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1411321 Posts in 69331 Topics- by 58384 Members - Latest Member: Winning_Phrog

April 03, 2024, 04:51:43 PM

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121  Player / Games / Re: pokedum on: February 09, 2013, 03:23:26 PM
Obscure bug: Graphics die when you reload your computer from sleep mode, but the functions and sound still work.
122  Player / Games / Re: pokedum on: February 08, 2013, 11:33:04 AM
Why not allow 7 players? People can spectate then Smiley
Why not allow infinite players? More than one person can spectate, then.
123  Community / DevLogs / Re: Chasm [2d roguelike metroidvania] on: February 08, 2013, 06:44:20 AM
Oooh, spikes. Lots of questions for this:

How dangerous are they?
  • Barely hurt?
  • Heavy damage?
  • Instant death?

Can we hurt them?
  • Static tile?
  • Can be broken?
  • Destroys projectiles?
  • Collectible resource?

Do they bother enemies?
  • Ignores enemies?
  • Less damage to them?
  • Provides cover?

All I can come up with right now.
124  Community / DevLogs / Re: Delver on: February 07, 2013, 10:32:44 PM
That looks more like a blood trail to me. I like the idea of leaving a permanent trail only when low on health...
125  Community / DevLogs / Re: Pivot - 3D Rotational Platform Puzzler on: February 06, 2013, 04:13:02 PM
I dropped the gem off but I can restart the level.
No diagonal flipping = no diagonal glitches

Seems solid.
126  Community / DevLogs / Re: Freedom Planet (Kickstarter and Greenlight pages now live!) on: February 06, 2013, 06:03:22 AM
It didn't even end there. In Bioware's RPG, Cream had a party-wide MP restorative move that, at max skill, outweighed the cost of the move. Boggles my mind.

Looking forward to more mechanics being showed off, on topic!
127  Community / DevLogs / Re: The Walled Garden (2012 Winter Solstice Demo RELEASED!) on: February 05, 2013, 10:25:48 PM
That is Mario 1-2 you silly goof.
128  Community / DevLogs / Re: Freedom Planet (Kickstarter and Greenlight pages now live!) on: February 05, 2013, 10:24:11 PM
Milla is going to be overpowered based solely on the fact she reminds me of Cream.
129  Community / DevLogs / Re: Super Puzzle Platformer Deluxe! on: January 31, 2013, 09:24:03 AM
I only got to 11k... "only"
130  Community / DevLogs / Re: Super Puzzle Platformer Deluxe! on: January 28, 2013, 09:11:55 PM
I played the original and now I want more Wario's Woods meets Swirl. This looks like a beautiful follow-up.
131  Community / DevLogs / Re: Delver on: January 25, 2013, 02:11:13 PM
How easy is it to grab a weapon out of a ladder now?
132  Community / DevLogs / Re: Delver on: January 23, 2013, 06:38:11 PM
If that statue starts walking, I'm going to push for a "sprint" function.
133  Community / DevLogs / Re: Delver on: January 22, 2013, 06:52:47 PM
I personally like the feeling of completing the entire map.
So don't listen to their crazy realism Wink
134  Community / DevLogs / Re: Chasm [2d roguelike metroidvania] on: January 16, 2013, 06:12:03 PM
If you want some help balancing everything, I'd be very happy to give it a shot! I've analyzed action platformers pretty much my whole life, with the goal of finding the most overpowering tactic (Jet Kirby in Superstar's Arena, Aurora Star in Copy Kitty's Endless Mode).

Plus this looks like it will play like 'vania and I can definitely break that.
135  Community / DevLogs / Re: Chasm [2d roguelike platformer] on: January 07, 2013, 11:26:19 PM
"stole the eye" Now I kind of wouldn't mind one enemy per nod-to-franchise...

...Eggplant Wizard?
136  Community / DevLogs / Re: Chasm [2d roguelike platformer] on: January 06, 2013, 10:07:52 PM
I wonder if this means BXRing.
137  Community / DevLogs / Re: Chasm [2d roguelike platformer] on: January 05, 2013, 08:54:12 AM
Loving it. I think the particles (the pixel ones, not the chunks) might be affected by gravity a bit too much

I don't, just to counterbalance that. However, down the road, an ambitious endeavour would be each pixel having its own gravity. Then it calculates the average of the chunk and sets fall speed that way.
138  Community / DevLogs / Re: Delver on: January 04, 2013, 11:10:36 AM
Default weapon is Storm Wand? Seems legit.
139  Community / DevLogs / Re: The Walled Garden (Need playtesters this week) on: December 19, 2012, 11:38:31 AM
Okay thank goodness for that. I was worried for a moment!
140  Community / DevLogs / Re: The Walled Garden (Need playtesters this week) on: December 18, 2012, 08:12:18 PM
Alright, giving this a spin on my nearing 6-year-old laptop with processing troubles.

Pressing E wherever will just send me to the next area, apparently. Holding down E eventually gives an error I have to ignore twice to proceed.

Eventually I got one that wouldn't let up, so I held Enter and it sent me back to the controls screen.

And now there are three of me

Using the download link on the first post.
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