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1  Developer / Audio / Re: TIGSource Musical Challenge XLVI: A Picture Is Worth A Thousand Notes on: February 15, 2016, 04:47:19 AM
Been a few years, haha.  Figured I might as well join in, so here is my entry for this one.

https://soundcloud.com/matt-pirtle/meditations

2  Developer / Audio / Re: Harsh Criticism Thread on: July 03, 2013, 11:06:25 PM
Here is my latest SNES endeavor.  I'm going for a very Metroid kind of feel with some DK mixed in. 

https://soundcloud.com/matt-pirtle/monolith
3  Developer / Audio / Re: TIGSource Musical Challenge XXIV: "Found Sound" - VOTING POLLS on: June 26, 2013, 01:19:31 PM
Good job, everyone!  And congrats to Mono as well!  I've had a lot of fun in this competition - as I think we all have.  I can only hope the next one is as inspiring/creative!
4  Developer / Audio / Re: TIGSource Musical Challenge XXIV: ""Found Sound" on: June 21, 2013, 12:05:20 PM
I'm very sorry to hear about your loss, my thoughts are with you.  

In regards to the song, it was always a very fine line with the length of the song.  I felt that it may be a bit short as well, but I also felt the chance of over-writing the song was too great to risk.  I personally think that the abruptness of the ending is part of the charm of the song, as one would expect it to continue for a while longer, and it suddenly ends - which adds more punch to the punchline.

Also, you were wondering how I made the voices: unfortunately it was fairly tedious.  First I used the text to speech translator that can give a pitch (needing to create a new instance for every changed pitch), then I recorded myself and filtered like no other.  I equalized my voice with more treble than the robot voice to add to the effect.  I also did the same for the "He's a robot" section, but I pitched it up 2 octaves and used a high pass.
5  Jobs / Portfolios / Lyrical Sonority Compositions on: June 05, 2013, 06:27:00 AM
Hello!

My name is Matthew K. Pirtle, I'm a composer for musical theatre/film/video games.  I've been on TIG forums for about a year now, and I've had a lot of fun working with and getting feedback from other composers in the audio forum.  As we all are, I'm just trying to make it in the world and have a little fun.  I'm more than willing to work for free, as any project I can work on at the moment is going to be helpful.  I have a very wide artistic range; working from orchestral, to chiptunes, to electronic-folk.

Here's a link to my soundcloud:
https://soundcloud.com/matt-pirtle


And here's a link to my portfolio with about 30 minutes of some of the work I'm most proud of.
https://soundcloud.com/matt-pirtle/sets/portfolio

Thank you for your time.  I know that the portfolio section is pretty inundated with composers, so to everyone who takes the time to read and listen to some of my music, it means a lot.

6  Developer / Audio / Re: Show us some of your music! on: June 03, 2013, 07:25:34 AM
I'm gonna go through and look at the pieces I haven't seen yet, but in the meantime here's a boss theme and some underscoring from the scene behind it.  https://soundcloud.com/matt-pirtle/awakening-the-souls
7  Jobs / Collaborations / Re: Looking to add a drum beat to a piano loop on: June 01, 2013, 04:42:51 AM
I would like someone to compose a simple drum beat for me, via message I can show you the type I'd like /bpm and send you a file of the loop.
It's a 10 second piano loop. Err... not sure what else to say about it.
Can't pay, just looking for someone who wants something fun to do.

Sure, why not.  Message me the info and I'll see what I can do.
8  Developer / Audio / Re: TIGSource Musical Challenge XXIV: ""Found Sound" on: May 31, 2013, 03:56:19 PM
today a heated political debate was about to sprout on my facebook feed so i posted business 2.0 and everybody just felt silly
I think this is the greatest compliment my music has ever received.  A toast to you! Beer!
9  Developer / Audio / Re: Show us some of your music! on: May 31, 2013, 12:42:55 PM
The single from the chiptune album I'm releasing in September.

https://soundcloud.com/matt-pirtle/the-world-advances-bridge-to
10  Developer / Audio / Re: Breaking through as a pro musician these days on: May 31, 2013, 03:47:32 AM
I actually think that even though these follow-backs and networking on lower levels can sometimes delude us a bit, I would argue that it is still the most important key to success in any industry in the arts.  As I always say, "Half of the people in the world today got where they are because they knew the right person at the right time and kept networking with them.  The other half don't even know how to do precise statistics."  Wink

I mean, let's take Stephen Sondheim.  I'm using him because I have a strong connection to musical theatre as well, and he is pretty well known.  He is who he is today because he studied under Oscar Hammerstein, who was a family friend.  If by chance, his family had fallen out with Hammerstein before Sondheim was interested, musical theatre today would be different.  

Now the reason why I like this place is that it is very supportive of all of the artists here and we help each other out.  And even if it would be a foolish thing to do, I know I could send any one of you a draft of one of my songs I need help with.  Not only that, but I know that my ideas wouldn't get stolen, and I would get good feedback.  Why?  We have a trust between us as composers trying to make it in this industry.  And I would argue that as we are just starting career-wise, we aren't nearly as competitive and cutthroat as upper levels may get.  So if, by some chance, I make it big one day and have to assemble my own sound team to work on a project, who will I hire?  Sure I could hire some schmo from Juliard or Berklee, whom may be extremely skilled, OR I can hire someone I have worked with before whom I trust, whom could use a break into this industry.  

This is why networking is so freakin important in this industry.  It isn't an immediate thing, that's for sure, but it gives us that "in".  I guarantee you Lana Del Ray didn't just wake up and say, "I'm bored with life, I'm gonna post that song on youtube and hope I turn famous" and then leave her video alone (But watch my luck, she'll come out in an interview and say that's exactly what she did  Cry ).  Self-Promotion is the only way an artist will ever make it in this world.  If you don't care enough about your work to promote it after you put it out there, it'll never happen.  I've seen plenty of talented people who are simply unheard of, because they didn't beg everyone and their mother for support.  We network to gain support, even if it's a tiny amount.  And because as artists we want the support ourselves, we support others in the hope that they'll support us.  It's pretty circuitous, but it gets the job done.

A lone artist will never have a break-through.  We need someone to show our work to.  Someone who'll love it enough to pay us to make more.  These people unfortunately don't walk around with cardboard signs saying, "I have money, and I LOVE music!  I'm just waiting to make it rain on the right one," they're hidden in the masses of people we network with.  In my opinion, start promoting your work to the point it annoys people a bit.  I put every song I make that isn't for a project on facebook, and through that I have made more connections than you'd think.  It builds support with your friends, and then they'll eventually find a conversation with people they know where they can mention you.  I have a gig in Jefferson City based solely off of a second party because of that.  

If you're trying to get your music in an indie game, and no one is biting, make the music and then finance the game yourself.  Offer to pay a bit for the construction of the game around your music.  Never underestimate the power of money  If that's what you need to make your first project then do it!  Finished products are the best way to create buzz.  Even if your friends don't care about you posting all of your music enough to listen to it, if it's in a game they will!  I have friends who don't even play video games who would play just to hear me.  It's like watching a commercial because a friend is in it: you sure as hell aren't watching for the product.  So don't be afraid to take that leap and be the one in charge of a game, if you need to create your opportunities, so be it.

And hey, if you ever make it big, just remember all of us here who took time to help talk about this!! Tongue

TLDR: Make connections, and don't be afraid to make your own opportunities.
11  Developer / Audio / Re: TIGSource Musical Challenge XXIV: ""Found Sound" on: May 30, 2013, 10:18:02 AM

No saying what it is about, where it came from, what you're going for, how you made it. Nothing. Title it. Post it. Tell us where to hear it. Done.


Fixed it.  Sorry about that.

Also, may I say, your avatar combined with that post was very fitting?  Haha.
12  Developer / Audio / Re: TIGSource Musical Challenge XXIV: ""Found Sound" on: May 29, 2013, 07:35:45 PM
Such a clever challenge.  I didn't know what to do at first but I have a great idea now!  I'll reserve this for my piece.

So I'm a bit out of my element with this one, but I had a hell of a fun time making this and it makes me happy.  So I'll consider this a success!
https://soundcloud.com/matt-pirtle/business-20
13  Developer / Audio / Re: Harsh Criticism Thread on: May 28, 2013, 01:55:21 PM
Hi all,

my SoundCloud is up. I'm having fun uploading stuff to it, it's gonna be mostly orchestral or videogame music. What do you think of my latest song?

https://soundcloud.com/pedro-alonso-pablos/ancient-land

PS: I will be following you or your friends soon on Soundcloud, as long as I login later Smiley

I like it, and agree with the previous idea of a single reverb to equalize things a bit better.  Dealing with the orchestration, from a technical aspect, that flute in the beginning is too low.  If you were ever to get this performed you could run into problems.  Other than that I like your ideas and how you went about it, it built right and had a clear melody to it.  Good job!
14  Developer / Audio / Re: A Book on Game Sound on: May 27, 2013, 07:36:01 PM
Nice!  I'm looking forward to reading it!
15  Developer / Audio / Re: Harsh Criticism Thread on: May 26, 2013, 06:15:33 PM
So I went through and gave some feedback on all of the pieces on the last page, most of them I could only give small criticisms- if that.  I was looking pretty hard to find things, but I really liked all of them, you guys are great.

Here's mine, I remixed and remastered one of my old pieces and it came out pretty good I hope.  I was going for a sort of 'Fighting the Spirit' from "Tales of Symphonia".

https://soundcloud.com/matt-pirtle/obelisk-rusted-monstrosity
16  Developer / Audio / Re: Show us some of your music! on: May 26, 2013, 05:21:24 PM
Hi everybody!  It's been a while, and I've really been working on expanding my soundbanks and working on my mixing techniques.  There's still a ways to go, but I'm happy with the progress I've made.

Here's a remixed orchestral piece I've done, influenced by Tales of Symphonia:

https://soundcloud.com/matt-pirtle/obelisk-rusted-monstrosity


And some Chip Tunes!

https://soundcloud.com/matt-pirtle/dark-depths
https://soundcloud.com/matt-pirtle/factory
https://soundcloud.com/matt-pirtle/high-voltage
17  Hidden / Unpaid Work / Re: Lyrical Sonority Compositions for Hire on: January 09, 2013, 08:54:27 PM
I suppose I should also mention that I am a strong character Actor, and while I have not done any voice work, I have extensive stage experience.  I am currently involved in a production of  "Annie", and have performed such roles as Henrik in A Little Night Music and Eugene in Grease among others(all of which were professional productions). 

So if anyone needs someone to do voice acting, I could give it a shot.  If you'd want to send a small side as an audition for me first, I'd totally do that before we agree on anything if you wish.
18  Hidden / Unpaid Work / Lyrical Sonority Compositions for Hire on: January 06, 2013, 02:59:45 PM
I'm posting in here as well as the Audio forum just for a bit more exposure.  If that is frowned upon, I will remove one of the two.

Hello!

I am Matthew Pirtle a music composition major at Southeast Missouri State University. I have composed for a wide variety of media: Film, Theatre, Electronic, Recording Artists. I am looking to work on a few independent games if anyone would be willing to work with me. I have always loved video games and music, so for a chance to be on the other side of things is always an honor.

Here is a link to my soundcloud with various works I have done. The Scott Pilgrim stuff is just improv sketches I needed to send to a collaborator so ignore those if you will, or at least don't judge them by the same standards. I would recommend listening to: High Voltage, Rendez-Vous, 4x16, Icy Fortress, Alone, Falling, and Battle Music.

https://soundcloud.com/matt-pirtle

I also have a few videos:

This is a demo vid from a project that unfortunately fell through:




And I took these scenes from Fate/Stay Night and scored them myself. Please don't judge the sound quality on the first one, my VST's quit working that day:
Killing the Spirit




And my personal favorite: Eternity
http://www.youtube.com/watch?v=pFj_nTKWkVY

Thank you for your time! I hope to work with you in the future,
Matthew K. Pirtle.
19  Developer / Audio / Lyrical Sonority Compositions for Hire on: January 06, 2013, 02:30:50 AM
Hello!

I am Matthew Pirtle a music composition major at Southeast Missouri State University.  I have composed for a wide variety of media: Film, Theatre, Electronic, Recording Artists.  I am looking to work on a few independent games if anyone would be willing to work with me.  I would charge lower rates based upon what would be offered, and would quite possibly be willing to work for free.  I have always loved video games and music, so for a chance to be on the other side of things is always an honor. 

Here is a link to my soundcloud with various works I have done.  The Scott Pilgrim stuff is just improv sketches I needed to send to a collaborator so ignore those if you will, or at least don't judge them by the same standards. 

https://soundcloud.com/matt-pirtle

I also have a few videos:

This is a demo vid from a project that unfortunately fell through:




And I took these scenes from Fate/Stay Night and scored them myself.  Please don't judge the sound quality on the first one, my VST's quit working that day:
Killing the Spirit




And my personal favorite: Eternity
http://www.youtube.com/watch?v=pFj_nTKWkVY

Thank you for your time!  I hope to work with you in the future,
Matthew K. Pirtle.
20  Developer / Audio / Re: Show us some of your music! on: January 05, 2013, 03:09:12 AM
I've recently updated with a latin piece, a peaceful harp piece, and some electronic music!  Check it out!

https://soundcloud.com/matt-pirtle
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