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1411319 Posts in 69331 Topics- by 58384 Members - Latest Member: Winning_Phrog

April 03, 2024, 09:48:15 AM

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161  Community / Jams & Events / Re: TIGJam 2009: Canada on: December 04, 2008, 10:34:10 PM
I should totally be attending ToJam, since I think a couple guys I used to work with are regulars.  Running Ludum Dare thrice a year might be my excuse, but it's not good enough.  (LD13 this weekend BTW)

Nelson Yu crazy! :D
162  Community / Townhall / Re: PoV's iPhone game "Smiles" on: December 04, 2008, 10:21:49 PM
You're right, I'm a whore.  I just found this in one of my junk folders.

163  Community / Townhall / Re: PoV's iPhone game "Smiles" on: December 04, 2008, 01:37:02 PM
this is beautiful. what's the music in the video?

It's not any song in particular, just something I threw together for the video.  The original is a little long and simple, so I could cut it down wherever I needed it.  You can listen to/grab it here.


You big fat whore, Mike! Wink

Oh noes!  You found me out!  AGH!  Wink


Quote
Looks very pretty and it's nice to bundle lots in the same package and make use of the tilt-sensor.

Yeah.  I figured at least if I was going to sell/whore out, I'd go all out with it.  But now that that's out of my system, I can start doing cool stuff... right?  Shocked
164  Community / Townhall / PoV's iPhone game "Smiles" on: November 12, 2008, 11:51:14 AM
 Gentleman

Wait!  Don't run away yet!  It's not what it looks like!


Alright, so here's what I've been up to the past 4 months.  An iPhone game I call Smiles.

Here's the part that might scare you, but don't run yet!  It is a matching game, BUT It's a gamers matching game.  I know that's like saying vegetables taste like Candy, but urge you to at least take a look.

http://www.smiles-game.com/

Watch the video.  If the corporate training video vibe throws you off, don't fret!  There's only another 2 and a half minutes to go.  Then you're free to mock me as a sell out, but *only* after watching the whole thing.


Winners don't use drugs.
165  Community / GAMMA / Re: GAMMA 3D on: August 16, 2008, 08:46:36 PM
Possum... er... Awesome.
166  Developer / Art / Re: tigsource draws robots on: July 20, 2008, 09:36:50 PM


I love you.
167  Community / Creative / Re: Simple games for testing job applicants on: June 23, 2008, 05:30:38 PM
We gave applicants Space Invaders.  Since they were being hired for J2ME projects, we had them do them with Sun's J2ME kit.  It's interesting how revealing it as a game was.  Some got back to us within a day.  Some neglected the bonus ship that flies by the top.  Some included sound effects, title screen, particle effects, and high scores.

Kinda made hiring easy.  Smiley
168  Community / Creative / Re: What are Your Weak Points? on: March 23, 2008, 07:43:11 AM
I wish I enjoyed the tedious content building process more.  Levels, props and stuff.  Art and Music I'm borderline competent, expecting any day now to make those dozen things that let me tell myself "yes, I can do it".  Code... I am code.
169  Player / General / Re: They've taken away my TiggrSauce (almost) on: March 22, 2008, 06:20:31 PM
That really stinks.  It's actually the first I've heard of both disputes.

170  Community / Archived Projects / Re: Owl Country on: March 22, 2008, 02:49:37 PM
No COUNTRY for OWL men?
Man, that's double bad ass.
171  Community / VGNG / Re: Samurai Railroad Mansion on: March 11, 2008, 09:20:30 PM




Awesome
172  Community / VGNG / Re: Best Video Game Name Generator outputs on: March 03, 2008, 03:04:43 PM
Megaman's Batman Strike Force

Intellectual Kart Gang

American Cyborg Battle

National Lampoon's Police Epidemic

Disney's Metal Psychiatrist

Hitler's Equestrian Combat

Heavy Metal Shaving in the Salad Kingdom

Pro Death Unleashed
173  Community / Jams & Events / Waiting for GDC 2008, in MP3 form... on: February 29, 2008, 10:06:49 PM
Last year the GDCRadio folk did us the wonderful service of packing both the Independent Games Summit and Casual Games Summit in to two huge MP3 files (one for each day per summit), for a mere $8 a piece.  Hella cheaper than airfare, hotel, and tickets.

http://www.gdcradio.com/

Well, I'm hoping they'll do it again.  Wink

So far, the only thing 2008 up so far are 13 sessions from the "Audio Track".  Still waiting on the indie goodness...  Smiley  Smiley


For anyone interested, Indie Games Summit 2007:
http://store.cmpgame.com/category.php?cat=59&skin=gdcradio
174  Community / Jams & Events / Re: Some new photos on: February 23, 2008, 05:11:10 PM
Dude.

175  Developer / Technical / Re: Scripting? on: February 21, 2008, 05:17:56 PM
... but if you're looking for something expressive then you have to go a long way to beat Python.

*Twitch*  Wink

Scripting languages in a game engine are for implementing high level specifics, not doing work.  "If" checks and function calling.  Any types you use are purely a convenience, and you should rarely loop. 

You can loop, and it's not like there is no looping.  Your script functions can and will be called multiple times by the engine.  And scripting a dialog tree/cut-scene can certainly be nicer with a concept of loops (and VM blocking), but you could always build a finite state machine ("If" checks with a "state" variable).

The point of a script is to allow customization of system behaviors, without hard-coding it in the engine.  A good scripting language integration hides the complexities of the engine, and lets you talk in high concepts.  Not to mention opening up rapid development/testing/deployment possibilities.

A script should dictate animation changes, not step the frames or the bones.  A script should pick the dialog, not draw the letters.  A script should call "sort", not store and implement an algorithm. 

You want to spend as little time running a script as possible.  The meaty code will still be in C or C++.
176  Community / Jams & Events / Re: Some new photos on: February 21, 2008, 02:25:53 PM


Robo Monocle Cop! 
177  Community / Jams & Events / Re: Game Developer's Choice Awards on: February 21, 2008, 12:14:21 PM
The French Canadians are a terrifying race... with terrifying powers.

Quote
If we don't get a video, can we at least know what was fish's haiku?



In the clear blue sky
An awards ceremony
This is fucking awesome.


Source: Kotaku
178  Community / Jams & Events / Re: Game Developer's Choice Awards on: February 21, 2008, 10:35:48 AM
Yes, was Gamespot taping again?
179  Community / Jams & Events / Re: Harass my boss on: February 20, 2008, 10:54:17 AM
Yeah, hunt him down and tell him how bad Pirates Movie #3 was.   Grin Grin

That should get annoying.  Grin
180  Developer / Technical / Re: Scripting? on: February 20, 2008, 10:44:47 AM
A couple more C/C++'ish scripting languages.

GameMonkey is one.  The authors seem to have as boring a Mobygames page as I.  Smiley

AngelCode is another.  AngelScript appears to do some really interesting things.  Binding C/C++ calls directly to the VM, instead of having to use a "proxy" function to call them.  I don't know it performs versus Lua, since it's not on the shootout, but it seems to be used in a few games.

Squirrel is yet another, by one of the programmers on Far Cry.  Has some thoughts about Lua.

But yeah, everybody seems to be turning to Lua these days, myself included.  So even if there is a faster language out there, Lua's been proven time and time again as a solid embeddable scripting language (for nearly 10 years).
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