Howdy y'all!
Man, it has been a loooong winding up & down journey.
Coach, no less! With getting this lil' nugget of ours to a point where its now finally presentable to the world!

Starting of course here on TIGsource. It brings me great pleasure to finally reveal and share with you guys. Our 1st game as Phyersoft. "Barricade"!

Title Screen

In Game
sorry its a bit dark. Its an effect of being paused. I only make getting a 9 block combo look easy because I been practicing & play testing the gameplay for a bit too long>.> Its harder than it looks. But satisfying once you get the hang of it!ATTENTION:Sorry for the huge span between updates! But this project is still going! I just tend to avoid spamming this thread with minor details. And instead just post things that are more major!Currently we are really making some huge steps towards completion. We are targeting a the last half of March to release an open beta to the public!
Barricade:
Is a 2D pixeled arcade puzzle game. That draws very heavy influences from the older 16-32bit arcade & console titles from the late 90's. Our intention was to bring a game in with the "look" & "feel" of an older console game. But still offer players many modern conveniences. Gameplay as you might can guess is using your bot's(you'll have 8 to select from*) randomly generated cache of colored bullets to take down tricky walls of multi-colored blocks. To progress to the next challenge!
Sounds simple I'd imagine. Until you realize that you have a charge meter that continuously depletes! And the only way to keep playing is to replenish it! Easy! To do that, you simply destroy the energy construct blocks to regain charge...oh, wait! Its still not getting back enough?!
Hmmmm.
Well, 1 block at a time might not really cut it. So you might need to experiment and sharpen your skills to take out more than 1 at a time with "chains" & "combos"! Its really meant to be easy to pick up. But hard to master without a good bit of practice.
The game will show off beautiful animated 2D graphics. With a few well placed openGL effects. Support up to 2 players with gamepads and rumble. Online play. And leaderboards! We are also looking to ensure that the game will be able to run on virtually any low end PC. On both 32 & 64bit Windows7 & 8. Linux. And eventually OSX.
Barricade is the 1st game from us. But it is also our 1st game as a team. So we will be using this as a learning experience. And as a chance to get used to working with each other as a team. I will post what updates I can here as time rolls on.
Latest build:https://www.dropbox.com/s/67f0yzqa6k67ri7/Barricade_win-2016-08-07.zip?dl=0Progress can also be followed on these sites as well:
Website-
www.phyersoft.com(Under construction)
g+-
https://plus.google.com/u/1/101417414501483929925/postsTwitter-
https://twitter.com/phyersoftdev