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1411314 Posts in 69330 Topics- by 58383 Members - Latest Member: Unicorling

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101  Community / DevLogs / Re: Trapped `til Doom-1.0a1 Out! on: August 24, 2013, 07:54:02 AM
I felt like we need a IRC for easier communication, so go to webchat.freenode.net. the channel name is ##trappedtildoom(with both #-s)
102  Community / DevLogs / Re: moonman on: August 19, 2013, 01:39:22 AM
next we need fireworks!
103  Community / DevLogs / Re: Trapped `til Doom-1.0a1 Out! on: August 19, 2013, 12:23:34 AM
Hello, me again, got back from camp, pumped for 1.0a2, there is just 2 more things we want to add before the release. These features are fall damage and gravity effected blocks. Stay tuned folks!
104  Community / DevLogs / Re: Trapped `til Doom-1.0a1 Out! on: August 03, 2013, 12:56:15 PM
Devlog 11

Around time I actually show stuff for 1.0a2. In Devlog 10 I briefly discussed the topic of 2 features introduced to the game for 1.0a2, Now we can grab a Better look at them.

Customisable character looks and gameplay.
This thrills me, Allow me to introduce The BodyPod Charater Customization system! The system screen is showed to you when you create a new game, It allows you to select between a few hairs, heads, body types, pants and shoes. There is no further customization yet, but once the website at makerimagesstudios.net16.net gets set up 100%, there will be a way to customize the character online.
Pic:(As usual, click for bigger)


  One of the major features that will be in the 1.0a2 is the World Gem. It will replace the Resonant Life Stone, which is featured in the description. The World Gem will be the first block that features a GUI! Meaning you can interact with it. With this, we will see the addition of unbreakable blocks and variable breaking speeds.
This is another cool feature, the worldgem is a block that is generated into every world! No matter what the original version is. The worldgem is an unbreakable block, thus it stays where it has been generated.
Pic:


The bugs featured in that devlog post have also been fixed trough some save file magic by fuuu.

Expect 1.0a2 mid-August 2013!

Media:

 
105  Community / DevLogs / Re: Crea on: July 25, 2013, 11:10:34 PM
Taking the liberty to tell you that he is live again-this needs more publicity www.twitch.tv/siegegames
106  Community / DevLogs / Re: Trapped `til Doom-1.0a1 Out! on: July 25, 2013, 10:40:38 PM
By the way- Have you found a bug? Or do you have a feature you would like to suggest for us? go to https://bitbucket.org/makerimages/trapped-til-doom/issues and create a new issue with an approptiate type!
107  Community / DevLogs / Re: Trapped `til Doom-1.0a1 Out! on: July 25, 2013, 01:26:50 AM
Click the twitch link-livestream`s up!
108  Community / DevLogs / Re: Crea on: July 23, 2013, 10:44:09 PM
Just to say so: twitch.tv/siegegames
109  Community / DevLogs / Re: Trapped `til Doom-1.0a1 Out! on: July 23, 2013, 01:56:43 AM
Devlog 10

Hello, It`s been a while again from the last Devlog. We have been hard at work implementing all awesome new stuff for 1.0a2 release. Most of the things I cannot discuss/show yet, but I can tell one thing: Customisable character looks and gameplay.
  One of the major features that will be in the 1.0a2 is the World Gem. It will replace the Resonant Life Stone, which is featured in the description. The World Gem will be the first block that features a GUI! Meaning you can interact with it. With this, we will see the addition of unbreakable blocks and variable breaking speeds.

As for pictures-there arent any since the character looks has arised a bunch of bugs-mainly that the player is invisible when you load the world.

Also, I have started doing somewhat frequent development livestreams on twitch. tv/makerimages. If you have a twitch account, you can follow the chanel and get an email every time the show goes live.


Media:

 
110  Community / DevLogs / Re: Trapped `til Doom-1.0a1 Out! on: July 17, 2013, 07:44:32 AM
Ahem, livestreaming development for another hour! Twitch.tv/makerimages
111  Developer / Playtesting / Re: Cube World - Voxel-Based Exploration RPG [WIP] on: July 13, 2013, 10:28:16 AM
THIS begun here aswell? wow, we truly have an amazing community.
112  Community / DevLogs / Re: Trapped `til Doom-1.0a1 Out! on: July 12, 2013, 12:17:39 PM
Been a week since our 1.0a1 release, Due to the 5MB stuff I cannot shout out the number of downloads, thus It would be appreciated, If you could Share some feedback either here or over twitter.com/trappedtildoom, from which you can also follow each and every commit that we make to the source code.

Devlog 9

Been working on 1.0a2. Implementing the health system, and such. Mostly looks as it will be bugfixes on the collision system and such.
Have a picture of the health bar:


113  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: July 07, 2013, 04:41:23 AM
That has to become a game-of some sort, fire up your coding tools+Xsplit and livestream a bit-I would throw in some ideas.
114  Community / DevLogs / Re: Delver on: July 06, 2013, 11:27:49 AM
What goes on in the background? How is the game rendered?
115  Community / Townhall / Re: Teleglitch is out now! on: July 05, 2013, 08:36:57 AM
This is in the [digi] magazine again, page 20
116  Community / DevLogs / Re: Trapped `til Doom on: July 05, 2013, 03:32:01 AM
Well, my trip ended short beacause the car broke.
so,

Version 1.0a1 Released!
Here it is! Try it out!

Features:

Moving around using W,A,D.
Breaking blocks using LMB.
Placing dirt using RMB.
Saving/Loading using keys Y and L during gameplay.
Taking screenshots that are saved under res folder using F8.
Generating new terrain using G during gameplay.
A few options.

Download

stupidly, my webhosts FTP only allows files of up to 5MB to be uploaded, the .zip is 5.61MB. You can get the game here https://www.dropbox.com/s/se2aabloa5pyhwn/Trapped%60tilDoom1.0a1.zip unzip it and run the .jar-hopefully I can find a way to make the game downloadable form my website aswell.

Enjoy!
117  Community / DevLogs / Re: Trapped `til Doom on: July 01, 2013, 10:48:24 AM
Version 1.0a1 release has been scheduled for next week. I jusf found some heavy bugs with the website, so I cannot say an actual date.
118  Community / DevLogs / Re: Trapped `til Doom on: June 26, 2013, 02:27:06 AM
Looks good. Will play

Thank you! Smiley
119  Community / DevLogs / Re: Trapped `til Doom on: June 26, 2013, 01:16:05 AM
Allright then, I will also provide a direct link when a release finally gets here. You can then choose to either register now or when some next version comes without the direct link.

Update: Fuuu has been overwhelmingly busy lately, and I dont want to put out a release where you can only walk around. So, by feeling a little EA,
I`m delaying the release a few more days until I get the code he has been developing, to look over it.

BTW, thanks for the feedback guys, haven`t had much of that.
120  Community / DevLogs / Re: Trapped `til Doom on: June 25, 2013, 06:04:06 AM
But,  if they have their account made right now, they can get to future versions that will be much more awesome alot faster, without the need to spend time registering and this also creates the basis for cool stuff in the future.
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