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1  Developer / Playtesting / Re: It Hungers - "One Button" Arcade Game on: May 26, 2014, 06:55:24 PM
The prunes keep her regular. Wink
2  Developer / Playtesting / Re: It Hungers - "One Button" Arcade Game on: May 24, 2014, 05:52:29 AM
It Hungers! has been released!  Play on iOS, Android, or in your Browser!
3  Developer / Playtesting / Re: It Hungers - "One Button" Arcade Game on: May 19, 2014, 04:51:20 AM
<3 to you, Dayle!  Gentleman

There's been a new release of It Hungers! This release features some bug fixes, but more importantly it features some tweaks to balance. There is tension between setting the difficulty of the game and the player's feeling of agency (feeling like they have control over their situation). We had swung a bit too far to the ease of play side which led to an experience that wasn't that exciting, now we're trying to keep the feeling that through player skill, you could continue on indefinitely without actually having players easily play in perpetuity.

The new version is live on the Google Play store, and was submitted yesterday to the App store for approval.

Cheers!
4  Developer / Playtesting / Re: It Hungers - "One Button" Arcade Game on: May 10, 2014, 03:11:45 PM
Our goal is really just to get another game out the door. There was thought of monetization, but ad revenue is minuscule, and the game isn't really designed with the depth required for something like an IAP. If we get players enough to justify it, we may look at expanding content in some sort of paid fashion, but until then it's our goal to simply build a little player base and to build something that's enjoyable.

Again, thanks for your feedback and for taking the time to play our game. Smiley
5  Developer / Playtesting / Re: It Hungers - "One Button" Arcade Game on: May 09, 2014, 09:37:48 AM
Hi returnONE,

Thank you for taking the time to play and give your feedback (which is all excellently helpful). When developing this project, we considered adding some extra layers; i.e. achievements, costume swaps, etc., but our calculus on the issue was balanced towards getting the project finished... Based on what you've said, I'm not sure that was the right decision! We will definitely re-consider adding some sort of meta goal outside of the leaderboard to incentivize play.

As for the push to move, I was really uncomfortable with making him move on his own...I just felt like it was too reckless! I don't know, obviously that's a me thing. Now that you've chimed in to the same effect, I think it's worth listening to. It actually makes more sense... It's more direct and intuitive. Not to mention that out of all of your suggestions, this is the absolute easiest to pull off.

I love the thought of the alien just strolling casually when you put on the brakes! I think this could be worthwhile. Do you think that this would still be necessary even if we swapped to a "stop" button instead of a "go" button?

Cheers!

6  Community / DevLogs / Re: Project SL'UP(Slash 'em Up) on: May 08, 2014, 10:48:37 AM
Recently, I've been really focused on getting It Hungers finalized and ready for release with one programmer, while our new SL'UP programmer has decided to replace all the placeholder art with his own programmer arts...much better, but still in need of some proper love from an artist!


Click the image to view the whole video.

He's decided that he's gonna add online multiplayer next to make sure we're good to go on that front before adding in more enemies, some pickups, and other features.  Will finally be able to play against a proper player online instead of handing my non-gamer wife the controller to record a 2-player video Wink
7  Developer / Playtesting / Re: It Hungers - "One Button" Arcade Game on: May 08, 2014, 04:49:32 AM
New version is up! Fixed a number of bugs and also tweaked the spawning of the Grocery Lady that drops all the pickups, as high scores were sometimes feeling more like luck than skill.  Also added some basic blob shadows on the player and food.
8  Developer / Playtesting / It Hungers - "One Button" Arcade Game on: May 05, 2014, 02:10:30 AM


Rampage through the city streets in this one button arcade game! You are hungry, you must eat, and people are on the menu! Don't let them spot you!




It Hungers will soon be coming to the App Store and Play Store where it will remain completely free, no ads, no in app purchases, just out there for your enjoyment(we hope!).  Any and all feedback is welcome!
9  Community / DevLogs / Project SL'UP(Slash 'em Up) on: April 11, 2014, 10:31:57 AM

SL'UP is a side scrolling auto-running platformer racing game aimed at Mac, Windows, and Linux where you kill enemies to increase your top speed. Slam into a wall or get hit by an enemy and your top speed will be reduced. Die and your top speed gets reset(plus you'll get a penalty added to your overall time).  Mixed in with the plethora of enemies will be a handful of pickups used to gain the upper hand.

The final game will feature singleplayer time trials, local multiplayer up to 4 players, and online multiplayer up to 4 or possibly 8 players.  There will be various enemies: stagnant, jumping, flying, aggressive, projectile shooting, etc.  There may also be moving walls and platforms in the level as well as obstacles to set off to mess with your opponents.

The game is running on a heavily modified version of Cocos2d-x and thus far, we have the basic movement, double jump, and attack hooked up using both the keyboard and gamepads.  Local multiplayer is already functional including a completely dynamic camera that attempts to keep all players on the screen(fall too far behind, however, and you die). The game is running on Windows and Mac, and we're currently working on getting the Linux build up and running.

And we'll leave you with one final detail, the game is using a simple deferred renderer to utilize fully dynamic lighting:


Click the image to view the whole video.
10  Developer / Business / Re: Looking for Indie Devs interested in being featured on IndieGameBundle.com on: August 15, 2012, 05:18:52 PM
My partner and I are always looking for distribution opportunities, and we'd be glad to see another portal get off the ground.  I'm more than glad to do a little Q&A for you if you're still looking for volunteers!
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