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1411321 Posts in 69331 Topics- by 58384 Members - Latest Member: Winning_Phrog

April 03, 2024, 04:45:04 PM

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561  Developer / Playtesting / Re: FortressBuild - An Online Action Sandbox Game on: November 07, 2009, 09:14:24 PM
so are the weapons normal sword and shield or are we going to get guns and sentry blocks?
562  Developer / Playtesting / Re: FortressBuild - An Online Action Sandbox Game on: November 06, 2009, 10:16:25 AM
wait couldn't one just make a really tall tower and make a tricky catwalk that falling off leads to a inescapable moat or/and wall up the flag?
or worst have a trap that would trigger a ocean of magma that would glass the playing field.
563  Developer / Playtesting / Re: 18+!! dildo tank full blown, 99%, pleas test it to finish on: November 03, 2009, 04:02:52 PM
If you'd just let me restart from the beginning of the level when I die, I'd be able to beat it! I want to see how the story unfolds!
by dying you mean losing a life or losing all of them? because the game was pretty easy to tackle if you just ride on the feet of the women.
564  Developer / Design / Re: Intentionally 'bad' controls on: November 03, 2009, 03:15:07 PM
well I see it as means to puppet the player to fitting the role of the character.
which is okay it just when people don't get the subtlety of it like rev review on edmund.
how the hell would he known about the super long and boring walk of shame you need to do at the end and the pointless wall one Could have jump over but now can't which means more time wasted on shooting doors for 4 hours of all the shit I have wasted on was the darn time sucking slow to open doors. Angry

but I cab see how that was place in there on purpose to make the non real chase for a rapist who was only block from you during the rape more 'convincing'.
also if every genre had the same controls wouldn't that make the gameplay more bland.

565  Developer / Playtesting / Re: 18+!! dildo tank full blown, 99%, pleas test it to finish on: November 03, 2009, 02:48:29 PM
hey rumrusher

ohhhhhhh the dildo tank is a radio controled small toy. I guess i have to stress it in the story then.

And the waiting for full blown is misstake, its testing version. So i will correct that. Anway did you actually kill the upgraded girls making mother???
yes and lost 9 lives reaching to her (but barely lost any to her but it was challenging) dang fatso with belts droping chicken.
good job!! how long did it take
a god 4 hours, which is a blessing for my pc takes that and times it by 2 with any other indie game.

and what do you mean by
Quote
ending pretty much brings up his issue as well
50 foot woman DP seems really hard to do.
Damn jizzuo, this vision of the apoc'lits is some whack shit yo.

you mean apo-klits right?

thee intro title song gave me the idea of a tank.
which brings me the question that in game never explain.
how are they taking over the world? with spiked boots and lasers that has on hip aiming?
"Oh no headless and arm less women we need a masterblaster toy that shoots poison dildos"
"Sir, couldn't we just use our guns or just herd them into a farm?"
"Nah if any word came out about [insert country here] raging war on defenseless headless women we be nuked by [america/no one but we would be laughing stocks at the UN]"
"oh no not [america!/be coming some SNL skit!] I'll patch you to the nearest hobbyist right this way!"


I can see this is a threat to Olimar.

566  Developer / Design / Re: Icebergvania! on: October 28, 2009, 02:58:50 PM
One problem with that is the second part of secret hunters, the people that hack game files to uncover secrets too hard to get through normal means. Those are less common though, and could be fought with making your code for the secrets extremely hard to follow, even if they could understand the compiled files.
while your at it toss in a secret egg for those who do that, since those explorers are a rare bunch.
567  Developer / Design / Re: Icebergvania! on: October 28, 2009, 02:13:22 AM
That and if you figure out the time she was lock up in there one could rewind time via messing the computer clock and the forgotten son would open his eye or grow younger if you go too far back in time. still after beating it the halls are still be dead.
568  Developer / Design / Re: Icebergvania! on: October 27, 2009, 03:09:42 PM
Or, one could just stick a secret wall in a game that can be only open by solving the riddle on a Rouge-like site(some fake in game domain, or real), that would open up a long and tedious dating sim, where beating it leads to opening the wall. Which reveals a dusty room with tally marks which counts up to 100 but one is bloody and a slightly rotten corpse of someone you met not to long ago with a note saying "I been waiting for you.". picking up the note earns you both "the note" and "the forgotten son" which is the description reads " baby fetus painted in gold... that looks kinda like you".

Now I think of it if any game had that secret like that I would just quit the game right there due to the trouble of it all. Worst be it's the last 'item' to get then not only you get a anticlimactic 100% surprise but the halls of the area is dead no activity no will to explore just memories of the forgotten.

then you unlock mutliplayer.
569  Developer / Playtesting / Re: 18+!! dildo tank full blown, 99%, pleas test it to finish on: October 27, 2009, 11:34:23 AM
man the story for this seems to bring up a scale issue?
if the guy invented headless women to block out the need for nagging(sexism yea!)
why did he also make them as tall as skyscrapers what men wanted super huge vagina to make them insecure about their size those vags are so huge it looks like you can walk in there.
the ending pretty much brings up his issue as well.
the idea of someone DP (double penetrating?) a 70 ft tall 'woman' and to have 2 of them back home seems fuck up, but I like the conversation between the levels it really original and to end with both the betrayer and the hero in a orgy seems something I wish happen in most games the lives system seems pretty generous but considering how I lost most of them facing Chastity belt tubbo it's a good balance when difficulty really ramps up.
yet it keeps telling me to wait for full blown?
570  Developer / Design / Re: Disappointing final bosses on: October 24, 2009, 09:15:56 AM
fist fights as a final battle in shooter game.
seem epic when it starts but then it looks out of place or slow.
dead to rights had one.
mgs is famous for them.

That or the second to last one you face afterward double your skills in the game so much that your surpass the final one.
Wait, if the 'mainstream' guys think the final boss would make people give up on the game,what stopping gamers from quitting up to the second to last and watching some youtube video?
571  Player / Games / Re: Indie Piracy Must Stop, NOW on: October 24, 2009, 08:40:46 AM
Wait doesn't that take ink, a tee shirt, and a iron/press to get a copy on the shirt.
Who would mindlessly waste tons of cash on a pirating 3 dollar shirt design for common use.
or a mug. it's way more expensive to do that.
Your right there no way you can't beat free entertainment except for you give money to people to play your game.
572  Player / Games / Re: Indie Piracy Must Stop, NOW on: October 24, 2009, 02:58:08 AM
wait can a pirate torrent a tee shirt or mug or a plush doll?
573  Developer / Design / Re: Disappointing final bosses on: October 23, 2009, 01:51:18 AM
Mecha death from dad's game was anti climatic (extra) boss when you can chip down his health by having him juggle a boxes/main weapon in the air.
His main attack is pouncing which would be cool if it wasn't for the fact he tends to stand for long periods of the fight doing nothing. for a dark and fast character he sure defensive and predictable.
oh and the final 'story' boss health can be depleted so bad that in the actual fight all may need to get is one to 4 hits on the head(both on normal or hard forms).
the only real challenge/fun I got from this from the monkey,the trainsformer, the monkey owner, and climbing the tower. oh and the cat launcher breaks the game.
MD's theme is awesome though.
574  Developer / Playtesting / Re: SkiAssault - Die Hard. Ski Free. on: October 19, 2009, 04:52:50 PM
I can understand why they don't chase you if they saw what happen to their friend.
what sane yeti want's their head blown off?
575  Developer / Playtesting / Re: CastlevaniaRL 0.61 released on: October 19, 2009, 04:47:16 PM
I hope this game is editable so one could toss in mess up monsters to fight.
it's pretty sad to have half your health gone just reaching his place, but that's what RL are, the contra of RPG's... oh god Contra rougelike.
576  Community / Competitions / Re: *NEW* Idea pool for future TIGS Compos on: October 11, 2009, 03:24:43 AM
"rant compo" or "you turn my 12 page document about 'how terrible ____ is' into a game!?"
find a rant and make a game theme based on discussion topic.

if someone talk about morals in games are two sided.
then the theme would be two sided world where one side banished the game edmund, where the other thought it was too kiddy thus the game is on the Nintendo Vag.

the hardcore compo idea seems fun.
wait what happens when you take a already hardcore indie game and make it more hardcore would it become causal?
577  Developer / Playtesting / Re: lonely hermit dorf (v0.00000002x) [not KotMK] on: October 08, 2009, 03:06:10 PM
is there any way one could mod this so one could play as a giant cave spider with webbing attachments or continue after the last dorf is dead.
578  Community / Townhall / Re: Time Fcuk! on: October 03, 2009, 10:46:06 AM
from the posts it seems some gaming sites tend to be distant from indie communities.
that would explain the rev rant on edmund and time Kucf censoring.

heh so much for the internet bringing everyone together from far away parts of the world.
579  Community / Townhall / Re: Time Fcuk! on: October 02, 2009, 11:16:17 AM
their main audience is young kids, so it makes sense. they went a bit over-zealous in their censorship of it, and it totally plays into what Edmund talked about regarding the name.

Quote
Time Fcuk is a play on how if one changes around the letters in a word even though it means nothing logically, we all still see it as something that its not.

there main attraction 'stick arena' is rated M?
580  Community / Townhall / Re: Time Fcuk! on: October 02, 2009, 09:02:35 AM
time #&$%!
I find it quite silly for them to do that on the main page yet on the description it's normal way to spell it.
couldn't they just have it called it time ucfk?  Shrug
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