Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411128 Posts in 69302 Topics- by 58376 Members - Latest Member: TitanicEnterprises

March 13, 2024, 09:01:07 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
  Show Posts
Pages: [1] 2
1  Community / DevLogs / Re: Air Samurai [working title] on: February 03, 2010, 08:24:13 AM
Awesome feedback guys. I had put this project on the back burner while I figured out how I wanted gameplay to 'feel'. But now with all these words of encouragement, I'm jumping back on.  Beer!

And you should maybe jump off the guys without parachutes?
awesome idea!

I'm thinking for the end, you should like hit the ground, and then all the body parts you cut off should like fall onto the ground.
yeah, that's gonna go in during the "lets add things that make it feel more complete" phase

I didn't find the shooting to be annoying.  I think it should stay in, but maybe make it a somewhat rare event.
Hmmmm, I'll return to the idea, maybe make it more 'announced' that they are firing/gonna fire
2  Community / DevLogs / Re: Air Samurai [working title] on: January 14, 2010, 08:34:08 AM
Added the ability for them to shoot at you but it really wasn't fun. Also then tried to double the width to give you more room to dodge.
You can try it
http://www.swfcabin.com/open/1263482443

I don't think I am gonna pursue them shooting at you.

other ideas:
  • Bomber run, drops bombs you have to dodge
  • ?? Huh? ??
I think, I want something to reset your multiplier.

Also thinking about powerups
  • Jump off sword to regain alt
  • Insta kill teleport mode
  • ton ofguys come at once thing
  • longer sword powerup?


3  Community / DevLogs / Re: Air Samurai [working title] on: January 14, 2010, 04:59:00 AM
You can.
play the most up to date ver on my host HERE
or you can play before I added the parachute guys on swfcabain HERE
Arrow keys to move, Z to attack

4  Community / DevLogs / Air Samurai [working title] on: January 13, 2010, 08:08:10 PM
After being inspired by Bones awesome picture. Beer!
I felt that concept had to be brought to some sort of life.
So I present Air Samurai[working title] a game about flying though the air and chopping down WWII paratroopers

Due to my crappy programmer art, the guy isn't a samurai right now and the sprites are basically images I shrunk down and cleaned up the edges.

TRY IT:
play the most up to date ver on my host HERE
or you can play before I added the parachute guys on swfcabain HERE
Arrow keys to move, Z to attack

Things of note
  • the "sword" grapic is just a place holder for hitbox, hopefully the animation will pick up the slack
  • Parachute guys, I am planing on having them shoot at you.
  • Maybe adding other things like planes or bombs, it's all up in the air(no pun)
  • Maybe adding powerups, like jumping off your sword to regain alt[like this], or being able to jump from one guy to the next in a insta-kill mode.
Feedback and suggestions are welcomed and needed.  Gentleman so is art, lol

Also Bones if you have any problem with my going off your idea/concept, let me know and I'll move on to another idea. Gentleman

For now kill them all and get a high score   Hand Any KeyCheesyHand Joystick

I made this and I am sorry,lol
5  Community / Assemblee: Part 2 / Re: CAVE EXPLORER on: January 09, 2010, 09:36:45 PM
This game has the greatest bug (feature?) I managed to make it to lvl 6 as the social media expert, pushing piles of enemies to the right, and all of a sudden the game broke and I started to level up dozens of levels per second. I shut the game window after I hit level 2000, fearing a catastrophic crash...
that's awesome, how did you make it to level 6? I've never made him to level 3

I was doing great, then a slime slimed me for 57 (which killed me, even though I was at nearly full health at level 9 or 10 or something).
Fun little game!
oh, yeah the slimes have a powerful but slow attack, but a 1 shot is not good.
6  Community / Assemblee: Part 2 / Re: CAVE EXPLORER on: January 09, 2010, 04:55:30 PM
sound / feedback for when you do things
oh yeah, that thing.  Cheesy
7  Community / Assemblee: Part 2 / Re: Finished Entries on: January 09, 2010, 04:31:29 PM
Cave Explorer: to the right!


Code:
<td style="width: 350px; vertical-align: top">
    <strong>Cave Explorer: to the right!</strong><br/>
    <em>by Raisins</em><br/>
    <a href="http://plaidbuttonup.com/ce/">Play in your browser</a>, <a href="http://forums.tigsource.com/index.php?topic=9622.0">Thread</a>
</td>
8  Community / Assemblee: Part 2 / Re: CAVE EXPLORER on: January 09, 2010, 04:25:55 PM
BUGGY RELEASE: CAVE EXPLORER


Play on my host

or swf cabin
press 'c' to use your magic or support



WARNING: It might freak out and crash everything. Use at your own risk

It's pretty buggy and the balance is a bit off.
-if you have an older system it might take a while to gen the world
-I am not sure SME can even kill a dude
-the 2nd row is pretty broken
-shooter class, after a while he might not hit things
-needs more monsters
-the end scoring is a bit off  Durr...?

Any ideas or Suggestions? Gentleman

Sharing your scores and what class you made/died with would be awesome.
9  Community / Assemblee: Part 2 / Re: CAVE EXPLORER on: January 04, 2010, 04:41:42 PM
Hey, I added some RPG elements but suck at balance or knowing how to use them correctly. I could use some help with formulas or how to use the stats I have.

so far I have: str, def, mag, magdef, agi, dex,int, hp, mp, and attack speed. These where the first stats I thought of.

Right now I have basic (my.str - their.def = attack) but I am not happy with it, or the balance while I level up.

Any ideas? I am pretty much open to anything or any formulas, just shooting for some balance.
 Beer!
10  Developer / Art / Re: Art on: December 24, 2009, 10:46:21 AM

That's so fucking awesome
11  Community / Assemblee: Part 2 / Re: Crazy Train - Update 12/21 on: December 23, 2009, 05:02:09 PM
If you have any time now or after the comp. I would be interested in how you handled  procedurally generated level.
12  Community / Assemblee: Part 2 / Re: Crazy Train - Update 12/18 - Now with FULL MOTION VIDEO on: December 20, 2009, 04:02:42 PM
Your wish is my command.



That train, it's crazy.
13  Community / Assemblee: Part 2 / Re: Crazy Train - Update 12/17 on: December 18, 2009, 09:12:17 AM
please post a video. I gotta see this crazy train in movement
14  Community / Competitions / Re: Jayisgames : Interactive Fiction competition on: December 07, 2009, 09:18:09 PM
My self and some friends plan on entering this. I think IF is an awesome format and easy to make for non programmers.

But for programmers inform 7 syntax is funky and takes a while to get used to it.
15  Community / Assemblee: Part 2 / Re: CAVE EXPLORER on: December 05, 2009, 09:16:48 PM
whoops little typo, sorry to get your hopes up.
16  Community / Assemblee: Part 2 / CAVE EXPLORER on: December 05, 2009, 09:03:52 PM
CAVE EXPLORER


Play on my host

or swf cabin
press 'c' to use your magic or support

WARNING: It might freak out and crash everything. Use at your own risk
  • procedurally generated Cave
  • 8 bad ass classes
  • every time you play the game is different
  • intense action at 60fps
  • 1080p HD GRAPICS

It's pretty buggy and the balance is a bit off.
-if you have an older system it might take a while to gen the world
-I am not sure SME can even kill a dude
-the 2nd row is pretty broken
-shooter class, after a while he might not hit things
-needs more monsters
-the end scoring is a bit off  Durr...?

Any ideas or Suggestions? Gentleman

Sharing your scores and what class you made/died with would be awesome.
17  Community / Assemblee: Part 1 / Re: Oryx - LOFI Fantasy 2D/3D on: November 25, 2009, 05:27:37 PM
oryx never stop. Amazing work.

18  Community / Assemblee: Part 1 / Re: Oryx - LOFI Fantasy 2D/3D on: November 25, 2009, 07:16:44 AM
 Beer! Now this needs the classic @
19  Player / General / Re: What are you listening to at the moment? on: November 22, 2009, 06:04:36 PM
BlakRoc: Ain't Nothing Like You (Hoochie Coo) Ft. Mos Def and Jim Jones


20  Developer / Business / Re: Better Better Webhost on: November 15, 2009, 09:47:00 PM
http://www.webfaction.com/

I run a blog(wordpress) that gets about 3k unique a day, 2 python/dajngo sites, and a handfull of other sites/blogs. Never had any down time even when I was on the front page of Digg and Reddit in the same day.

All on the one of the basic plans. They are simply the best host I have ever used. They know what they are doing, are quick to respond (either email, or on forum).

Really give them a shot. Doesn't matter what tech you use, rails/django/wordpress/drupal/ect.. they have 1click installs for most and also allow you have to have shell access if you need something else.

Affiliate link

Pages: [1] 2
Theme orange-lt created by panic