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1411365 Posts in 69352 Topics- by 58404 Members - Latest Member: Green Matrix

April 13, 2024, 02:43:20 AM

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441  Community / Creative / Re: Today I created... on: October 16, 2010, 04:25:20 PM
Dang, you finished writing it in class or ? How long did it take you ?

Haha, no, it was part of a HW assignment, I probably spent 4-5 hrs on it total, it's really gross code... but it does make pretty pictures...
442  Community / Creative / Re: Today I created... on: October 16, 2010, 03:02:16 PM
For my intro programming course (in java), we were supposed to make a "doodle" out of primitive shapes, using a provided drawing class thing, I had a bit of time to kill and wrote a simple raytracer Smiley

443  Player / General / Re: Exercise on: October 14, 2010, 06:05:18 PM
I do abdominal exercises

I read that as "I do abominable exercises" Crazy

Also, one big bonus of being at a huge college (University of WA!) is free access great gym/activities places... the IMA building has a gym/room for just about everything (including an archery range, which isn't really exercise I guess, but good fun nonetheless...).
444  Player / General / Re: What is your Nationality/Ethnicity? on: October 13, 2010, 08:20:41 PM
I'm not totally sure, but I think I'm pretty much just 100% white...

oh, and I'm from the US
445  Player / General / Re: Exercise on: October 13, 2010, 08:14:53 PM
Last year I was running like 5-6 miles at least every couple days... Lately though, I haven't been so in shape. I just started college so I walk quite a ways between classes and such, but I'm trying to slowly get back into running...

Quote
Bikes are the bestest!

That reminds me, I need to get mine fixed... I kinda crashed (more like faceplanted, but somehow the bike got all bent up too...).
446  Developer / Playtesting / Re: Minecraft (alpha) on: October 13, 2010, 12:57:40 PM
<reetva> Minecraft needs oxygen.  Just have it act as if it was light.  Not that it would be affected by torches, of course.  But you could have (very expensive) oxygen emitters of some sort.  Or something like that.

Inspired by this story.

Imagine torches that go out faster when you go deeper/higher.  I am very pleased with this idea.

That'd be awesome, I can imagine digging ventilation shafts or something to get more oxygen and make torches last longer... and maybe you could suffocate if you close yourself in a tiny hole for too long...
447  Developer / Design / Re: Nth order emergent game in progress on: October 11, 2010, 10:33:12 PM
So you take a potshot at him now that you know you're safe from reply? Kinda hard to believe that you're the "good guy" in this then...

I don't really know what to make of this. I was taking potshots at him when he was still here, too. You're implying that I'm a "bad guy" when compared to Bvanevery because I responded to an inflammatory post he made on a forum for public discussion?

The drama continues! in ITALICS! (perhaps this should be double italics, since it's meta-meta discussion...)
*grabs popcorn
448  Player / General / Re: 35000+ members holy shit they must all be legitimate on: October 11, 2010, 12:02:04 PM
What if the captcha game involved identifying obvious spammer names, like the enemies are generated based on zero-post users' names and the goal is to shoot the ships with obvious spammer names over them, and if a given name is shot by enough people, delete it (it could work sorta like recaptcha, with some obvious, known spammers and then some random possible-spammers' usernames);

It'd probably be unfeasibly complex to make it all work right, but it'd be cool to see the spammers delete their own accounts trying to make more. Cheesy
449  Developer / Technical / Re: Floating Point Error and Intervals on: October 09, 2010, 10:12:26 PM
Some sort of "skin width" (as PhysX called it) or padding around objects might be what you want (basically allow a little bit of object penetration before deciding to push the objects apart). This sort of approach worked nicely in a really intricate character rig I did a while back, though physics stuff like this is always really fiddly... good luck  Smiley
Hmm, that explanation seems like it's maybe missing something -- I mean, if you just allow more penetration before responding, isn't that equivalent to just shrinking the size of the boxes slightly and not changing the algorithm?  I'm not sure how that helps?  It seems for this to make sense you need to do something special when it's in the 'skin width' range?

You're absolutely right, I'm not actually sure how PhysX/etc make it work Embarrassed, but I've never made a physics engine and I was thinking it'd be more apparent to someone who had. The character rig I mentioned used the basic principle to good effect, but was based on a ton of shape/ray casting, and probably pretty far from how the implementation would be for regular rigid body physics.
450  Developer / Technical / Re: Floating Point Error and Intervals on: October 09, 2010, 05:37:24 PM
Some sort of "skin width" (as PhysX called it) or padding around objects might be what you want (basically allow a little bit of object penetration before deciding to push the objects apart). This sort of approach worked nicely in a really intricate character rig I did a while back, though physics stuff like this is always really fiddly... good luck  Smiley
451  Player / General / Re: US Federal Judge throws out Tim Langdell's "Mirror's Edge" Lawsuit on: October 07, 2010, 06:09:57 PM
http://cowboyprogramming.com/files/Exhibit%20A.pdf

 Beer! Beer! Beer!

Quote
   The parties having stipulated to the disposition of the claims in this action, FINAL JUDGMENT IS HEREBY ENTERED in favor of Defendant and Counterclaimant Electronic Arts Inc. (“EA”) and Counterclaimant and Counter-Counterdefendant EA Digital Illusions CE AB (“DICE”), and against Plaintiff, Counterdefendant, and Counter Counterclaimant Edge Games, Inc. and Counterdefendant The Edge Interactive Media, Inc., on all claims, counterclaims, and counter-counterclaims, with the exception of the Sixth Claim for Relief (Declaratory Relief) in the Counterclaim asserted by Counterclaimants EA and EA DICE, which is dismissed without prejudice in accordance with the parties’ stipulation.

    Pursuant to Section 37 of the Lanham Act, 15 U.S.C. § 1119, the Commissioner of Patents and Trademarks and the Assistant Commissioner for Trademarks are hereby ordered to cancel U.S. Trademark Registration Nos. 2,219,837; 2,251,584; 3,105,816; 3,559,342; and 3,381,826. The Clerk of the Court is further directed to certify a copy of this Final Judgment to the Commissioner of the Patent and Trademark Office.

    Each party shall bear its owns costs and fees in this matter.

EDIT: Oh, apparently it hasn't been signed yet, but I like the looks of it...
452  Developer / Design / Re: Ban bvanevery? on: October 07, 2010, 03:13:59 PM
my opinion is now

"ban him for a month, hes allowed back in if he made a game in that timeframe"

i submit this suggestion

And said game must hold up to everything he's rambled about here; if he's such an expert in game design he should be able to make something mind blowing right? (seriously, I'd really love to see him prove us all wrong with something like that...).
453  Player / General / Re: US Federal Judge throws out Tim Langdell's "Mirror's Edge" Lawsuit on: October 07, 2010, 03:10:18 PM
Great if he loses his trademarks, but that's it then? Each party pays for their own fees and no criminal charges against Langdell for all the fraud he's committed? Seems he gets off the hook pretty easy, then... Undecided

Well, hopefully his reputation is tarnished such that he'll never be able to work anywhere near anything game related again (then again, not like he ever worked with anything more than titles and trademarks... he'll probably just cling onto some new trademark in a different industry and keep suing people... Undecided).
454  Developer / Design / Re: Ban bvanevery? on: October 07, 2010, 02:51:50 PM
or thread-specific banning should be made possible.[/b]

While I think ignore buttons would be a bad choice, giving topic starters and/or mods the ability to ban someone from a specific thread thread would actually be a great way to keep things from derailing, while not completely nuking an alleged troll...
455  Developer / Design / Re: Ban bvanevery? on: October 07, 2010, 11:16:35 AM
Yes.

If he wants to start another account and be a reasonable, considerate member of the community, then he can do so; but I'm sick of seeing 5 more pages of pointless argument every time I log in. I like to think that I'm a pretty accepting, tolerant person, but bvanevery, you come off as an absolute asshat.

You have some interesting ideas here and there, but ideas are cheap, and it does not make wading through hundreds of smug, argumentative posts worth it.

Quote from: Paul Eres
i meant free speech as in the idea that places of discussion are made better by not restricting who can take part in that discussion.

You make a point, but I think bvan's attitude and arguments/derailings are restricting the discussion far more than his absence would. Banning isn't something to be done on a whim, but I do think it is warranted in this case.
456  Player / General / Re: US Federal Judge throws out Tim Langdell's "Mirror's Edge" Lawsuit on: October 06, 2010, 11:30:12 PM
Quote
As detailed above, the record contains numerous items of evidence that plaintiff wilfully committed fraud against the USPTO in obtaining and/or maintaining registrations for many of the asserted “EDGE” marks, possibly warranting criminal penalties if the misrepresentations prove true.
Criminal penalties? I sure hope so.

I'll be ecstatic if he loses his trademarks, seeing him do time for it would be icing on the (large, delicious) cake.
457  Player / General / Re: Dear casual games.. on: October 06, 2010, 11:21:40 PM
Quote
i believe casual games are a necessary evil, theyre pulp novels to our litterature and like zynga proudly said tv shows (in their case a reality tv with tila tequila) to our movies and animated shorts

that doesnt excuse bad casual games from being bad

there should be more good casual games

I agree, while I do rather dislike Zynga for their questionable business practices, and I don't play any casual games myself (nor many games at all lately...), I'm happy to see the success of the casual games movement, it introduces games (albeit in a dumbed down form) to a wider audience; and hopefully is a good sign for games' growth as a medium.
458  Player / General / Re: US Federal Judge throws out Tim Langdell's "Mirror's Edge" Lawsuit on: October 06, 2010, 10:09:11 PM
I'm reading the whole document now, and I have to say that I never expected a court order to be this interesting and entertaining a read.

I know, right? I expected a boring legalese-filled hundred pages or something, but it was really engrossing...
459  Player / General / Re: Paul Eres Saga: Robot Replicants on: October 06, 2010, 10:01:34 PM
From the "Drugs" thread:
Quote from: phubans
As for me, I'll admit that I used to be a huge stoner up until a couple years ago.

Sooooo, having some long term side effects are we? Wink


jk... Paul Eres does sorta scare me.... Who, Me?


Quote
Sorry for starting so many threads lately

I just realized that in my 100 and some posts, I don't think I've ever started a thread...  Huh?
460  Player / General / Re: US Federal Judge throws out Tim Langdell's "Mirror's Edge" Lawsuit on: October 05, 2010, 01:00:46 PM
EA sure did their homework digging all of that up...

They actually didn't dig any of that up. Credit goes to ChaosEdge and a bunch of message board members. EA just put their legal might behind it. Smiley

Huh, I'd read some of the ChaosEdge stuff a while back, but most of the stuff in that ruling didn't look familiar to me, guess I didn't read into it as much as i thought. Either way, this is very good news.
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