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1411321 Posts in 69331 Topics- by 58384 Members - Latest Member: Winning_Phrog

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121  Community / DevLogs / Re: Red Rogue on: February 21, 2012, 09:09:27 AM
wat is bombchu
Bombchu
I was talking about the temp-removed missile mouse easter egg.
122  Community / DevLogs / Re: Red Rogue on: February 21, 2012, 08:21:26 AM
There was a bombchu easteregg?  Cry
I don't know what's worst it being gone or never seeing it in game during my testing.
123  Community / DevLogs / Re: Red Rogue on: February 19, 2012, 01:49:59 PM
Anticipation for the broom add on and testing, so I drew this.
124  Community / DevLogs / Re: Red Rogue on: February 17, 2012, 03:53:30 PM
Quote
missile rides removed by removing top and bottom surfaces of missiles

Sad Sad Sad Sad Sad

(No... I can understand why you'd do that, especially with chakrams. It'd be a gamebreaking speedrunner tool for certain. Especially combined with the stun/criticals. That was so doggoned fun though - guess that's what Fishbane's for, huh?)
Add Fishbane's helmet to unlock projectile riding?

searching while dead causes the map to go blank.
125  Community / DevLogs / Re: Red Rogue on: February 13, 2012, 04:59:21 AM
Also, riding on thrown objects is amazing.

Bug or not, you should totally keep this in the game. :D
I would love to see this in the ending credits but with a broom.
126  Community / DevLogs / Re: Under the Ocean / Under the Garden 2 on: February 13, 2012, 04:54:13 AM

So we're playing a primitive murman this time around?
127  Community / DevLogs / Re: Red Rogue on: February 06, 2012, 07:24:24 AM
Bug Fix Update 300 (this is madness)

Polymorph no longer consumable on the Overworld.


I wonder why the game would suddenly freeze when I tried that?
I guess Polymorphing the dead husband into something sorta with skin(grey skin but skin non the less) and leaving the place would make a short game.
128  Community / DevLogs / Re: Red Rogue on: January 02, 2012, 03:07:50 PM
Quote
I'm not revealing much by stating that the minion is the adventurer from the first game of Rogue. You're his widow.
!!!!!!

Happy holidays, st33d!
I was turning that guy into a spiting image of his former wife and wearing a top hat on both? wait could there be a chance the player bring back that guy if they feed the minion to many heal runes?
I kinda expect a giant @ to pop up.
129  Community / DevLogs / Re: Red Rogue on: December 11, 2011, 04:52:31 PM
So what happens when you feed the time rune to your minion or throw it at someone?
 
130  Community / DevLogs / Re: Red Rogue on: December 11, 2011, 04:09:52 PM
Wonder if doing this means there also a Time rune drop that could alter the groundhog day loop cycle.

Rogue Eats Time Rune
Rogue Altered The Time Loop.
Loop Now Starts At Level 14
or something humorous like...
Rogue Feeds Minion Time Rune
Minion Turns Into Bill Murray
131  Player / Games / Re: Skullgirls on: October 10, 2011, 01:58:37 PM
Yes

Aside from the head, which is a neat little gimmick but ultimately a vulnerability, she just kind of stretches a bit. Her range seems quite...ordinary

I was expecting some crazy long-range swanning about with limbs flying every which way
one of her her super has her limbs explode and recombine at the head.
132  Player / Games / Re: Project Zomboid - A realistic isometric zombie survival indie game on: August 25, 2011, 01:02:02 PM
Clearly no one here played Survival Crisis Z.
I did. Was fun for an hour or two.
this and rogue survivor. Rogue Survivor seems to have the playstyle of Zomboid down pack where most of the game is just you sitting in a small hole and waiting out the endless apocalypse.
133  Developer / Art / Re: Turn-based comix on: August 25, 2011, 06:00:41 AM

134  Developer / Playtesting / Re: King Arthur's Gold - A 2D Multiplayer-only Free Buildy-Fighty Game on: August 13, 2011, 05:41:17 AM
I been trying to set up an account but some how the email it set me wasn't a hyperlink and didn't work.
135  Player / Games / Re: The Stanely Parable & Limbo: God in Games on: August 07, 2011, 03:20:35 PM
Playdead's Limbo, that I just got around to playing because it's on Steam now. I'm reacting to the biggest complaints against it that the level design is bad and cruel, and how that can be a statement on its portrayal as a harsh natural world rather than a caring God.
Oh now I see, your point comes from a gameplay view and I was looking at your statement as a comparison of both stories, "god in stanley story had crafted a taunting first person CYOA, where as god of Limbo just made a series of puzzles with many deaths and place a boy who moves like a walking corpse." though there is no AI god just series of checks and balances made by mortal man on a different plane. To stanley and the boy she/he god but to us he a developer of a game that allow us to take control over their lives. to sum it up "There is no NPC GOD but there are gods who take mortal form in a world another god had made."
136  Player / Games / Re: The Stanely Parable & Limbo: God in Games on: August 07, 2011, 01:48:21 PM
To answer Rumrusher and Greymhain, I'm using the the concept of God as a different way to think about designer, or preprogramed response. The fact is there is either one sweaty guy or a team of sweaty guys who don't care personally about each individual player, but the thing that ties Limbo and SP together for me is when you play you sense and react to the outside creating and sustaining force (though not necessarily all loving) known in nearly all religions as God.

That relationship can change how a game plays dramatically.
Which "Limbo" are you talking about?
137  Player / Games / Re: The Stanely Parable & Limbo: God in Games on: August 07, 2011, 03:16:12 AM
I always thought all "endings" intertwine with each other for the choices Stanley could make. Like the second narrator was the woman who pity Stanley and wanted to write him a better story by telling him to quit the game. Stanley still doesn't have control over himself if he listens to her. I guess the only way Stanley can have total control is if He does the one thing the Developer never think Stanley could do. Modify his own game to give himself a better ending than what the Director/Developer had lay out for him. Any one think the Narrator is nothing more than a Trip wires attach to a Recording preset to a control environment and nothing more?

138  Player / Games / Re: Skullgirls on: August 06, 2011, 07:25:50 PM
Must be the whole 3d shading effect for 2d characters thing.
Either way someone leak the full playable cast, by that I mean they leak their standing frame.
Not like most of the cast of the game was really hidden, the artist had pump out art of them on his DA gallery, did any one post his DA gallery link here?
139  Developer / Art / Re: Turn-based comix on: August 06, 2011, 05:09:40 AM
140  Developer / Art / Re: Turn-based comix on: August 04, 2011, 11:35:09 PM
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