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121
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Community / DevLogs / Re: Trapped `til Doom
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on: June 25, 2013, 03:12:19 AM
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Fuuu is problably having a hangover today, so I`ve pushed the release for tomorrow so he could push the code he has to.
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124
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Community / DevLogs / Re: Trapped `til Doom
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on: June 15, 2013, 02:09:55 AM
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With the test build 1 release nearing (10 more days!) I have created instructions on how you can obtain the game once it is public-right now you will get a 000webhost error message.
The instructions are: 1. Go to makerimagesstudios.net16.net 2. Register for a makerimagesstudios account(more features coming soon) 3. Click on games while being logged in 4. Click on Read More! at the Trapped `til Doom entry 5. Click on Obtain next to the logo in the Trapped `til Doom page 6. Download, unzip and enjoy!
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125
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Community / DevLogs / Re: Trapped `til Doom
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on: June 09, 2013, 02:45:47 AM
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Devlog 8
It`s been a while since the last update, but the game is still going on. Fuuuu is making the block breaking and placement(I hope)-what makes me be able to rest a bit.
Also, I can officially announce the launch of Test build #1 to the public. The launch will happen on June, 25th 2013(also makes me have to finish the website). More details on getting the build later.
Enjoy!
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126
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Community / DevLogs / Re: Trapped `til Doom
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on: May 27, 2013, 04:34:43 AM
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Devlog 7Happy Monday! We have some great news, fuuuu is BACK! And right away doing amazing things on this amazing game-he has implemented the gravity and collision detection-still a bit buggy, though, and removed the ugly white box around the player! Enjoy a picture, as always click for bigger-this also demonstrates the bug. 
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130
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Community / DevLogs / Re: Delver
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on: May 19, 2013, 01:58:00 AM
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http://www.intrrpt.com/delver/You can pick the game up here for $5. As for all the "should"'s and "I think"'s, its all opinion, I prefer my games one way, you prefer your games another way, and someone else preferres it different to that again. I personally have been thinking about it and would feel any classes at all would be over complicating the game, there's really no need for it. While some sort of character development would be good, I feel that should be added later on. Right now the focus should be the environment. Plus, jumping would be a grand feature to have. Oh, even the testers have to pay the 5 bucks? In that case, leave me out.
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131
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Community / DevLogs / Re: Delver
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on: May 18, 2013, 12:38:11 PM
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Hey Interrupt, you said that I could be added to the tester list, if so then why haven't heard anything more? About where to get the test build?
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132
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Community / DevLogs / Re: Trapped `til Doom
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on: May 18, 2013, 09:05:59 AM
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I just noticed that the twitter link in the first post didnt lead to the right place, fixed now-so go and follow!
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133
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Community / DevLogs / Re: Trapped `til Doom
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on: May 17, 2013, 03:15:08 AM
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Devlog 6With the first week without fuuu almost over, I`ve had time to work on the world and other things. This weeks additions are: Options screen, Caves, Coal Ore Enjoy a picture (apparently the caves decided to generate in an organized`ish fashion, click for bigger)! 
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134
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Community / DevLogs / Re: Delver
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on: May 14, 2013, 03:14:34 AM
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Could I be added to the testing list aswell?
Can do. Awesome, now where`s that DL?
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136
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Community / DevLogs / Re: Trapped `til Doom
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on: May 13, 2013, 02:43:47 AM
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Devlog 5
We have changed our name! It is now: Trapped `til Doom. Hope you all like it! I got my commit problems solved, and work may continue! Also, fuuu is gonne be gone for 2 weeks due to personal things, so I`ve got time to tweak the stuff thats already made.
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138
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Community / DevLogs / Re: Dramm!
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on: May 12, 2013, 03:40:20 AM
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I'm not that dumb!  I push the commits, but nothing comes out from the other end on bitbucket.
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139
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Community / DevLogs / Re: Dramm!
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on: May 12, 2013, 03:07:41 AM
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Devlog 4Wow, that was fast-we`re now merged over to LibGDX and fuuu even had time to do some engine work and combine a solid backbone for syncing our ideas! Lets just hope that he got enough sleep  . I`m experiencing sad, very sad problems... somehow my commits are not getting to origin/master... I need to find a fix for it soon because those commits include things as: sound reworked and options screen, I can recode the though(already recoded the sound stuff) If a fix cannot be found.Any ideas on why this might be happening? See ya next week!
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