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121
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Player / Games / Re: pokedum
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on: February 09, 2013, 03:23:26 PM
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Obscure bug: Graphics die when you reload your computer from sleep mode, but the functions and sound still work.
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122
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Player / Games / Re: pokedum
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on: February 08, 2013, 11:33:04 AM
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Why not allow 7 players? People can spectate then  Why not allow infinite players? More than one person can spectate, then.
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123
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Community / DevLogs / Re: Chasm [2d roguelike metroidvania]
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on: February 08, 2013, 06:44:20 AM
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Oooh, spikes. Lots of questions for this: How dangerous are they?- Barely hurt?
- Heavy damage?
- Instant death?
Can we hurt them?- Static tile?
- Can be broken?
- Destroys projectiles?
- Collectible resource?
Do they bother enemies?- Ignores enemies?
- Less damage to them?
- Provides cover?
All I can come up with right now.
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124
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Community / DevLogs / Re: Delver
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on: February 07, 2013, 10:32:44 PM
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That looks more like a blood trail to me. I like the idea of leaving a permanent trail only when low on health...
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132
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Community / DevLogs / Re: Delver
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on: January 23, 2013, 06:38:11 PM
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If that statue starts walking, I'm going to push for a "sprint" function.
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133
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Community / DevLogs / Re: Delver
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on: January 22, 2013, 06:52:47 PM
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I personally like the feeling of completing the entire map. So don't listen to their crazy realism 
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134
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Community / DevLogs / Re: Chasm [2d roguelike metroidvania]
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on: January 16, 2013, 06:12:03 PM
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If you want some help balancing everything, I'd be very happy to give it a shot! I've analyzed action platformers pretty much my whole life, with the goal of finding the most overpowering tactic (Jet Kirby in Superstar's Arena, Aurora Star in Copy Kitty's Endless Mode).
Plus this looks like it will play like 'vania and I can definitely break that.
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137
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Community / DevLogs / Re: Chasm [2d roguelike platformer]
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on: January 05, 2013, 08:54:12 AM
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Loving it. I think the particles (the pixel ones, not the chunks) might be affected by gravity a bit too much I don't, just to counterbalance that. However, down the road, an ambitious endeavour would be each pixel having its own gravity. Then it calculates the average of the chunk and sets fall speed that way.
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140
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Community / DevLogs / Re: The Walled Garden (Need playtesters this week)
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on: December 18, 2012, 08:12:18 PM
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Alright, giving this a spin on my nearing 6-year-old laptop with processing troubles.
Pressing E wherever will just send me to the next area, apparently. Holding down E eventually gives an error I have to ignore twice to proceed.
Eventually I got one that wouldn't let up, so I held Enter and it sent me back to the controls screen.
And now there are three of me
Using the download link on the first post.
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