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1  Developer / Playtesting / Re: 3D Game Engine focused on Gameplay & 3D Fighting Strategy [with video] on: January 21, 2010, 04:55:16 PM
It is been a while since I posted here, so here we go with some updates...

We are looking mainly now for one more concept artist (with a focus on nature, fantasy and/or oriental elements), one more 3d character modeler and one more animator (with a focus on fighting).

And at the development side we need a graphics programmer with a shader portfolio.

Work in Progress (this time from our Engine now supporting bump mapping and other shaders):



2  Developer / Playtesting / Re: 3D Game Engine focused on Gameplay & 3D Fighting Strategy [with video] on: October 25, 2009, 08:35:01 AM
Thanks for all the interest, all applications were analyzed with care. We are happy to say that we have a new animator aboard and we are still looking for more talents.

We are now strongly seeking a talented Concept Artist.

Some work in progress:




3  Developer / Playtesting / Re: 3D Game Engine focused on Gameplay & 3D Fighting Strategy [with video] on: October 15, 2009, 04:14:49 PM
I would like to thank people for all their applications. 

Our team has a new 3D Character Modeler and we are going to publish some Work in Progress soon.

We are still needing more artists. Mainly a concept art and an animator.
4  Developer / Playtesting / Re: 3D Game Engine focused on Gameplay & its Action RPG Game [Team updated] on: October 09, 2009, 05:19:58 PM
Hello Guys!

We made some changes in the concept of our game.

And we have a VIDEO NOW!. Smiley
5  Developer / Playtesting / Re: 3D Game Engine focused on Gameplay & its Action RPG Game on: August 20, 2009, 11:11:46 AM
First of all, I would like to thank all you guys for your replies here. I am very happy to know that you are taking time to read our project.

Why does we need a new engine?
Our game needs a very fast approach to some visual aspects, so that we can focus on gameplay. But we try to use as much as possible other libraries available. (Although this fact makes sometimes our work more troublesome, when cross-compiling and other issues)


Quote
but the ideas you seem to be interested are all in "game land"

You are right, maybe I only showed you guys the gameplay about the land part. So let me show another example =).

If some player decides to kill some people and is seen doing so, in a common game nothing will happen. Well, some games will implement a system which soldiers will seek the guy for what he has done and maybe do not let he enter the city anymore.

But what if instead of putting some scripts, we just develop a system of passing messages between npcs. This will naturally behavior as a natural system of communication and the player could receive a persecution, or he could just kill whoever knows about what he had done to stop people from knowing what he had done. The information and reputation of the player would also naturally evolves as information is exchanged between cities.

We will have to limit ourselves at some point, but this point could be already interesting to play when compared to other games.

6  Community / Creative / Re: COLLABORATION on: August 18, 2009, 07:19:04 PM
Hello guys!

Here is my project needing mainly more programmers, but we have some artist places too. Take a look:

Team name:
Wizards of the Blizzard

Brief description:
We are a team developing an 3D Engine for 2 years and a half, our focus is on gameplay rather than graphics.
Our Engine have the following features already implemented:

    * Animated Characters and static Objects
    * Sound Engine (Format support: Ogg, Wav)
    * 3D Engine (supports for selection, 3D movement, Action System using animations of skinned characters and list of actions to create combo and to store multiple commands, Support for 3D Model Formats: Md5mesh and .OBJ, among other things...)
    * User Modifiable Interface
    * Lua Script Support to load and unload Characters, Objects and to define the Scenario. (So artists could easily test different Characters, Objects and Scenarios Sets without the need of compiling the source code)
    * VBOs, World specific drawing optimizations, Memory Sharing support for Wav, Ogg, Md5mesh and Obj, among other optimizations.
    * Compilable under Linux and Windows. And could be ported to all other platforms supported by SDL.
    * Effect's System featuring a extensible set of effects that are configured via Lua scripts, but that are implemented and extensible in C/C++. In a way that artists have more possibilities and a faster way of testing. And that programmers could set things up for performance.
    * Well Documented code in our wiki for the developers and a documentation of how to use and modify the Lua scripts and other settings for the artists who are going to work with scenario design and modeling.
    * Bounded Box Collision detection.
    * Basic Artificial Intelligence   

The Game will be an Action RPG with the Gameplay:

Imagine that you are a magician in our Fantasy world, who wants to get a special ring in a place where some animals live, but they are too strong for you, so you can not get any near. And you are just lazy to talk with people and discover the monster's weak points (although you could do so, just like in other rpgs). But you come with an idea, the place where these monsters live are involved in a forest, so why not burn the forest and let the monsters run away or die before entering? A much simpler solution and that is how you play it. That is what a really modifiable environment let a player do.

And the following features:
    - Fantasy style
    - Platform: PC
    - Entirely destructible environment. (destructible trees, buildings, people and so on)
    - Modifiable terrain
    - Entirely modifiable game history (every game player will be different, because of how the game is designed)
    - Lively AI

Milestone:

   As a milestone, that is needed for any innovative and complex project, we will make before a 3D fighter game with multiplayer, this way we will implement some of the features needed to do the final game. So we are not losing our track, but making it more stable and with all the feedback of a ready game, we will have a much stronger engine to achieve our target. This is, among all of the other benefits that you could think of a published and finished game.

Target aim:
Our aim is to produce a complete 3D Game Engine released as shareware/freeware. Some parts could also be released as LGPL or GPL.
And to release our Action RPG as a Proprietary Game.

Compensation:
   -If you played any game you have probably asked “why cant I do that?”... so I myself hate when this happens and I am invinting you in a team that wants to exterminate this question in our games.
   -If you ever thought “What the hell are those programmers doing that the gameplay are so linear??”, you know how rewarding it is to take the challenge of changing that.
   -The fun and challenge of producing a very different and interesting game.
   -Every work accepted by artists will have an instant reward by being recorded in our Art's Page http://fog.neopages.org/wotb/wotb_art.php and our Credit's Page http://fog.neopages.org/wotb/wotb_credits.php
   -Members will also receive a salary as soon as we sell a game or receive enough money in some way.

Technology:

Our Engine supports Linux and Windows right now.
Languages used: C/C++, GLSL and Lua.
Libraries used: SDL, OpenGL, OpenAL, SDL, SDL_Images, tolua++, libnoise, GLU and GLEW.
Our Engine supports Md5mesh and .Obj 3d model formats, so any tools that could create it are welcome (I normally use Blender), the test of Characters and Objects done by artists could be done easily without compiling the code, by just changing some filenames in a lua script. The Scenario also could be entirely changed by script, so artists designing those features will have a fast test process available. 
Our Sound Engine supports WAV and Ogg, mostly because MP3 is copyrighted. 

Talent needed:

We are looking for outstanding multispecialists that could actively enter in a place below:

ARTISTS:

Music Composer
Task: Create Ambient songs and Music Effects

3D Modeller
Task: Create low poly characters with normal maps and other low poly objects like buildings and trees.

2D Concept Art
Task: Design Characters and create effects

PROGRAMMERS:

Effect's Specialist
Task: Extend our shader framework in C/C++ and implement new shaders and features. Use our Effect's framework to include or use new features like a particle engine.
Knowledge: C++ and shaders (GLSL and others)

Lua's Specialist
Task: Develop a GUI modifiable in Lua artistically and with their features implemented in C/C++. Extend the functionalities of our other Lua scripts and interfaces.
Knowledge: Lua and C++.

Network Specialist
Task: Develop a Network system using any library available or from scratch and integrate it on our framework.
Knowledge: C++ and experience in programming sockets.

"Unnamed"
Task: You does not fit in any pattern so there is no name that could describe what you do. But you program so well that you do not like when people give you a main task, you like to program and wants to do as always lot of tasks. Just because you can!
Knowledge: Strong skills. If you do not know if you have enough, this is not your place.
 
Team structure:
We are just a duo, and we are together working on this for quite some time. It was already 2 years and a half since the conception.

Our current members are: Danilo (myself), Ourdras and Mario.

Tasks:
Danilo - Artificial Intelligence and Core System Programmer
Mario - Physics Engine Programmer
Ourdras - 3D and Concept Artist


Website:
http://wotb.neopages.org

Contacts:
You can contact us by the Contatct's Page http://fog.neopages.org/wotb/wotb_contact.php or just answer this post.

Additional Info:



More Screenshots: http://fog.neopages.org/wotb/wotb_screenshots.php

Feedback:
ANY Feedback is welcome. We are not gonna get hurt or anything, just give your opinion, suggestion, question or anything.
7  Developer / Playtesting / 3D Game Engine focused on Gameplay & 3D Fighting Strategy [with video] on: August 15, 2009, 06:03:40 PM
Team name:
Wizards of the Blizzard

Brief description:

VIDEO

We are a team developing a 3D Game Engine since 2007. Our focus is on gameplay rather than graphics. Our Engine have the following features already implemented:
    * Animated Characters and static Objects
    * Sound Engine (Format support: Ogg, Wav)
    * 3D Engine (supports for selection, 3D movement, Action System using animations of skinned characters and list of actions to create combo and to store multiple commands, Support for 3D Model Formats: Md5mesh and .OBJ, among other things...)
    * User Modifiable Interface
    * Lua Script Support to load and unload Characters, Objects and to define the Scenario. (So artists could easily test different Characters, Objects and Scenarios Sets without the need of compiling the source code)
    * VBOs, World specific drawing optimizations, Memory Sharing support for Wav, Ogg, Md5mesh and Obj, among other optimizations.
    * Compilable under Linux and Windows. And could be ported to all other platforms supported by SDL.
    * Effect's System featuring a extensible set of effects that are configured via Lua scripts, but that are implemented and extensible in C/C++. In a way that artists have more possibilities and a faster way of testing. And that programmers could set things up for performance.
    * Well Documented code in our wiki for the developers and a documentation of how to use and modify the Lua scripts and other settings for the artists who are going to work with scenario design and modeling.
    * Bounded Box Collision detection.
    * Basic Artificial Intelligence   


The Game

Have you ever wanted to show that annoying strategy addicted friend of yours that if this was an action/fighting game you could beat the crap out of all his armies with one guy?

Or are you the strategy addicted friend that cannot keep up with all the button smashing and quick pace of a fighting game but wants to show that brains overcome brute force?

Well in our game the idea is to bring both worlds close together and let you fight it off to decide who is better.

In this game we try to create a new genre of 3D Fighting Strategy Games, where you can choose a character and, based on its abilities, fight against an opponent in an open scenario either in a close combat, action/fighting game style, or by commanding several minions and coming up with strategies to stop that damn enemy from smashing the skulls of your dear summons.

Target aim:

Our aim is to produce a complete 3D Game Engine released as shareware/freeware. Some parts could also be released as LGPL or GPL.
And to release our Game as a Proprietary Game.

Compensation:
    - Every work accepted by artists will have an instant reward by being recorded in our <a href="http://fog.neopages.org/wotb/wotb_art.php">Art's Page</a>.
    - Every work accepted by developers will have an instant reward by being recorded in our <a href="http://fog.neopages.org/wotb/wotb_credits.php">Credit's Page</a>.
    - If the game sells well, job opportunities will arise for everyone on the team, who was working actively.
    - The fun and challenge of producing a very different and interesting game.



Technology:

Our Engine supports Linux and Windows right now.
Languages used: C/C++, GLSL and Lua.
Libraries used: SDL, OpenGL, OpenAL, SDL, SDL_Images, tolua++, libnoise, GLU and GLEW.
Our Engine supports Md5mesh and .Obj 3d model formats, so any tools that could create it are welcome (I normally use Blender), the test of Characters and Objects done by artists could be done easily without compiling the code, by just changing some filenames in a lua script. The Scenario also could be entirely changed by script, so artists designing those features will have a fast test process available. 
Our Sound Engine supports WAV and Ogg. (mostly because MP3 is copyrighted) 

Talent needed:

The genre is fantasy and the art style would be if we have a line from realistic art and cartoon, it would be something pending more to the realistic side. But not too realistic.

ARTISTS:


3D Environment Artist
Task: Create the architecture and objects of the Scenario

Concept Artist
Task: Design and create Characters and/or Scenery.

Effects Artist
Task: Design and create effects like a 2d explosion animation.

Interface Artist
Task: Design and create the layout of the interface.

A mix of the above tasks is not only possible but desirable.

PROGRAMMERS:

Effect's Specialist
Task: Extend our shader framework in C/C++ and implement new shaders and features. Use our Effect's framework to include or use new features like a particle engine.
Knowledge: C++ and shaders (GLSL and others)

"Unnamed"
Task: You does not fit in any pattern so there is no name that could describe what you do. But you program so well that you do not like when people give you a main task, you like to program and wants to do as always lot of tasks. Just because you can!
Knowledge: Strong skills. If you do not know if you have enough, this is not your place.
 
Team structure:

Danilo (myself) - Team Leader, Multi-specialist Programmer with emphasis on Logic.
Mario - Multi-specialist Programmer with emphasis on Physics.
Gustavo - Multi-specialist Programmer.
Jonathan - 3D Character Modeler
Cean - Animator

Freedom boils in Passion, Passion feeds Motivation and Motivation is the energy necessary to create Super Humans.

Our philosophy is that if you give true freedom to a small team of motivated multi specialists, they could do more than a group of 40 non motivated specialists with little freedom.

Website:
<a href="http://wotb.neopages.org">wotb.neopages.org</a>

Contacts:
You can contact us with our <a href="http://fog.neopages.org/wotb/wotb_contact.php">Contact Page</a>.

Previous Work by Team:
I am an experienced programmer in the last semester of Computer Engineering, who have already produced a complete 2D Game and released it in GPL. I made a demo of a 3D flight action game, which I have used its basis for the composition of this Engine. I have also developed a 2D physics engine, an applet simple game and more...the details and the projects I did could be seen in my site: http://www.fog.neopages.org/projects.php
Mario is also an experienced programmer who is already a Computer Engineer, was a member of a previous Game Group and a Robotic group at his university. He had also developed alone a bunch of softwares and speaks fluently japanese. He is famous for learning incredibly fast.
Gustavo programmed an entire simulator of soccer in OpenGL, used as a tool for a Robotic Group. He learns fast, programs fast and is very dedicated.
I, Mario and Gustavo worked together in a Robotic group for some years. In this way, we are used to work together and to divide tasks fastly and in a cooperative way.


Additional Info:




Feedback:
ANY Feedback is welcome. We are not gonna get hurt or anything, just give your opinion, suggestion, question or anything.
8  Community / Townhall / Re: The Obligatory Introduce Yourself Thread on: August 14, 2009, 07:21:55 PM
hoho, this is the hugest "introduce yourself" i ve ever seen...

So who am I? well I am zweifel, a programmer... I think I can better describe myself by the things I love doing. I love to research Artificial Intelligence and to create complex Games.
In my website there are much more things that I have done and been doing... fog.neopages.org

Currently I am the leader of a project to create a 3D Game Engine focused on gameplay, at the same time we are developing a Game which is an Action RPG with everything modifiable, from history to terrain.
Ah... talking is easy, so here are some screenshots:




And More: http://fog.neopages.org/wotb/wotb_screenshots.php

If you are interested, here is our Project's Page is here: wotb.neopages.org
Our Engine is in its intermediary state and we are able now to receive further members, because it is old enough to have different places to develop in parallel. So if you like our proposition and have some time, drop by and say us a hello...
We are also accepting artists, since the engine could receive new characters by just changing a Lua script...

Aside from that, since I research AI, I create some Genetic Algorithms and Neural Networks... I am right now researching a new GA and developing a new model of NN that could handle thousands of variables... but I think here is not the best place to post it, is it?

So this are what I do, I hope you know all more about myself...

Ah, I like to experiment with new things on my spare time (when I am not doing the two things above), So I create some simple drawings like:



Here is my Art Page: http://www.fog.neopages.org/graphics.php




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