Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411125 Posts in 69302 Topics- by 58375 Members - Latest Member: Essential34Games

March 13, 2024, 10:32:12 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
  Show Posts
Pages: 1 2 [3] 4
41  Community / DevLogs / Re: SCRAP MECHANIC - Explore, Survive and Build! on: February 19, 2015, 12:17:35 PM
This looks great! Loving the art style.
Is this a completely open world thats procedurally generated?

Keep us in the loop of what else you have planed!
42  Community / DevLogs / Re: "Phyersoft" enters the fray with "BARRICADE"! on: February 18, 2015, 07:41:43 PM
Watched the old youtube vids. Took me a little bit to grasp how it was more than a "shoot red w/ red, shoot green w/ green, etc." game but once I started to understand it it seemed kind of cool. Hope to see more soon from you!

Heh, glad you seemed to like it, Photon.

yeah, there is a good bit of strategy under all this. But its not meant to get too deep as its a pretty fast-paced game. So a player's thought style will have to lean more towards thinking "on the fly".

Theres much more to come. So that the player has more options on hand to score and survive each level.
43  Community / DevLogs / Re: "Phyersoft" enters the fray with "BARRICADE"! on: February 18, 2015, 06:28:34 PM
Greetings everybodeh! Cool

Its been a looong while. Our apologies for that! Ok, 1st off...

We are still working on this project. It is not dead! Its just that as simplistic as it looks. It really has a lot of "underlining" factors to cobble in! As they always say: Everything worthwhile always takes "time". Wink

So, with that out the way. Here's 1 of a few new updates!


1st, the Character Selection screen has been revamped. And given a bit more "energy".


Hey, thats great Mike! But, uuuuh...Who the heck are THESE other guys?!

Well, they are of the next string of updates I have to share;)

So till then! Please stay tuned!
44  Community / DevLogs / Re: Concrete Jungle - A City Planning & Deck-Building Game! on: November 11, 2014, 05:14:45 PM
AH! So you're the one responsible for so many daylight hours of mine's being lost while on my 360!^^

Mega City was indeed a very fun game! Cant wait to see what you got in store for this one. Any chance we'll see it on Linux. Or on the 360's Arcade for 1 last time?
45  Community / DevLogs / Re: Clive - 3D Action Platformer on: November 07, 2014, 02:43:52 PM
Very nice! Takes me back to the old PS1 3D platformer days!

When there was awesome classics like Spyro, Crash and Gex!
46  Community / DevLogs / Re: ♞ Fan made Online Pokémon MMO RPG Game PokemonPets just started ♘ on: November 07, 2014, 02:39:29 PM
Yeah, I am agreeing with everyone here on this being too "high a risk" for getting slammed by Nintendo/Gamefreak.

Though I will admit that the idea and concept to make it an MMO is indeed far overdue. The major thing that the law will still throw up in your face is that: "its not your IP". The best suggestion I can see to throw at you is to just create your own creatures!

Sure keep the framework you got now. With maybe a few changes to the UI to really make it you own. Especially the combat. And you guys could be onto something really great!
47  Community / DevLogs / Re: "Phyersoft" enters the fray with "BARRICADE"! on: October 26, 2014, 09:49:41 PM
you literally can't.

(yet)

we're working on it, i think? there's a thread for it somewhere where there is talk about this

but yes, it is not possible

(yet)

Ok, thanks Rj...
So how in the world are others being able to post vids as of late?!
48  Community / DevLogs / Re: "Phyersoft" enters the fray with "BARRICADE"! on: October 26, 2014, 09:32:17 PM
A taste of just how high a combo 1 can get!



This is actually not my highest Gentleman

Note:
OK I GIVE UP! Im old OUTDATED AND SUCKIN'!
How in the heck do you embed ytube vids on here?!!! Angry
49  Community / DevLogs / Re: "Phyersoft" enters the fray with "BARRICADE"! on: October 24, 2014, 08:00:07 PM
For those unable to deal with the giant sized gif.
We finally have a demo vid up showing off the title screens. Gameplay and scoring!



50  Community / DevLogs / Re: "Phyersoft" enters the fray with "BARRICADE"! on: October 13, 2014, 03:37:28 PM
Sorry if things seem a bit slow from the Phyersoft camp. We're still very busy pushing further into our long awaited 0.5 build. Another thing is that I like to try to avoid making too many unnecessary posts.

Unless its something really major thats worth sharing Smiley.

So! On this go around we added in a new level.
And finally, I present you all with a short gameplay gif to show it off!

https://dl.dropboxusercontent.com/u/10549152/barplay.gif
WARNING: GIF is big!

ENJOY
51  Community / DevLogs / Re: "Phyersoft" enters the fray with "BARRICADE"! on: October 10, 2014, 01:46:47 PM
welp! wherever you release it, hopefully there's a mac port, otherwise i'm not gonna be able to play it!

(unless you're saying it's a console exclusive)

Yep, thats the plan. To eventually get it on OSX as well.
52  Community / DevLogs / Re: "Phyersoft" enters the fray with "BARRICADE"! on: October 10, 2014, 04:47:29 AM
oh this is awesome! has a really great sega genesis columnsy vibe (with a lil' bomberman in there, too)

kinda WISHING it would port to mobile devices (it'd be fantastic on tablets, it looks like) but eh, that's fine. not enough good puzzle games on steam

Thanks! But, not going with Steam either.
Just clearing that up now than waiting later^^
53  Community / DevLogs / Re: "Phyersoft" enters the fray with "BARRICADE"! on: October 10, 2014, 04:37:13 AM
This look awesome Smiley Any change that it would run on Android ? Or just desktops

Thanks! Unfortunately, "no". Regarding ports to mobiles
54  Community / DevLogs / Re: Exoplanet: First Contact [3D Action RPG] Greenlit on: October 10, 2014, 04:35:20 AM
Please keep posting whatever you can on this masterpiece!

Can never have enough 3rd person RPG's Hand Thumbs Up Left
55  Community / DevLogs / Re: Environmental Station Alpha [Greenlight & Demo!] on: October 10, 2014, 04:30:00 AM
Awesome looking work!

And by 1 guy no-less! I've been seeing some pretty interesting MMF games lately!
56  Community / DevLogs / Re: The 7 towers. Pixel side scrolling Gothic adventure. on: October 09, 2014, 10:29:27 PM
Man! This is looking solid! Shocked
57  Community / DevLogs / "Phyersoft" enters the fray with "BARRICADE"! on: October 09, 2014, 10:07:15 PM
Howdy y'all!

Man, it has been a loooong winding up & down journey. Coach, no less! With getting this lil' nugget of ours to a point where its now finally presentable to the world!  Tears of Joy

Starting of course here on TIGsource. It brings me great pleasure to finally reveal and share with you guys. Our 1st game as Phyersoft. "Barricade"!


Title Screen

In Game

sorry its a bit dark. Its an effect of being paused. I only make getting a 9 block combo look easy because I been practicing & play testing the gameplay for a bit too long>.> Its harder than it looks. But satisfying once you get the hang of it!

ATTENTION:
Sorry for the huge span between updates! But this project is still going! I just tend to avoid spamming this thread with minor details. And instead just post things that are more major!

Currently we are really making some huge steps towards completion. We are targeting a the last half of March to release an open beta to the public!

Barricade:
Is a 2D pixeled arcade puzzle game. That draws very heavy influences from the older 16-32bit arcade & console titles from the late 90's. Our intention was to bring a game in with the "look" & "feel" of an older console game. But still offer players many modern conveniences. Gameplay as you might can guess is using your bot's(you'll have 8 to select from*) randomly generated cache of colored bullets to take down tricky walls of multi-colored blocks. To progress to the next challenge!

Sounds simple I'd imagine. Until you realize that you have a charge meter that continuously depletes! And the only way to keep playing is to replenish it! Easy! To do that, you simply destroy the energy construct blocks to regain charge...oh, wait! Its still not getting back enough?!

Hmmmm.

Well, 1 block at a time might not really cut it. So you might need to experiment and sharpen your skills to take out more than 1 at a time with "chains" & "combos"! Its really meant to be easy to pick up. But hard to master without a good bit of practice.

The game will show off beautiful animated 2D graphics. With a few well placed openGL effects. Support up to 2 players with gamepads and rumble. Online play. And leaderboards! We are also looking to ensure that the game will be able to run on virtually any low end PC. On both 32 & 64bit Windows7 & 8. Linux. And eventually OSX.

Barricade is the 1st game from us. But it is also our 1st game as a team. So we will be using this as a learning experience. And as a chance to get used to working with each other as a team. I will post what updates I can here as time rolls on.

Latest build:
https://www.dropbox.com/s/67f0yzqa6k67ri7/Barricade_win-2016-08-07.zip?dl=0
Progress can also be followed on these sites as well:
Website- www.phyersoft.com(Under construction)
g+- https://plus.google.com/u/1/101417414501483929925/posts
Twitter- https://twitter.com/phyersoftdev
58  Community / DevLogs / Re: Elysis (Bow stuff) on: October 06, 2014, 02:32:30 AM
This project is really looking good!

Cant wait to see it finished Smiley
59  Community / Townhall / Re: The Obligatory Introduce Yourself Thread on: October 03, 2014, 02:52:46 AM
Greetings Townfolk!

I am Mike Poole. The head guy over the small crew "Phyersoft"! Which is a small development team comprised of like-minded individuals who aim to bring in games that look to recreate the "look & feel" of titles from the 16bit era.

About myself...

Well, Im an older fella thats been into gaming since my ol' man 1st brought an Atari2600 home all the way back in '84! Some say it was Space Invaders that did it for them. Others claim "Pac Man". But for me, it was "Centipede". It was just to me so very different and interesting. So much to the point that I recall trying to recreate the game with my legos a lot^^

Fast Forward to the Nes/Master System era. Where games started showing more complexity and creativity. Me and a few friends used to make up our own game magazine featuring our own made up games! And like a Nintendo power mag. We'd have drawn maps and everything! But, it wasnt till we got to the tail end of the 16bit era that I felt the urge to make my own games! But do to lacking the "Aptitude" for coding & sucking badly at math. My chance at it didnt come about till after I went into the service.

After I self-published my own indie comic back in '98. While stationed in Hawaii. A buddy suggested that I should try to pursue game development. I was just finally able to get a PC and get myself online. Only to be blown away and how large and diverse the emerging indie movement was becoming. At that point. I made up my mind to try and get my ideas from all the way back in high school out into the hands of gamers that would enjoy them. Starting with Phyersoft's 1st project: Barricade!

So on that note. Its great to meet you all! Dont be shy to say anything or drop me a line! You can check us out on our still growing g+ page...
https://plus.google.com/u/1/101417414501483929925/posts

And our Twitter page as well...
https://twitter.com/phyersoftdev

PEACE
60  Community / Forum Issues / Re: Is Your Emailer Down? on: September 20, 2014, 06:54:19 PM
Man that sucks.

Best of luck getting someone in to look at it
Pages: 1 2 [3] 4
Theme orange-lt created by panic