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April 03, 2024, 04:44:41 AM

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221  Hidden / Unpaid Work / Re: [WANTED] [PROFIT-SHARE] Pixel Art Animator on: February 26, 2013, 09:57:35 AM
-snip-
Heh.  I saw it on Twitter, and it looks cool.  Looking forward to the walk cycle.
222  Hidden / Unpaid Work / Re: [WANTED] [PROFIT-SHARE] Pixel Art Animator on: February 26, 2013, 09:51:20 AM
Well you do say something like FEZ's animation, which is really nice & fluid. I guess that's where my traditional animation knowledge is clashing with the pixel art, as it's tough for me to get fluidity at 16x16 pixels. I'll take another crack at it, but I have a feeling that you're gonna find someone here who is really gonna nail it!
Yeah, I edited the post to say that.  Tongue

Anyway, you can try making the player 16x32 (Or 16x24) if that'll help.  He doesn't need to be 16x16, but I don't want him to be very tall either.
223  Hidden / Unpaid Work / Re: [WANTED] [PROFIT-SHARE] Pixel Art Animator on: February 26, 2013, 09:26:21 AM
-snip-
It looks okay, but I was hoping for something a bit more fluid.  I forgot to mention it in the opening post (Thought I did, but apparently not Tongue).
224  Hidden / Unpaid Work / [WANTED] [PROFIT-SHARE] Pixel Art Animator on: February 25, 2013, 08:40:14 PM
Hello everyone!  I'm looking for a pixel art animator for my current project, Traversia.  You can find the game here: http://forums.tigsource.com/index.php?topic=30360.0

For now, I've been doing all of the graphics myself, and while I'm relatively good at tilesets and other graphic design IMO, I'm not good at pixel art animation.  This is where you come in.

I'm mainly looking for someone who can do animations for the player, as well as other creatures (Butterflies, frogs, birds, etc.), and possibly tilesets (Waving grass, trees shaking in the wind, etc.).  I don't want extremely fluid animations, but I don't want "lifeless" animations either.  Somewhere in between (Like FEZ's animation) would be perfect.

If you'd like to apply, create a walk cycle for the main character (Sprite can be found here: http://i.imgur.com/8YL3pjd.png).  It can either be submitted as a .gif, or a horizontal, frame-by-frame strip.

For now, the work will be unpaid, but since I plan on selling the game when it is completed, you will get a share of the profit.  I'd prefer working with someone who isn't just in it for money, and truly wants to work on a project.  I can't guarantee that the game will be a success, so I'd rather you be in it for the experience and whatnot.

You can contact me through any of these methods:

Twitter: @Forstride
E-mail: [email protected]
Skype: tdwp-ftw
225  Community / DevLogs / Re: Traversia - Puzzle/Adventure Platformer on: February 25, 2013, 08:06:36 PM
Hey guys, I'm looking for a pixel art animator for the game!  More info can be found here: http://forums.tigsource.com/index.php?topic=31838
226  Community / DevLogs / Re: poe's One Game A Month [1/12] on: February 25, 2013, 05:57:28 PM
I like the last idea the most, although the 2nd one is cool too.  There are enough space games IMO, so it'd be nice to see some more original ideas.
227  Community / DevLogs / Re: Stonehearth on: February 25, 2013, 05:43:48 PM
dat art style

Don't change anything...It's so perfect.
228  Community / DevLogs / Re: Gunbox on: February 21, 2013, 06:32:46 PM
The parallax background looks weird, since the foreground doesn't actually move at all.
229  Community / DevLogs / Re: Traversia - Puzzle/Adventure Platformer on: February 20, 2013, 12:38:02 PM
Yes, as you can see, the name has been changed.  I've been meaning to change it for a while now, but never really bothered until now.

See, Meadow (Or rather, Traversia now) was originally going to be a mini-game type thing, rather than a full game.  I decided to change it into a puzzle/adventure platformer, with a lot of other places that you'll explore in the game.

Since it's not longer only in the meadow, it wouldn't really make sense for the name to be Meadow.  I've used the name Traversia for other things in the past (Granted, ones I've never finished), and I've always liked it as the name for an adventure game.

I've also updated the screenshots in the opening post, with the new title screen.  It's a work-in-progress, but the general idea for it is there.
230  Community / DevLogs / Re: Meadow - Puzzle/Adventure Platformer on: February 19, 2013, 03:59:55 PM
Everything looks great so far! I'd love to cover this in an Indie Preview Video on my YouTube channel, www.YouTube.com/WeiseGuy91. Maybe we can discuss this via PM?
I think it's a bit too early for that kind of thing, IMO.  I still need to polish the tiles and backgrounds more, as I'm not happy with them just yet.

----------

EDIT: Wanted to know what you guys think of the changes I made:



I basically made it so the back two foreground layers don't have the sunset fog fading thing to them, and just used the normal ground tileset.  It doesn't look as pretty IMO, but it didn't really look as nice before, though.
231  Community / DevLogs / Re: Meadow - Puzzle/Adventure Platformer on: February 19, 2013, 08:42:13 AM
The little guy blends too much with the grass. Otherwise looks great Smiley
Yeah, I'm actually working on fixing that right now.  I never really noticed how much he blended in too much until now.

I need to work on decreasing the contrast of the background as well, as it's a bit too busy now that I look at it.
232  Community / DevLogs / Re: Meadow - Puzzle/Adventure Platformer on: February 19, 2013, 07:55:25 AM
First time showing the game in action:



Excuse the .gif color limitations.  Tongue
233  Community / DevLogs / Re: Anodyne: adventure through a dream world - available now ($10) on: February 15, 2013, 04:09:06 PM
Heh, awesome.  Well, congrats on the success, and good luck with whatever's in store the future of the game!
234  Community / DevLogs / Re: Anodyne: adventure through a dream world - available now ($10) on: February 15, 2013, 10:34:32 AM
Has the whole TPB promotion thing actually increased sales?  Would be pretty interesting to see some statistics on this, if possible.
235  Community / DevLogs / Re: Gunbox on: February 15, 2013, 06:58:59 AM
The HUD looks a bit off IMO.  The "big pixel" sprites/tiles, combined with regular scale HUD text/icons doesn't look that nice.
236  Community / DevLogs / Re: Screenshot Saturday on: January 26, 2013, 05:36:59 PM
237  Community / DevLogs / Re: Anodyne: adventure through a dream world - releasing Feb. 4th. Pre-order now! $7 on: January 25, 2013, 09:33:44 PM
Looks really good, although the environment looks a bit too static IMO.  Animated tiles, even if it's just flowers bobbing up and down, would make it feel a lot more lively.
238  Community / DevLogs / Re: Meadow - Puzzle/Adventure Platformer on: January 23, 2013, 10:44:44 PM
Made a few changes to the title screen:



Just some changes to the ground tiles at the bottom (So it looks like it's getting dark as it goes down), and of course, the redone pond with the little water stream.
239  Community / DevLogs / Re: Meadow - Puzzle/Adventure Platformer on: January 22, 2013, 02:46:44 PM
Decided to pick this back up again, after taking a long break to focus on my Minecraft mod.  I've mainly just been working on aesthetics and whatnot...



Changed the grass/foliage palette up a bit, added a vignette, and changed up the terrain for the title screen a bit (It's going to be the first area in the game).
240  Community / DevLogs / Re: TIGSource Devlog Magazine! on: December 15, 2012, 08:16:24 AM
Thanks for the mention!
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