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1411321 Posts in 69331 Topics- by 58384 Members - Latest Member: Winning_Phrog

April 03, 2024, 04:51:44 PM

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101  Community / DevLogs / Re: Chasm [2d action-rpg metroidvania] on: April 09, 2013, 06:46:41 PM
I cleared both floors, only went back up once (right before it finished), and was writing up feedback as I played, so I was on the 45 minutes end.
102  Community / DevLogs / Re: Delver on: April 04, 2013, 07:15:25 PM
In all honesty, take your time, Chad. We know you'd update us if there was a bombshell to drop.
103  Community / DevLogs / Re: Delver on: April 02, 2013, 06:29:42 PM
please dont be dead...
Good luck next life
104  Community / DevLogs / Re: Delver on: March 20, 2013, 11:57:48 AM
It takes about 5 seconds if you have a stack you can depend on.
105  Community / DevLogs / Re: Delver on: March 19, 2013, 02:56:26 AM
Quote
You can stack all the arrows into one slot with patience.

I can't figure out how to stack all the arrows. Can you explain how?

Fire them all on the ground and then pick them up. They'll add to a single slot. The floating packs don't count as "arrows" until they're in the inventory, so you unload your arrows onto the ground first, then pick up the stack, and mash E on your other arrows.
106  Community / DevLogs / Re: Delver on: March 17, 2013, 04:45:14 PM
Bows are more reliable once you get arrows. You never have to shuffle them. You can use them to quickly check traps. You can stack all the arrows into one slot with patience.
107  Developer / Playtesting / Re: WindChasers: Sci-fi racing game on: March 11, 2013, 07:31:20 PM
Last Edited: June 2012. Well that might be the problem..

This is interesting and, from what I've read, seems like a good substitute for F-Zero in my gaming life!
108  Community / DevLogs / Re: Dog Sled Saga on: March 09, 2013, 08:40:20 PM
A sucker for racing and a sucker for snow. This has my attention.
109  Community / DevLogs / Re: Delver on: March 08, 2013, 10:39:46 AM
Now that's what I call a "feature". Good job on crystals. I never would have even known they existed without this thread.
110  Community / DevLogs / Re: 5734L3R on: March 05, 2013, 12:56:29 PM
TIGers are a wonderful thing.
111  Community / DevLogs / Re: 5734L3R on: March 04, 2013, 09:15:27 AM
He 5734L3D our hope Sad
112  Community / DevLogs / Re: Delver on: March 02, 2013, 01:51:30 PM
WHY ARE YOU EVERYWHERE

Also whoa, a year? I've only been here for half.
113  Community / DevLogs / Re: Chasm [2d action-rpg metroidvania] on: February 25, 2013, 10:04:23 PM
I don't recall it ever being done. It just felt like it would be the smoothest thing for pixel art.
114  Community / DevLogs / Re: Chasm [2d action-rpg metroidvania] on: February 25, 2013, 05:20:26 PM
Move each row of the cloud sprite individually, so that all adjustments are spread equally among what would be the time elapsed if the cloud moved all at once.

Say a cloud is 6 pixels tall and makes one movement left per second.

Bottom row of cloud sprite shifts left at Frame 10.
Row above at Frame 20.
etc
115  Community / DevLogs / Re: Chasm [2d action-rpg metroidvania] on: February 25, 2013, 04:50:50 PM
Keep clouds at their current speed.
However, gradually adjust each individual row in that timespan.
116  Community / DevLogs / Re: Chasm [2d action-rpg metroidvania] on: February 24, 2013, 09:47:57 PM
It's okay I probably would have done the same. Be thankful you only have one pixel to work with so you couldn't make a snowflake generator.
117  Community / DevLogs / Re: Chasm [2d action-rpg metroidvania] on: February 24, 2013, 09:26:54 PM
Dude it's just a snowflake oh my god
118  Community / DevLogs / Re: Delver on: February 09, 2013, 07:04:04 PM
Everything. Can't help you, then.
119  Community / DevLogs / Re: Delver on: February 09, 2013, 06:51:56 PM
When you go into your start menu to click on the game, it doesn't load it from its actual folder, and ends up not loading necessary files.
120  Community / DevLogs / Re: Delver on: February 09, 2013, 06:20:17 PM
You have to open it from its directory and not the start menu, so that it can load its nearby files that make it work.

I think.
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