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Community / DevLogs / Re: Dev’ing Life: What’s it like to be a young developer?
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on: September 22, 2009, 09:21:43 PM
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Long time since I've updated this, as school has put us on a challenge to find an ideal recording day. But we have been creating content, but as we have vowed, we won't post until we are satisfied with it if it were in a commercial game.
Anyways, I've posted to resolve a sort of internal team conflict the development team of the game is having.
The conflict is deciding on the definitive theme of characters and the influence on models.
So far, I've been going for realistically accurate. But other team members of mine have argued that they wanted it to be cartoony, etc.
So my question to you is what overall mood do you prefer in a online game? And what do you think is appropriate for this game?
Cartoony (e.g. Ether Saga, Dragonica, Maple, etc) In between (e.g. Flyff, WoW, etc) Realistically based (Final Fantasy Online, Rappelz, Atlantica Online, etc)
I personally think realistically, because since the game's plot is based on morals, ambiguous time-travel, naturalists, and world changers, I really don't think cartoony would fit. Its like making the DaVinci code a cartoon or Teletubbies a high paced action thriller. Just doesn't work out.
But I am just asking for opinions of the majority, so we can decide whats best. Thanks guys.
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Community / DevLogs / Re: Dev’ing Life: What’s it like to be a young developer?
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on: August 17, 2009, 10:31:35 AM
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Hey guys, here's episode 2: The Game Plan This shows our perspectives and standpoints on things, and it also includes a sneak peek of some models we have made for the game. We tried to squeeze this one in right before our school starts (which is tomorrow), so the next vid might not come anytime soon. Enjoy! Oh yes, and there's better lighting and a tripod, no need for a barf bag anymore. 
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Community / DevLogs / Re: Dev’ing Life: What’s it like to be a young developer?
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on: August 14, 2009, 09:41:14 PM
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Thanks guys for the crit and advice. Regarding the camera, once I rewatched the video and started to take into consideration what people on various communities have said, I dread the lighting and the camera view. Before I labeled the camera as okay. I guess with some things you can't see the flaws until someone points 'em out, especially if you're the one that produced the thing.  I'll be sure to fetch a tripod for the next video, don't worry. As for using the time of recording to make more things instead, its kind of a specific situation for my team. Since my team members are a bit...err..lazy, the making of videos actually motivates them to make content to put in the videos. If I hadn't brought up the possibility of a documentary series, then they wouldn't have done much work at all. Again, thats just my team (which is basically consisted of my friends); I understand what you mean, though. Even if we don't finish it, the videos we'll will make will be our checkpoints of what we've learned and our experiences. Its not a teaching class or anything, its a documentary of people still learning...and we just like having fun making them. ^^ Like I posted in the OP, this series will document from the literal start to finish. Not the start of when we're experienced enough to start making professional quality, we mean the start of game designing as a whole. The hardships, the intense learning process, etc. Thanks again guys. 
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Community / DevLogs / Re: Dev’ing Life: What’s it like to be a young developer?
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on: August 11, 2009, 07:52:42 PM
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Thanks. I'm sure I wouldn't be as ambitious as I am right now if it wasn't for a life changing event that I'm not going to say...anyways, for future reference, as for the recording quality and lighting, along with starting game design, we're also just starting to film and record, so we'll be hopefully increasing the quality of our vids over time. 
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Community / DevLogs / Dev’ing Life: What’s it like to be a young developer?
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on: August 11, 2009, 06:47:10 PM
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Hey everyone, I recently joined the forums and only posted so much, but I think I’ll start more frequently posting starting with this. What this thread is about is a documentary;  This series, "Dev'ing Life" will showcase what its like to be living as a indie game dev. Not just programming up the game and making its assets (those kind of series seem to be relatively boring), but also the ups and downs of being a dev in general. Additionally, it will show what its like being young in general, too. Being 14years-old, my team members and I are making a game for practice, and, while highly unlikely, some commercial results. We have a passion for creating things in the world around us, and game making is a good way to do that, since you can make a whole different world. Hopefully this series will bring some more interest to the indie community so we need your help to make this popular. It'll showcase the fields of 3D design, 2D design gameplay scripting, audio production, and of course, just the flat-out hardships of game developing. Plus, much more. Obviously, this will grow into a WIP for the game my team's making. It would be ideal if this series could reach out to people who want to be game devs and show them what its truly like. We want to show the world how it goes down. So yes; comment on YouTube, subscribe, and tell your friends. Episode List1) Ignition- The first episode of the series simply introduces my small team and the gist of our expectations.---- 2) The Game Plan- This episode presents our look on things, and something that can be called a storyline, although we don't consider it one. It also showcases a few (very few) models we have.---- Comment on and rate the video and don't forget to subscribe! (We know thats what every YouTuber says, but this time the vids are actually educational and recreational, and fun, too!) Yeah, that's what we have so far, we plan to have episodes come out weekly to monthly, depending on our free-time. Hope you guys like it! Go game dev power! If you want, you can join my team's temporary forums and talk about the series and general game designing. http://phantasqproductions.forummotion.com
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Community / Townhall / Re: The Obligatory Introduce Yourself Thread
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on: August 11, 2009, 02:55:38 PM
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Hey fellow devs and gamers, My name is Michael Lukiman, and I'm 14 years old. I like to create things, hence my hobby in game design. I am currently learning about and with 3D apps, 2D apps, and various scripting and programming languages. Yepp. I am currently constructing a 3D rpg-like game for learning purposes, and maybe commercial if even feasible (which I believe it won't be). I live in the 818 SoCal. I'm a nerd, but I'm also a generic teen thats in the "crowd". I just don't act like the rest of the crowd. 
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