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1823
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Player / Games / Re: DotA 2 Thread
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on: January 05, 2013, 10:22:42 PM
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I'm hopefully going to get Dota 2 from Trevor above, so I was wondering how powerful Rikimaru (Stealth assassin) was now. I used to play with him in dota 1, and I could usually get a ton of kills.
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1824
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Community / DevLogs / Re: DwarfCorp: Mine. Explore. Build. Survive.
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on: January 05, 2013, 10:17:58 PM
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You are now my idol.
Just wondering a few things.
How long have you been coding in general?
Are you making your own engine?
What platforms will this be available upon?
What language does it use?
How much money will you accept from us?
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1825
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Player / General / Re: What's so wrong with Windows 8?
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on: December 22, 2012, 01:38:05 AM
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In the future, Windows will be for the people who only need safe apps and do not wish to muddle around with stuff in the background. Linux will be for PC people who know what they'll be doing. And Mac will be a more expensive version of windows.
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1829
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Developer / Art / Re: I made a baby
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on: December 19, 2012, 02:24:58 AM
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It looks a little kiddish to me. I'd say flatten the mouth a little, it makes it look like one of the ducks from donald duck..
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1835
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Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!!
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on: December 11, 2012, 03:27:37 AM
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Hey guys, do you know any games that made first person construction apart from Minecraft-style blocks? I wanted to add construction to my "dream game" that I day dream about, but the only things I can think of are Minecraft-style construction and moving individual planks and connecting them automagically.
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1836
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Developer / Business / Re: Where to sell a 2D indie game?
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on: December 11, 2012, 12:57:15 AM
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If it has little gameplay, is cheap, but somewhat addicting and good to play in a short time, put it on IOS. If it's going to be a good quality game that would gain a niche amount of followers, put it on PC. Try making it in a language that is easily portable to Mac and Linux, to get more sells without needing to rewrite large amounts of code.
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