Hello guys!
Here is my project needing mainly more programmers, but we have some artist places too. Take a look:
Team name:Wizards of the Blizzard
Brief description:We are a team developing an 3D Engine for 2 years and a half, our focus is on gameplay rather than graphics.
Our Engine have the following features
already implemented:
* Animated Characters and static Objects
* Sound Engine (Format support: Ogg, Wav)
* 3D Engine (supports for selection, 3D movement, Action System using animations of skinned characters and list of actions to create combo and to store multiple commands, Support for 3D Model Formats: Md5mesh and .OBJ, among other things...)
* User Modifiable Interface
* Lua Script Support to load and unload Characters, Objects and to define the Scenario. (So artists could easily test different Characters, Objects and Scenarios Sets without the need of compiling the source code)
* VBOs, World specific drawing optimizations, Memory Sharing support for Wav, Ogg, Md5mesh and Obj, among other optimizations.
* Compilable under Linux and Windows. And could be ported to all other platforms supported by SDL.
* Effect's System featuring a extensible set of effects that are configured via Lua scripts, but that are implemented and extensible in C/C++. In a way that artists have more possibilities and a faster way of testing. And that programmers could set things up for performance.
* Well Documented code in our wiki for the developers and a documentation of how to use and modify the Lua scripts and other settings for the artists who are going to work with scenario design and modeling.
* Bounded Box Collision detection.
* Basic Artificial Intelligence
The Game will be an Action RPG with the Gameplay:
Imagine that you are a magician in our Fantasy world, who wants to get a special ring in a place where some animals live, but they are too strong for you, so you can not get any near. And you are just lazy to talk with people and discover the monster's weak points (although you could do so, just like in other rpgs). But you come with an idea, the place where these monsters live are involved in a forest, so why not burn the forest and let the monsters run away or die before entering? A much simpler solution and that is how you play it. That is what a really modifiable environment let a player do.
And the following features:
- Fantasy style
- Platform: PC
- Entirely destructible environment. (destructible trees, buildings, people and so on)
- Modifiable terrain
- Entirely modifiable game history (every game player will be different, because of how the game is designed)
- Lively AI
Milestone:
As a milestone, that is needed for any innovative and complex project, we will make before a 3D fighter game with multiplayer, this way we will implement some of the features needed to do the final game. So we are not losing our track, but making it more stable and with all the feedback of a ready game, we will have a much stronger engine to achieve our target. This is, among all of the other benefits that you could think of a published and finished game.
Target aim:Our aim is to produce a complete 3D Game Engine released as shareware/freeware. Some parts could also be released as LGPL or GPL.
And to release our Action RPG as a Proprietary Game.
Compensation: -If you played any game you have probably asked “why cant I do that?”... so I myself hate when this happens and I am invinting you in a team that wants to exterminate this question in our games.
-If you ever thought “What the hell are those programmers doing that the gameplay are so linear??”, you know how rewarding it is to take the challenge of changing that.
-The fun and challenge of producing a very different and interesting game.
-Every work accepted by artists will have an instant reward by being recorded in our Art's Page
http://fog.neopages.org/wotb/wotb_art.php and our Credit's Page
http://fog.neopages.org/wotb/wotb_credits.php -Members will also receive a salary as soon as we sell a game or receive enough money in some way.
Technology:Our Engine supports Linux and Windows right now.
Languages used: C/C++, GLSL and Lua.
Libraries used: SDL, OpenGL, OpenAL, SDL, SDL_Images, tolua++, libnoise, GLU and GLEW.
Our Engine supports Md5mesh and .Obj 3d model formats, so any tools that could create it are welcome (I normally use Blender), the test of Characters and Objects done by artists could be done easily without compiling the code, by just changing some filenames in a lua script. The Scenario also could be entirely changed by script, so artists designing those features will have a fast test process available.
Our Sound Engine supports WAV and Ogg, mostly because MP3 is copyrighted.
Talent needed:We are looking for outstanding multispecialists that could actively enter in a place below:
ARTISTS:Music ComposerTask: Create Ambient songs and Music Effects
3D ModellerTask: Create low poly characters with normal maps and other low poly objects like buildings and trees.
2D Concept ArtTask: Design Characters and create effects
PROGRAMMERS:Effect's SpecialistTask: Extend our shader framework in C/C++ and implement new shaders and features. Use our Effect's framework to include or use new features like a particle engine.
Knowledge: C++ and shaders (GLSL and others)
Lua's SpecialistTask: Develop a GUI modifiable in Lua artistically and with their features implemented in C/C++. Extend the functionalities of our other Lua scripts and interfaces.
Knowledge: Lua and C++.
Network SpecialistTask: Develop a Network system using any library available or from scratch and integrate it on our framework.
Knowledge: C++ and experience in programming sockets.
"Unnamed"Task: You does not fit in any pattern so there is no name that could describe what you do. But you program so well that you do not like when people give you a main task, you like to program and wants to do as always lot of tasks. Just because you can!
Knowledge: Strong skills. If you do not know if you have enough, this is not your place.
Team structure:We are just a duo, and we are together working on this for quite some time. It was already 2 years and a half since the conception.
Our current members are: Danilo (myself), Ourdras and Mario.
Tasks:
Danilo - Artificial Intelligence and Core System Programmer
Mario - Physics Engine Programmer
Ourdras - 3D and Concept Artist
Website:http://wotb.neopages.orgContacts:You can contact us by the Contatct's Page
http://fog.neopages.org/wotb/wotb_contact.php or just answer this post.
Additional Info:

More Screenshots:
http://fog.neopages.org/wotb/wotb_screenshots.phpFeedback:ANY Feedback is welcome. We are not gonna get hurt or anything, just give your opinion, suggestion, question or anything.