of the submission are from Sweden.

I don't think you can update your student submission, but I might be wrong...

Maybe there should be another building in the GDC just for you guys... where you can speak Gibberish, win your own contests and inbreed.

So normal, healthy people from decent countries don't have to compete with hardcore insane Swedish.
38  Community / Townhall / Re: I wish I were the Moon (Redux) on: November 13, 2008, 05:45:12 AM
Quote
What was the lute/lyre song in the "I Am Your Moon" ending, by the way?

Lamento di Tristano and La Rotta by Cheryl Ann Fulton.
39  Community / Townhall / Re: I wish I were the Moon (Redux) on: November 12, 2008, 10:19:03 AM
Quote
in what consists?

Put the boat underwater.
40  Community / Townhall / Re: I wish I were the Moon (Redux) on: November 12, 2008, 07:13:05 AM
Found all endings, except the secret one. Which... I guess... means I didn't find all endings. Darnit.

The story of the secret ending is funny...

It was a bug reported by people who tried the beta, but I could not reproduce. In the end, I decided to add the phenomenon as a secret ending (I can test the end result in the game, without knowing how to get there). Several people managed to do it, so it's possible.
Pages: 1 [2] 3 4 ... 9
Theme orange-lt created by panic