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1411363 Posts in 69351 Topics- by 58404 Members - Latest Member: Green Matrix

April 12, 2024, 10:32:58 PM

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161  Developer / Art / Re: Art on: July 20, 2012, 10:07:00 AM
Oh man, that nose, so awesome O_o
162  Community / DevLogs / Re: Two Brothers on: July 20, 2012, 10:05:22 AM
*drools*

163  Developer / Art / Re: Art on: July 19, 2012, 11:39:26 AM
Here's a grid of 262 items I have drawn for my game Words with Cats!

164  Developer / Playtesting / Re: 10000000 - Rpg! Upgrade your Castle! Train Perks! Upgrade your gear! on: July 17, 2012, 08:41:55 PM
Played way more of this than I should have, really! It's great, super addictive, would be awesome on my iPhone for sure.

As for the timer thing, you could just have a shadow on the left, that as you get nearer and nearer, seems to form a deathly hand or the silhouette of a Reaper or something. There could be a flashing red or purple light when you're almost getting caught by it, then an animation of the hero being swallowed by it when it's game over.

Balancing seemed pretty good until after I got all doors and 2-3 upgrades, then my progress slowed down to a crawl. I'm sure you'll balance everything out in the final build.

As for teaching the player to "clean up" the board of rocks and wood, your little blurbs actually did get me to do it often, so I think you did great. If you really want to get this into a player's head, you could, I dunno, have him encounter NPCs in the first few games? Maybe an old lady with a broom saying "Love it when there's no monsters around, gives me time to clean up all those rocks and all that wood lying around!"  Tongue
165  Developer / Art / Re: Art on: July 16, 2012, 07:09:20 AM
Work in progress.


166  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: July 16, 2012, 07:07:00 AM
Love the bright blue background, it's quite neat.
167  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: July 13, 2012, 09:30:47 AM
Mock-ups of a card game I was supposed to do for a monthly game jam...


168  Community / DevLogs / Re: Journey To Hammerdale on: July 05, 2012, 07:07:18 PM
I keep referring to this thread, when I need awesomeness to inspire me. Even the way you're showing this art and the UI in cute, perfectly aligned jpgs, down to the perfect font for it, to the little details, man, this is SO inspiring.
/drool
169  Community / DevLogs / Re: Deepest Dungeons of Doom on: June 14, 2012, 10:25:02 AM
 Kiss
170  Community / DevLogs / Re: Spunk and Moxie on: June 14, 2012, 10:21:59 AM
Great logo!
171  Developer / Art / Re: Art on: June 12, 2012, 02:24:46 PM


From our Toronto Game Jam game Diluvium, where I spent the whole time drawing ALL THE ANIMALS.  Crazy

Some of those were made by Aliceffekt (Moogle, Pikachu and Companion Cube), so is the logo.
172  Community / DevLogs / Re: Diluvium on: June 10, 2012, 12:43:53 PM
As for the wiki idea, I'm sure we can provide vague stats and assets for it.
173  Community / DevLogs / Re: Diluvium on: June 04, 2012, 09:46:52 AM
Thanks everyone.

HOW was this made in 3 days!? I really dig the art style.
Does the player directly control the animals or do they have AI?

Diluvium was made by 4 amazing people, that's how! We split up the work according to each team member's strengths.
The animals have their own AI, based on their stats!

this looks great! Does the order animals are stacked in make a difference to their stats?
The order does not change anything, no.
174  Community / DevLogs / Re: Diluvium on: June 03, 2012, 11:17:06 AM


>>>>>>

is out!


Also, we fixed up the game a bit in the past few days and it's gonna be released soon! We're demoing it on June 6th at the Mount Royal Game Society in Montreal if you guys happen to be around Smiley
175  Community / DevLogs / Re: Kyoto (Beta) on: May 15, 2012, 09:28:36 PM
Beautiful stuff.  Blink  Blink are happy
176  Community / DevLogs / Re: Journey To Hammerdale on: May 15, 2012, 09:22:36 PM
I love how colorful you made your UI. This is definitely a game I'm looking forward to.
177  Community / DevLogs / Re: You Have to Win the Game on: May 15, 2012, 09:20:23 PM
I love this game. I haven't won the game yet, so why am on these forums instead of in the game getting those precious dollar dollar bags??
178  Community / DevLogs / Re: Diluvium on: May 15, 2012, 01:04:52 PM
Here's two of the secret summons [TIGS EXCLUSIVES] from Spelunky and Meatboy! Smiley



 Gentleman
179  Community / DevLogs / Re: Diluvium on: May 15, 2012, 12:09:10 PM
These were drawn digitally (my arm still hurts)!
180  Community / DevLogs / Re: Diluvium on: May 15, 2012, 10:50:19 AM
Here's a pic of all the animals I drew for Diluvium. There's 85 animal categories (some are secret, so they don't appear in this pic), 255 animal names that you can type in and summon in the game.

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