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1411319 Posts in 69331 Topics- by 58384 Members - Latest Member: Winning_Phrog

April 03, 2024, 10:12:19 AM

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161  Developer / Art / Re: Art on: June 19, 2012, 06:20:28 AM
Looking real good Hawt Koffee! However I want to provide some critique (WHAT THE HELL IS THAT THIS NEVER HAPPENS IN HERE)

The head seems squished. From the side profile the head should look longer. The skull is deceptively shaped, and to this day I still struggle to remember this fact.

It could just just be the gas mask, but still, it looks like there'd be little to no room for his nose or any sort of protuberances from his face.

The texture you've got on there look really nice though Smiley
162  Developer / Art / Re: 3D thread on: June 10, 2012, 05:13:54 PM
Thanks guys Smiley

@SolarLune: I modelled it off of a concept drawing I did a couple months back, which I posted in the Art thread. Once I update it with textures it should look a little better as well.

UPDATE:
163  Developer / Art / Re: 3D thread on: June 10, 2012, 08:41:48 AM


Been busy.
164  Developer / Art / Re: show us some of your pixel work on: June 06, 2012, 09:04:31 PM

Boredom = leaf practice.

Fuckin' Eh man. Great work!
165  Community / Jams & Events / Re: Kramlack goes to Toronto! on: June 06, 2012, 09:03:19 PM
All in all a great time, always cool to meet people with similar interests. Sorry you guys couldn't make it! We'll have to do it again some time (with better forethought and planning).

Also, be jealous that I got to see kramlack's game projects ON AN ACTUAL GAMEBOY COLO(U)R WUTT
166  Developer / Art / Re: Art on: June 02, 2012, 06:23:28 PM


For something.
167  Community / Jams & Events / Re: Kramlack goes to Toronto! on: May 31, 2012, 07:11:54 AM
Yeah don't worry about paying Kramlack, I'm more than self-sufficient, and $5 shouldn't be a stretch for most others either.


I'm pretty excited, I've wanted to meet some TIGS peeps for a while, and I've been jealous of all the folks down in Cali. They get to meet up all the time.
168  Community / Jams & Events / Re: Kramlack goes to Toronto! on: May 30, 2012, 12:26:17 PM
i'm down for a jam, might try and bring along my programmer friend too, he lives in Toronto and would probably be interested in joining us. Either way I'll bring my laptop just in case.
169  Community / Jams & Events / Re: Kramlack goes to Toronto! on: May 30, 2012, 07:13:16 AM
Snakes and Lattes would be my number 1 suggestion. They have an unbelievable collection of board games, and it's a really relaxed atmosphere.


EDIT: Oh, the cost  is $5 per person at S&L, and you can just walk in and sit down, but if we're going to get a bit of a bigger group, calling ahead will probably be a good idea. Just to ensure there's enough space.


Also, perhaps it would be good to get some contact information prior to meeting up. As I don't want to be walking around going "Are you Kramlack? I'm not crazy I swear" WTF
170  Community / Jams & Events / Re: Kramlack goes to Toronto! on: May 27, 2012, 07:48:32 PM
I work a really shit schedule (Friday-Tuesday) but if we can arrange a Wednesday/Thursday thing that would probably work out for me. Hooray! Another Toronto pixel artist!
171  Player / Games / Re: Diablo 3 O_o !! on: May 19, 2012, 09:37:29 AM
Started with a Monk (do people not dig the monk class?), almost through act 1 I think. Just finished fighting a giant spider boss.

I have pure nostalgic love for this franchise. I look forward to running through again with co-op once I finish the quest on this first character.

What are people's thoughts on the other classes thus far? I think monk is a little tricky as you're always right in the thick of mobs and stuff. When I played D2 I was always a sorcerer, which was way easy because i could just AoE and run.
172  Community / Jams & Events / Re: Any TORONTO Indie Enthusiasts on: May 14, 2012, 09:33:55 AM
I'm sad that my schedule basically fucks me out of every event from here until the end of the summer. I won't be at anything cool until FanExpo, and not a lot of game indies show up for that it seems.

I wish i could find better work... stupid money and needing it.
173  Developer / Art / Re: Art on: May 10, 2012, 11:42:28 AM
Trying something out. Gotta say I'm pretty pleased with myself on this one.

174  Developer / Art / Re: show us some of your pixel work on: May 07, 2012, 09:53:28 AM
Swarms, all of your recent stuff looks insanely lovely. So pumped to see those animations!
175  Developer / Art / Re: Art on: May 06, 2012, 10:22:05 AM


Work work work!
176  Community / Jams & Events / Re: Any TORONTO Indie Enthusiasts on: April 28, 2012, 08:32:05 AM
TOJam registration is probably already full if you haven't signed up yet. Those 400 spots went in less than two days  Shocked

WHAT?! Agh, I visited that site probably a week ago before registration was up, and now it's already full?Huh? Fuck. What a bag of tits.

EDIT: Actually, due to my new job I've totally fucked myself out of pretty much every weekend gathering. Hoorway for working Friday-Tuesday for the next 6 months!
177  Community / DevLogs / Re: Soldier Of - 3D GBC-Styled Zelda-like on: April 24, 2012, 08:44:30 PM
Keep seeing this all over this forum, and I must finally say, it looks really damn cool! I like seeing your in-blender shots too, really neat.
178  Developer / Art / Re: Art on: April 24, 2012, 09:59:30 AM


Finally made it. 101 drawings of 101 awesome dudes! Inidividual images can be seen on my site

http://www.threesidedpolygon.com
179  Developer / Art / Re: 3D thread on: April 23, 2012, 03:22:37 PM


Started working on this on... Saturday? Finally got it modelled and posed. Now onto texturing!
180  Developer / Art / Re: 3D thread on: April 20, 2012, 09:55:41 AM


 Well, hello there!
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